Anachronda, on 25 September 2015 - 03:30 PM, said:
Something is very strange with matchscore and I think they have changed it again without telling us. That said PGI have NEVER explained how matchscore is calculated. They did recently make more things contribute to it, and basically said that now everything that awards xp or cbills will give matchscore. What they have not done is said how much they contribute and that's unclear anywhere.
Indeed they never explained how matchscore is calculated. There are a few guys though who did extensive testing like those in the link I posted before (
http://mwomercs.com/...ed-for-science/).
This is the chart from that post:
Though it might not be 100% accurate,
there is one point that has one huge impact on matchscore and that's the "Damage". Half of it is directly added to your matchscore. That confirms what I always thought when they introduced the new matchscore.
So apart from the very small values you can earn, dealing damage is the only way to score big.
Example:Locust, 3 kills from behind and 300 damage:
Matchscore = 150 (half damage) + 3*4 (killing blow) + 3*8 (solo kill) = ~186
DireWolf, 3 kills brawling and 600 damage:
Matchscore = 300 (half damage) + 3*4 (killing blow) + 3*8 (solo kill) = ~336
So what is the difference here? Well... the one has the matchscore they require for events now and the other does not. Though both basically did the same. The locust did it with a surgical backstab and the direwolf just used brutal force.
If we extend this example with the suggestion I made in the first post of this topic, the numbers change like this:
(Same conditions as before but assuming that the locust's targets died at ~85% total health and the dire's at about 50%)
Locust: 150 (half damage) + 3*85 (enemy life when they died) + rest = ~441
DireWolf: 300 (half damage) + 3*50 (enemy life when they died) + rest = ~486
As we can see, the matchscores are almost even now. So that's my suggestion!
(And of course you can extend that to kill assists too by only taking a small part of the remaining health into account.)
Anachronda, on 25 September 2015 - 03:30 PM, said:
They also have not explained what scores are required to affect PSR, and that seems to be very dynamic as opposed to a fixed range.
Yes, that might be right. It may depend on how well both teams did in general that match.
Edited by SirCotare, 26 September 2015 - 04:59 AM.