Hi guys, i just generalize there...
But as PGI thinks: [color=#00FFFF]eventually everyone will bubble up to Tier 2 or Tier 1 [/color](http://mwomercs.com/...-tiers-and-psr/),
I have to go up front and say that i think im not alone to not want top 10-15% players to play with average/under average players. I'm not speaking for the top 10-15%, and i'm not speaking for the average/underaverage players... but i think that both sides dont wanna see series of steamrolling games... (or just ****/farn noobs (or get insta kill showing his face over a cliff))
So here is what i dream about: Elo system based on Individual match score (a match score who is more evenly balanced for every class weights ( closer to a dmg/3 and more points for components destructions/flanking/scouting/spotings/UAVing/etc. and still a minus points for loses).So top players could be really ranked top as they play more Meta/Cautious/Strategically.
I'd make it work with a standard deviation on match score, lets say -2 pts for bottom 20%,match score, -1 for bottom 20% to 30%, 0 point bottom to top 30% match score, +1 for top 20%-30% and finally +2pts for to 20% match score.
Let's say you put it 7 tiers, and still working with the 2 brackets range. Then Top 14% players would at worst engage over average players (T3, who are 43th to 28th percentile.).
And of course, game still balanced (with as much as possible ) equal points on both sides.
Am-I so wrong? I think its a damn descent point of view, no ?
0
Stratification Working As Intended ?
Started by INKBALL, Sep 25 2015 08:41 PM
3 replies to this topic
#1
Posted 25 September 2015 - 08:41 PM
#2
Posted 25 September 2015 - 09:06 PM
There should be more tiers, and it would balance out better if there was - but there's probably not enough players to handle more tiers.
#3
Posted 25 September 2015 - 09:16 PM
PGIs design to make cash has nothing to do with tiers. The only money they make is from new packages and getting new players to buy them.
Instead of making the gameplay fair and even they introduce new mechs for cash that are overpowered and then nerf them when they are cbills. I mean the company has to stay afloat but mech skins and hardpoints are not content.
reg 2011 and dont play much since tukayiid just sayin
Instead of making the gameplay fair and even they introduce new mechs for cash that are overpowered and then nerf them when they are cbills. I mean the company has to stay afloat but mech skins and hardpoints are not content.
reg 2011 and dont play much since tukayiid just sayin
#4
Posted 25 September 2015 - 09:18 PM
Have you seen the Black Knight?
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