Tesunie, on 26 September 2015 - 08:38 AM, said:
I can not see his match score, but it does look like he did other things besides attack friendly forces (knowing and intentionally or not, I can't say). The friendly damage he did reduced his match score some, but as he did not kill his teammate, he didn't get the entire negative impact possible. However, with PSR, on a win you need a very small point score to gain an increase.
Right now, PSR is more rewarding on the wins than actual player score. If you win, you basically are going to go up in PSR right now. If you lose and do "insanity" for a match score, your PSR "may" go up then. Otherwise, if you lose, your PSR is basically going down. (Or another rare chance on a lose, your PSR remains the same. I've only had it happen twice. Sad part is, I've had it remain equal on one match score, and then drop down on a higher match score in a loss. I is confused.)
PS: The problem with that thread you linked to... None of them are showing their match score along with their end of match breach down. This makes it harder to gauge the affect of their team damage. However, do note that on the victory results, they typically won and had no change to their PSR. That is because their match score was so low on the win. (Which actually has seemed fairly hard to get in an actual game.)
I think you need to look again. In several matches he did not have any kills and had a few assists. The ones where he had kills he only had one. I can tell you right now from experience that having that few kills will not give you much in terms of match score. Massive damage will. That's always been true, BTW, even before they changed the scoring system. Kills and assists gave a few measly points, but 1/10 of your damage added to match score. Now it is 1/2 of your damage.
Doesn't much matter what his score is, no matter how you slice it. When you imply he had a lower match score, because that just means the system is even more crazy.
I'd suggest you test yourself how the scores turn out.
Here is some data for you, though. As you can see, kills give you 4 points. Damage gives you half the damage. Which means that while they may have added a few things that increase score by a few points, all the other numbers stayed the same, except that damage now grants 1/2 toward match score instead of 1/10. They also show 0 rather than a negative for team damage.
NomadicCanuck, on 26 September 2015 - 04:02 PM, said:
All of those Team Damage examples meet with my expectations.
The worst you can do in a victory is remain =. That matches the team-damage screen shots.
The screen shot of the defeat was 605 damage with only 22 team damage, with kill and 5 assists ... not a bad match and probably got you high enough to be in neutral territory.
Yeah except that a game like that would end with your PSR going down in the case of a loss. And that's where it's kind of nuts. 600 damage should be a good enough game to keep you from losing PSR, but it isn't. From what I am hearing, even 1000 damage wouldn't be enough, but I cannot confirm that having only one 1000 damage game ever. Saul or some other tier 1 would be better to ask there.
*EDIT* Here's an example: I was messing around in my Pirate Bane today making money by playing Conquest matches. Capping with a hero mech like that is still the easiest way to make money in regular drop matches. In
this game, I did a lot of stuff - captures, assists, scouting, and 1 kill. Look at the score there. That score (151) would most definitely result in a loss of PSR if we had lost. Since we won, it went UP! And thinking back, PGI had said the new scoring was supposed to increase the rewards for infowar participation,stuff like scouting, etc. But the first thing they did was increase the reward for damage while keeping the reward for kills and assists the same. So really, damage is still the greatest contributor to matchscore, yet even with a pretty good matchscore you will lose PSR if you lose. I'd also go back to what they said about PSR:
Quote
With the new PSR system:
If a players' team wins, and the player did well during the match (achieving a high Match Score), the player will rise in skill rating.
If a players' team wins, but the player did not perform well (achieving a low Match Score), the player will not move in terms of skill rating.
If a players' team loses, but the player does exceptionally well (achieving a very high Match Score), the player will go up slightly in skill rating.
If a players' team loses, but the player performed well (achieving a high Match Score), the player will not move in skill rating.
If the players' team loses, and the player performed poorly (achieving a low Match Score), they will drop in skill rating.
So in a loss, you are only supposed to lose PSR if you do POORLY. You are only supposed to increase PSR on a win if you do WELL. Yet on a win, 150 in this case is doing WELL, but in a loss, 300+ is considered POOR performance.
Edited by Anachronda, 27 September 2015 - 07:04 AM.