

Are Any Of The L Mechs Good?
#1
Posted 09 October 2015 - 02:44 PM
#2
Posted 09 October 2015 - 02:46 PM
It's tolerable-ish.
#3
Posted 09 October 2015 - 02:46 PM
#4
Posted 09 October 2015 - 02:49 PM
#5
Posted 09 October 2015 - 03:37 PM
Edit:
The Zeus is comparable to the other Zeuses, which means it's pretty beefy with some decent loadout options, and the Cicada is amazingly fun with the cutest jump animation ever.
Edited by Levi Porphyrogenitus, 09 October 2015 - 03:38 PM.
#6
Posted 09 October 2015 - 04:03 PM
#7
Posted 09 October 2015 - 04:39 PM
But then Urby is just plain sexier too

Sadly, free Wolverine is sitting empty, alone, in his corner, with no friends.
Edited by Mister D, 09 October 2015 - 04:40 PM.
#8
Posted 09 October 2015 - 04:54 PM
The Nova, of course doesn't need any tips obviously. The CDA-3F, IMO, is arguable the best CDA. It can roll damage MUCH better than the other CDAs (walking CTs) thanks to JJs and the the 12.5% energy heat quirk goes a long way. The "easy" goto build seems to be 3 LLs, but is kinda boring. 1 LPL + 3 MLs with a biggish engine makes for a decent skirmisher. 2 x ERPPCs can work thanks to 25% overall heat reduction, but may be better left for when you elite it as it still runs a bit too hot with just basics.
If you like CDAs like I do, the 3F is a natural.
Edited by Macster16, 09 October 2015 - 04:56 PM.
#9
Posted 09 October 2015 - 05:00 PM
8 jj spoils you, you can do infinite small peak-jump faster than the erppc dans cooldown. When the elites are done im definetly trying 2 erppc for extreem inyoface annoyance.
Edited by DAYLEET, 09 October 2015 - 05:03 PM.
#10
Posted 09 October 2015 - 06:01 PM
#11
Posted 09 October 2015 - 07:21 PM
Rhaythe, on 09 October 2015 - 04:03 PM, said:
so every cbill you can sell em for you mean? XD
But given the way they make them available... IE you have to have spent money to be able TO get them....
Then I disagree with that statement
Edited by Mechwarrior Buddah, 09 October 2015 - 07:22 PM.
#12
Posted 09 October 2015 - 07:36 PM
Mechwarrior Buddah, on 09 October 2015 - 02:44 PM, said:
CDA-3F.
1. Use your JJs and get on top of a sniper's perch.
2. Blast away at the enemy using Triple ERLLs.
3. Profit.
Sniping so meta, even 5SS is doing it!


