

Do Multiple Sensor Equipment Stack?
#1
Posted 25 September 2015 - 08:49 AM
#2
Posted 25 September 2015 - 08:50 AM
#3
Posted 25 September 2015 - 08:53 AM
#4
Posted 25 September 2015 - 08:57 AM
izzycat218, on 25 September 2015 - 08:53 AM, said:
Ideally you'd want to get to a point where you can determine the biggest threat simply by seeing the mech.
After that you can learn where those mechs keep most of their weapons and focus that part if possible.
#7
Posted 25 September 2015 - 09:05 AM
Kira Onime, on 25 September 2015 - 08:57 AM, said:
Ideally you'd want to get to a point where you can determine the biggest threat simply by seeing the mech.
After that you can learn where those mechs keep most of their weapons and focus that part if possible.
I usually go by weight class. Assaults are priority. As far as memorizing everything doubt I will. Clans aim for side torsos. Older is stuff already know where to shoot.
Seems that yet again clan tech equivalent is amazing. Though I don't think I've ever seen a target computer lv 7 in game.
#8
Posted 25 September 2015 - 09:10 AM
izzycat218, on 25 September 2015 - 09:05 AM, said:
Seems that yet again clan tech equivalent is amazing. Though I don't think I've ever seen a target computer lv 7 in game.
Generally yes, assaults are higher priority but there are some scenarios where you'd want to focus a bigger threat.
a BJ-1x wtih 6ML and 2MPL is generally a better target in close range than a LRM warhawk.
As for clans, mechs such as the helbringer, it is really recommended to shoot off the left torso since you'll be taking off around 75% of its weaponry + its ECM.
Stuff like that.
#9
Posted 25 September 2015 - 10:20 AM
Kira Onime, on 25 September 2015 - 09:10 AM, said:
Generally yes, assaults are higher priority but there are some scenarios where you'd want to focus a bigger threat.
a BJ-1x wtih 6ML and 2MPL is generally a better target in close range than a LRM warhawk.
As for clans, mechs such as the helbringer, it is really recommended to shoot off the left torso since you'll be taking off around 75% of its weaponry + its ECM.
Stuff like that.
Thanks for the info. It's appreciated.
#12
Posted 25 September 2015 - 11:18 AM
Quote
Don’t you have to have something targeted before you can lock-on?
So if you can reduce the time it takes to target something then effectively you have decreased the lock-on time?
Not sure be nice to nail it down once and for all
I know about the real world since I used to be weapons control
A bandit appears on your search radar then of those bandits you can lock-on to a number of them
Then you weapons system receives range and angle tracking for the missiles
I believe my Streak Wolf benefits from the clan targeting computer and I just re-added CC to my Orion to do some more tests
#13
Posted 25 September 2015 - 11:29 AM
Kira Onime, on 25 September 2015 - 10:56 AM, said:
No. It brings up the paper doll faster.
Not as vital when using LRMs. Also not going to waste three tons when a module does that.
Davegt27, on 25 September 2015 - 11:18 AM, said:
Don’t you have to have something targeted before you can lock-on?
So if you can reduce the time it takes to target something then effectively you have decreased the lock-on time?
Not sure be nice to nail it down once and for all
I know about the real world since I used to be weapons control
A bandit appears on your search radar then of those bandits you can lock-on to a number of them
Then you weapons system receives range and angle tracking for the missiles
I believe my Streak Wolf benefits from the clan targeting computer and I just re-added CC to my Orion to do some more tests
Bandits appear pretty much instantaneously in this game if you can lock it (either filled or empty dorito)...not much there to speed up. Paper doll target info is what's sped up by TIG module and CC. Use Artemis and TAG if you want to decrease lock times for LRMs/SSRMs.
#14
Posted 25 September 2015 - 11:36 AM
Lyoto Machida, on 25 September 2015 - 10:54 AM, said:
Only Artemis TAG and NARC decrease lock time, half for the first two and 25% for NARC (which is apparently overridden by Artemis within LoS).
So, 25% lock times when you stack Artemis and TAG.
PaperDoll info is a separate item, as you say. You can get that one over 100%, for instant paper doll info past 1KM.
#15
Posted 25 September 2015 - 12:47 PM
#16
Posted 25 September 2015 - 01:09 PM
Mcgral18, on 25 September 2015 - 11:36 AM, said:
Only Artemis TAG and NARC decrease lock time, half for the first two and 25% for NARC (which is apparently overridden by Artemis within LoS).
So, 25% lock times when you stack Artemis and TAG.
PaperDoll info is a separate item, as you say. You can get that one over 100%, for instant paper doll info past 1KM.
I always run Artemis and TAG together for the most part (unless its on an ASRM6 boat) so it's hard to differentiate between the two for me.
I think some people still have the two confused (lock time / info time) and the third (being able to lock a mech at all) doesn't change with anything as it's pretty much an on/off switch (either can or cannot lock...no way to speed that part up).
What always gets me is the alleged 2x lock time penalty when ECM is in play...seems WAY longer than that for the most part. I'm talking about the delayed lock, not being unable to lock at all obviously lol.
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