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Enforcing A Minimum Default Zoom Level For Gauss Rifles

Balance Weapons Loadout

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#21 xXBagheeraXx

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Posted 25 September 2015 - 03:02 PM

Also, I dont know where people are getting the crossbow mechanic was to keep gauss rifles from replacing other ballistics.

Thats not why it was added. It was added to "nerf" Dual gauss boats, specifically the Gauss K2. The K2 is also why they became fragile. When these nerfs where introduced we didnt even have Jagermechs/catapracts yet, we still had the original Beta mechs, Your main gauss weilders where the Dragon and the K2. The K2 is the sole reason the gauss was nerfed, not because everyone was using them. Due to the nerfs, when the Cataphracts and Jagermechs actually came, they became the new dual gauss boats because they could carry them in the arms, getting around the XL gauss engine death that killed off the Gauss K2.

So serously i wish guys would stop with the GAUSS GON' REPLACE ALL BALLISTICS!!!!!11!(one)

without the crossbow mechanic you would still see dakka builds. Even when gauss was in its un nerfed form Atlases packed AC20s baby...they hadn't been nerfed yet either. They still had good velocity, and the shell didnt drop like a rock past 300 meters, they where much easier to use.

You people DO remember all inner sphere autocannos have gotten a velocity and/or rate of fire nerf at some point right? If those nerfs where partially or completely reversed you would probalby see more AC20 is mechs out there, and the ac40 king crab would acutally be a threat rather than a novelty.

View PostLyoto Machida, on 25 September 2015 - 02:55 PM, said:

Even at brawling ranges?


In my long range dual gauss whale I Adv zoom scope even at shorter ranges to make sure my shots go exactly where I want them since its so pinpoint accurate. People can easily readust to a slight 1.5x zoom. Also i can just turn down my mouse DPI to fine tune my aim. It would only hurt me fighting fast circling mechs.

#22 wanderer

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Posted 25 September 2015 - 03:03 PM

Seriously?

You want to see a change, bump Gauss weapons to 8 second cooldowns.

Voila. It's now the slowest shooting weapon in the game and balances it's incredible heat efficiency with an equally incredibly low rate of fire.

#23 xXBagheeraXx

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Posted 25 September 2015 - 03:05 PM

View Postwanderer, on 25 September 2015 - 03:03 PM, said:

Seriously?

You want to see a change, bump Gauss weapons to 8 second cooldowns.

Voila. It's now the slowest shooting weapon in the game and balances it's incredible heat efficiency with an equally incredibly low rate of fire.


A rate of fire nerf is what should have been introduced originally instead of the Giganerfs it got. Even with the charge mechanic, with a CD mod The things fire wickedly fast. If you have ballistic rate of fire quirks on said mech they can quickly core out people with CD and Range mods on them.

#24 oldradagast

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Posted 25 September 2015 - 03:07 PM

No... the game doesn't need more wacky, illogical mechanics, like ghost heat or "stuck in zoom mode because I put a second Gauss on my mech."

Just add a small cone of fire that's in effect at all times, and suddenly mechs can't alpha one component from 500+ meters every time.

#25 Ultimax

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Posted 25 September 2015 - 03:29 PM

View PostLyoto Machida, on 25 September 2015 - 02:54 PM, said:

I don't have an issue with the chargeup...I leave a Jager/Dire in dual Gauss mode all the time for this reason. I took the chargeup part out of the thread title but the mandatory zoom part is the more relevant section.



It doesn't need to be nerfed.


It's a supreme weapon, that weighs a lot. It requires a charge up to use, so you can't snapshot as easily.

It's prone to exploding, making it dangerous to put in side torsos - especially XL.

It has some of the lowest DPS per ton of any ballistic weapon as a trade off for having some of the best pinpoint and range.


It's one of the best weapons in the game, but it's also well balanced overall.


It really doesn't need to be changed. If they remove the charge up, I wouldn't care - but auto zoom is just not needed or sensible really.

#26 Mystere

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Posted 25 September 2015 - 03:38 PM

View PostLyoto Machida, on 25 September 2015 - 02:54 PM, said:

Sorry...due to PGI's inability to code, you're stuck with that drawback. Unless there was a way to code it so that if Gauss ammo was zero or the weapon was destroyed, your zoom would return to normal but PGI, so...


That's a cheap shot. As such, I give you suggestion this:

Posted Image

#27 Lyoto Machida

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Posted 25 September 2015 - 03:41 PM

View PostMystere, on 25 September 2015 - 03:38 PM, said:


That's a cheap shot. As such, I give you suggestion this:

Posted Image


Posted Image

#28 Slow and Decrepit

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Posted 25 September 2015 - 04:08 PM

It needs a min range just like LRM's! That would keep it as a sniper weapon. Oh yea add ghost heat if you bring 2, just like the AC20....

I could see all the clan mechs trying to find something to shoot you with if you can get inside the range....

#29 wanderer

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Posted 25 September 2015 - 04:09 PM

Funny you should say that, as PPCs and LRMs actually have a minimum range in MWO and TT (although with differing effects), while the Gauss's 60m minimum never got carried over.

#30 Slow and Decrepit

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Posted 25 September 2015 - 04:18 PM

What do you know, learn something new every day! :D I would rather make the min around 200 meter range only because everybody and their brother have 1 or 2, and that is the problem with TTK. Even in the Pop tarting era I almost never would get cored from gauss. Now there's so much flying around that you really need to watch which way you're going. It's wayyyyy overused.

