Jump to content

Possible Way To Handle Laser Vomit Meta Ect..


9 replies to this topic

#1 voltdragon

    Member

  • Pip
  • The Butcher
  • The Butcher
  • 13 posts

Posted 24 September 2015 - 09:30 PM

First excuse my posts count I'm more of the type to read and take it all in then posts my comments about everything.... so here's my comments...

I wondered if an expending reticle could possible help with the laser vomit and meta in general. Essentially firing more then 3-4 IS mediums 2 IS larges. 3 clan mediums. 2 clan larges would cause the reticle to expand slightly making accurate firing large numbers of lasers difficult. Have them linked so you can not circumvent this by using 4 mediums 2 large to prevent it. This would allow smaller mechs who mostly boat many small or mediums lasers who often fight brawler, striker, flanker style less disadvantage since they often are in close quarters.

The more you fire the larger this would become meaning you could still alpha but less pin point unless you were brawling then this would be less of an impact anyway due to the target being closer. have a delay before it returns normal but not to long. Feel this might help with all the laser vomit+ guass all clan mechs are adopting.

Just a thought from a nobody tier 2.

#2 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 24 September 2015 - 09:37 PM

That seems like an extreme measure to me. And one I dont really care for.

I would much rather see them reduce the range and possibly damage on clan lasers. As well as reduce/remove the IS laser quirks.

Take the CERML for example:
Instead of an insane 7 damage for 6 heat at 405m range make it do 6 damage for 5 heat at 360m range.

The problem with the CERML is that its only 1 ton and very nearly as good as an ISLL which is a 5 ton weapon! So by lowering the damage and range of the CERML you give the ISLL back the superiority that it should have as a 5 ton weapon. And then theres no need to have such crazy large laser quirks.

Edited by Khobai, 24 September 2015 - 09:44 PM.


#3 voltdragon

    Member

  • Pip
  • The Butcher
  • The Butcher
  • 13 posts

Posted 24 September 2015 - 09:43 PM

Extreme would be in the hands of PGI to dictate how much they would expand. to much and yea it could get ridiculous. To little and it doesn't make a big enough difference at range.

#4 bad arcade kitty

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 5,100 posts

Posted 24 September 2015 - 09:43 PM

we already dont have laser vomit meta
it's 1 gauss + few lasers meta now

#5 Funkin Disher

    Member

  • PipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 590 posts
  • LocationPPC Apocalypse Bunker, Sydney

Posted 24 September 2015 - 10:01 PM

A little bit of sway on the torso & arm reticules when moving would be good.

Edit: But of course according to the forums when we say 'a little bit' PGI will interpret 'crank it up to 11'

Edited by Funkin Disher, 24 September 2015 - 10:02 PM.


#6 voltdragon

    Member

  • Pip
  • The Butcher
  • The Butcher
  • 13 posts

Posted 24 September 2015 - 10:12 PM

Yea im not talking it grow larger then the torso, arm reticle we currently have. But more like how jumpets effect your shots.... not that drastic though. Also the laser+guass would be affected as firing them together with more then the allowed number could cause the guass shot to hit off target. Obviously you could circumvent that by firing the guass first then laser or waiting for the reticle to return then fire but this would allow more reaction time as well for the target.

#7 Funkin Disher

    Member

  • PipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 590 posts
  • LocationPPC Apocalypse Bunker, Sydney

Posted 24 September 2015 - 10:17 PM

Funny thing is, JJ shake isn't even that drastic. It moves your aim to a random spot, so as soon as you figure out where your shots are going (the first fraction of a laser burn will do it) you can continue on as normal. And if you don't have the reaction time for that you can just stop jumping for the second you take your shot, then turn them back on again on your way down to avoid fall damage.

One of those things that should probably get fixed up before the competitive gaming thing starts up. A predictable sway to both reticules while in motion would be something that can help balance while not interfering with skill and competitive play like RNG mechanics do (I'm looking art you, UAC jam!)

Edited by Funkin Disher, 24 September 2015 - 10:18 PM.


#8 ChewBaka

    Member

  • PipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 264 posts

Posted 24 September 2015 - 10:19 PM

There is nothing wrong with a laser vomit meta. Its not like mechs aren't carrying ballistic. Plenty still do. The vast majority of my mechs have a mix of ACs/Gauss + lasers. Only a handful are laser vomits.

What would you prefer instead? A LRM boat meta?

#9 Funkin Disher

    Member

  • PipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 590 posts
  • LocationPPC Apocalypse Bunker, Sydney

Posted 24 September 2015 - 10:25 PM

Remember the LRM meta?
Pepperidge farm remembers.

#10 voltdragon

    Member

  • Pip
  • The Butcher
  • The Butcher
  • 13 posts

Posted 24 September 2015 - 10:35 PM

I prefer a balance. I believe most do as well but understand the meta happens always and will continue to happen.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users