Edited by El Bandito, 09 October 2015 - 07:38 PM.
#14
Posted 09 October 2015 - 09:11 PM
I used the L Cicada as a LR skirmisher to good effect today (ERPPC). I earned over 3k in XP for the first jaunt out in it, not bad. I didnt get the Zues so I cant comment on that.
#15
Posted 09 October 2015 - 10:05 PM
CDA-3F(L):
The CDA-3F can be compared to the CDA-2A, but with a bit of a trade off with its quirks and 2 less energy hardpoints. some people are suggesting using it as a long range sniper platform, but the CDA-3C is better in that regard, if less sustainable. and as a CQC/flanker/carousel/hit 'n run mech, its inferior to the X-5 in that regard(X-5 has way better quirks, its not even a competition). Overall, its a mech that can fit several different build roles, but it doesn't excell in any of them compared to other Cicada variants.
WVR-7D(L):
generally, I'm kinda on the fence about this one, I have to say it feels a little weird. It really seems like it leans more toward being a brawling medium. However, I think its rather poor at this due to the rather wonky hard point configuration. The 7D is basically a 6R with one less missile hardpoint but with more ideal brawling quirks to compensate(like the 30% UAC/5 jam reduction compensates for the 40% AC5 cooldown on the 6R). If you like brawling mediums, than I would say this would be a good mech, ranged combat not so much.
ZEU-9S2(L):
As far as good builds are concerned, its a Zeus, not worth putting the Cbills into. This is probably the worst of all 3 Loyalty variants that where given with the latest patch. The worthless quirks and less than ideal hardpoints are really what bring it down. If you do intend on running it though, the first thing you have to do is add several tons of armor, cause Zeus' are magnets for incoming enemy fire and because of the overall dimensions of the mech, you will take every point of damage. also, if you lose your left torso, you lose two thirds of your weaponry. that alone is a serious detriment to this mech. you can also really only mount either 1 UAC/5, a Gauss rifle, AC/10(not recommended) or LB-10x AC(also, not recommended) optimally, which makes it less than ideal for brawling(2x AC2 not worth it and doesn't have the quirks to make 2x AC5 viable). the two energy hard points mean that you could do either twin ER large lasers or make it a bit more of a brawler with twin LPL's. in the missile hardpoint, 3x SRM 2+artemis or 3x LRM 5 can potentially work(SRM 2's when brawling have very high DPS if you know what your doing, but can go triple SRM 6 if you want a bigger alpha strike and the LRM 5's will maximize LRM dps and free up tonnage for primary weapons such as the Gauss rilfe or ER large lasers). You also have to make sure to devote 4-5 tons to additional armor(at stock, you have basically as much as a near maxed out heavy like the Thunderbolt or Black knight) due to the Zeus' bad tendency to take heavy damage.
overall, I would not recommend working on the Zeus 9S2, save your Cbills for a banshee, stalker, battlemaster, atlas, etc.
my thoughts, hope it helps.
#16
Posted 09 October 2015 - 10:59 PM
I put 10 ersmalls with a range mod and TcomII on my nova....its incredible. 175 damage i can do before i overheat on a basic nova in caustic.
Wolverine is crap, and I dont have the loyalty Zeus. heard mixed optinions about it.
#17
Posted 09 October 2015 - 11:12 PM
Grisbane, on 09 October 2015 - 11:09 PM, said:
try adding 4 mg's and 1.5 tons of ammo to your nova.. watch timbers die that are foolish enough to brawl with you.
thats gonna be nova number 2
Smurfy that build for me.
Edited by xXBagheeraXx, 09 October 2015 - 11:15 PM.
#18
Posted 09 October 2015 - 11:26 PM
[goes back to the mechlab]
#19
Posted 09 October 2015 - 11:31 PM
#20
Posted 10 October 2015 - 12:57 AM
Mechwarrior Buddah, on 09 October 2015 - 02:44 PM, said:
The Centurion:
http://mwo.smurfy-ne...79c0c18fe429757
Absolutely wrecks face, but running out of ammunition is tiresome when it does happen. My strategy with this mech is sit with an assault like a Dire and wreck enemy assaults/heavies when they try to engage it. Of course, it's a brawler, so sucks **** through a straw vs meta builds.
The Atlas:
http://mwo.smurfy-ne...12d816c914aa51e
Favourite tactic: be sneaky until everyone is low on armor and thinks victory is within their grasp (i.e. they start to push out out of cover) then come out like a hero and blast everyone to **** in melee while they're in the open and confused. (Or try to lead your group to victory and die horribly while they hide behind cover. Well, sometimes it works...)
Extremely hot despite me lowering the SRM6 count to 3 (4 was just ******* nuclear). Use the SPLs to soak up extra heat but don't expect to use them for very long in fights that last more than 7-8 seconds, switch to the AC20/SRMs only after that and eventually just use the AC20 once you're extremely high on heat. Against fast targets concentrate on using the SPLs and nailing an AC20 round into legs or CTs etc. Essentially it's a slightly versatile brawler. Again: brawler mech, sucks **** against meta.
Edited by Yosharian, 10 October 2015 - 12:59 AM.
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