Edited by beleneagle, 25 September 2015 - 04:19 PM.


#31 Lyoto Machida

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Posted 25 September 2015 - 04:20 PM

View PostxXBagheeraXx, on 25 September 2015 - 03:02 PM, said:

People can easily readust to a slight 1.5x zoom. Also i can just turn down my mouse DPI to fine tune my aim. It would only hurt me fighting fast circling mechs.


Well, that's kind of the point, no?

View Postbeleneagle, on 25 September 2015 - 04:08 PM, said:

It needs a min range just like LRM's! That would keep it as a sniper weapon. Oh yea add ghost heat if you bring 2, just like the AC20....

I could see all the clan mechs trying to find something to shoot you with if you can get inside the range....


View Postwanderer, on 25 September 2015 - 04:09 PM, said:

Funny you should say that, as PPCs and LRMs actually have a minimum range in MWO and TT (although with differing effects), while the Gauss's 60m minimum never got carried over.


That's part of the premise of this entire thread. I guess most people don't really read the OP and just go off the title when replying to a post.

Giving 0 damage to a metal slug makes no sense...LRMs were supposedly not armed under 180m and PPCs had an inhibitor to prevent damage to your own mech. Gauss and some ACs have a minimum range in TT because aiming issues at close range (allegedly). Forced zoom would pretty much represent that, no? Try hitting a light or fast medium hugging you while zoomed in.

#32 Levi Porphyrogenitus

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Posted 25 September 2015 - 04:21 PM

Just push the Gauss CD to 6 seconds, or 8 sans charge mechanic.

Seriously, messing with weapon cooldowns would fix so many issues in this game.

#33 Slow and Decrepit

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Posted 25 September 2015 - 04:25 PM

200m min range, ghost heat w/2 same as AC20. Buff up the other AC's! Paul nerfed the wrong weapons! Watch the TTK go up!

#34 oldradagast

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Posted 25 September 2015 - 04:32 PM

View PostLevi Porphyrogenitus, on 25 September 2015 - 04:21 PM, said:

Just push the Gauss CD to 6 seconds, or 8 sans charge mechanic.

Seriously, messing with weapon cooldowns would fix so many issues in this game.


A small cone of fire is the ONLY solution, IMHO. For every weapon they nerf into the ground, the next best pinpoint weapon will take its place. The end result is we're stuck using nothing but LBX's and SRM's - because anything more accurate has been super-nerfed - or we fix the perfect pinpoint damage that allows mechs to be torn to shreds with huge alphas to single components at stupid ranges.

#35 Levi Porphyrogenitus

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Posted 25 September 2015 - 04:36 PM

View Postoldradagast, on 25 September 2015 - 04:32 PM, said:


A small cone of fire is the ONLY solution, IMHO. For every weapon they nerf into the ground, the next best pinpoint weapon will take its place. The end result is we're stuck using nothing but LBX's and SRM's - because anything more accurate has been super-nerfed - or we fix the perfect pinpoint damage that allows mechs to be torn to shreds with huge alphas to single components at stupid ranges.


Hey, preaching to the choir. Small, scalable, predictable precision reduction would help this game immeasurably, forcing actual gameplay choices in a broad number of areas, both in the mechlab and in live games.

Edit: But that doesn't change the fact that a wider spread of weapon cooldowns would give PGI a powerful and easy-to-use tool to help differentiate weapons one from another, while allowing each weapon to find its niche.

Edited by Levi Porphyrogenitus, 25 September 2015 - 04:38 PM.


#36 Pjwned

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Posted 25 September 2015 - 04:38 PM

Arbitrary, ineffective solution vs. reasonable, effective solution that already works fine.

I'll take the latter.

#37 Aethon

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Posted 25 September 2015 - 04:41 PM

I think we should add a charge mechanic to lasers.

I know, it makes no sense, has nothing to do with canon, and is the wrong solution the problem of laser vomit. But none of that stopped this from happening to the Gauss Rifle, so why not?

/sarcasm, just in case

#38 Sader325

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Posted 25 September 2015 - 04:49 PM

For 7 months I never once used a gauss rifle. Used every other weapon just never got around to them.

Well last week I picked up a Guass for the first time ever.

Lol... who the hell would complain about such any easymode charge mechanic? Click and release is easier than just clicking. Lets you time and adjust your aim with the target.

#39 Sjorpha

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Posted 25 September 2015 - 04:50 PM

I don't understand this neverending urge to change a well balanced, mechanically interesting weapon.

The gauss rifle is already fine, why not focus on weapons that actually have problems?

Such as solving the riddle of making flamers good weapons without introducing stunlock? Or how to make the IS small laser worth using? Or how to make clan and IS lasers work more differently so the factions don't play the same way? etc.

#40 Slow and Decrepit

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Posted 25 September 2015 - 04:58 PM

View PostSjorpha, on 25 September 2015 - 04:50 PM, said:

I don't understand this neverending urge to change a well balanced, mechanically interesting weapon.

The gauss rifle is already fine, why not focus on weapons that actually have problems?

Such as solving the riddle of making flamers good weapons without introducing stunlock? Or how to make the IS small laser worth using? Or how to make clan and IS lasers work more differently so the factions don't play the same way? etc.


Because it's too good and part of the reason TTK is so low!





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