Jump to content

An Example Of What Is Wrong With Psr


29 replies to this topic

#21 Ted Wayz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,913 posts
  • LocationTea with Romano

Posted 26 September 2015 - 09:10 AM

View PostNick86, on 26 September 2015 - 07:56 AM, said:

Psr is actually linked to points scored relating to playstyle as opposed to being good. I could go round one shotting pre-damaged mechs in the head all day and hardly raise my psr due to the way it works out points. Thats why an amazing player like me is tier 5.. Too efficient to farm match score! ������

Which doesn't make sense in Skirmish. Skirmish is won by killing mechs. By killing mechs efficiently as possible I am depleting the players on the enemy side lowering their chance of victory. If victory is the be all and end all then PSR should reward the play that wins that match.

Does PSR reward capping in conquest? Not really. Both teams could play keep away and the first team that hits the point limit, maybe even by one second, wins with nobody doing damage on either side. Does PSR say "Well played!". No. One side will stay even and the other will go horribly down EVEN THOUGH BOTH TEAMS PLAYED TO THE OBJECTIVE.

PSR not rewarding players for being efficient in killing when the point of the match is killing makes no sense, whether that player wins or loses.

But hey, keep it this way and let the Steam crowd comment. If you think there are too many threads now...

Edited by Ted Wayz, 26 September 2015 - 09:11 AM.


#22 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 26 September 2015 - 09:11 AM

View PostLORD ORION, on 26 September 2015 - 08:57 AM, said:

So many rediculous bads telling me everything is fine and working as intended...

You cannot get a more clear cut example of the team the MM assembled dragging down my c-bill earnings, while also not doing enough to separate me and a few others from the bads.

It's only one example where anything could happen. Are you implying that the majority of your matches go that way?

#23 J0anna

    Member

  • PipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 939 posts

Posted 26 September 2015 - 09:17 AM

View PostEl Bandito, on 26 September 2015 - 07:15 AM, said:

Ultimately victory is what matters the most.


Not sure that's a absolute truth. Paul didn't post the equation, but victory seems very important.

View PostEl Bandito, on 26 September 2015 - 07:15 AM, said:

Solo-Q is much better for the current tier system though, as group players can just ride on the coat tail of a good group.


I see this stated quite often. I pug a lot as it lets me log on and off as time permits. When I am in a group, perhaps I am riding on other's coattails, but I also play better. Maybe it's knowing that someone's watching my back, or being able to change plans on the fly. Maybe it's knowing how my teammate is setup and knowing why he's moving the way he is, and setting up where he is. Maybe it's as simple as knowing the guy I'm talking to can hit what he's calling out. I've been in groups where everyone was required to take a mech that could do at least 85 kph, and we acted like a fast response group. That's the biggest problem with balance in MWO. What are you balancing mechs for? Team play? CW? solo play? For better players or average players? We all have differing thoughts on this.

PSR isn't perfect, I would love to see some small changes made to it (and the MM). I would like to see poor performers lose standing in a win and some shifts in what is considered 'good performance' in a loss. I would like to see a separate PSR for the solo and group que and possibly a different PSR based on weight class. But those are just tweaks, overall it is better than ELO and I'm happy about that.

#24 Kyynele

    Member

  • PipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 973 posts

Posted 26 September 2015 - 09:31 AM

So, you play a match, in which you get one solo kill, you don't shoot at any of the other mechs your team kills, and you do 200 more damage than the next best guy in your team, using a meta mech unlike most of your team. Your team loses. Everyone else in your team loses rating, you don't.

And this is some kind of a great injustice? Worthy of a thread of it's own?

#25 KodiakGW

    Member

  • PipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 1,775 posts
  • LocationNE USA

Posted 26 September 2015 - 09:36 AM

Hey, at least you can be happy knowing only 5 people on the winning team earned their extra whopping 50k for the match!

Yep, less than 50% of the winning team.

#26 SkyHammyr

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 462 posts

Posted 26 September 2015 - 09:42 AM

What's wrong to me is this:
Spoiler


#27 Screech

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,290 posts

Posted 26 September 2015 - 09:46 AM

View Postmadhermit, on 26 September 2015 - 08:41 AM, said:


Working as intended. You were separated from them. They went lower.


It seems completely lost on him, I guess he just wants a cuddle and someone to tell him he really is a special snowflake. Michael Sam of MWO.

#28 Nick86

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 222 posts

Posted 26 September 2015 - 09:46 AM

@Ted Wayz..


psr is neither reward nor punishment.. So what's the point of the whining again?

#29 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 26 September 2015 - 09:53 AM

LOL! We get another alleged "ranking" system, we get another flood of whine threads.

People! Do not forget that first and foremost PSR is only for matchmaking purposes! It also rewards a certain playstyle above all else. Finally, do not forget that in all likelihood your team is composed of a mix of tiers and you do not know what they are except yours.

It is not a measure of your ePeen length. That is what Solaris will be for.

#30 Vocis

    Member

  • PipPipPip
  • 59 posts

Posted 26 September 2015 - 09:58 AM

Skill rating system aren't designed to be accurate representations for a single game. They are designed to track the relative skills of players over a long period of time.

In an single game you might be screwed by your team, or carried by it. But over the long term the rating system measures your ability to impact the game.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users