Edited by Homeskilit, 26 September 2015 - 11:23 AM.
Back Up Camera
#1
Posted 26 September 2015 - 11:21 AM
#2
Posted 26 September 2015 - 02:20 PM
#3
Posted 26 September 2015 - 04:25 PM
Edited by Homeskilit, 26 September 2015 - 04:25 PM.
#4
Posted 26 September 2015 - 06:21 PM
you will find to many light/ecm users whom will be against you on this.
#5
Posted 26 September 2015 - 07:03 PM
Some people have said it'd stop the ability for lights to sneak up on the rears of assaults. Gee, what are we playing here, a class-based FPS or a giant 'mech game? It's not like people are going to be using the rear view very often. Makes sense a 'mech would have rear facing cameras, and previous MW games have had it. Hell, you could even throw a static filter over it to limit its range/accuracy.
Also seen both players and the devs saying it'd be too hard to do due to in-frame rendering. But that's only if a rear-view camera was implemented in a seperate window, all it needs to be is a key that reverses the camera angle and hides the cockpit mesh... in fact I'm not even convinced that the cockpit meshes have rears.
So yus, I would like this, a lot.
#6
Posted 26 September 2015 - 07:15 PM
I dunno about the beeping sound... we're not fork lifts... and really, no one should be that close to you anyways.
Front view (normal view)
What drone rear view would look like
#8
Posted 26 September 2015 - 08:14 PM
And I designed my Adder so I couldn't ever over heat even with ghost heat.
point is I would not have went boom had I been able to see behind me.
but yeah the main people I seen against this was ECM/Light mech users.
They almost nearly blew a few heat sinks last time someone brought up wanting to be able to see behind them.
Edited by VinJade, 26 September 2015 - 08:15 PM.
#9
Posted 26 September 2015 - 08:40 PM
VinJade, on 26 September 2015 - 08:14 PM, said:
They almost nearly blew a few heat sinks last time someone brought up wanting to be able to see behind them.
Lol yeah, the kinda people who get all up in arms are just being naturally defensive to change.
The main idea is so that you can see where you're going while backing up, or what's behind you. I had an enemy jenner power down directly behind my atlas just as I crest to see his whole team staring at me. I couldn't even back up. I caught on pretty quick, and it wasn't that bad, but for a new player that would be extremely frustrating.
But apart from seeing what's behind you, you can't target, you won't have a HUD, and you can't even fire backwards... So, really, the ECM/lights who get angry about that and fail to see the more meaningful benefits are just upset because it invades on their ECM LL raven or SRM vomit huggin cheapiness. They don't have an argument. And next time they blow some heat sinks, just chuckle at their nerd rage and keep supporting the idea!
#10
Posted 26 September 2015 - 09:43 PM
Dingo Red, on 26 September 2015 - 07:03 PM, said:
previous MW games have had it.
Yeah i was pretty sure MW4 and its accompanying titles had it but it has been a while so i was not exactly sure. Did not want to say it did and be wrong.
MoonUnitBeta, on 26 September 2015 - 07:15 PM, said:
What drone rear view would look like
That is perfect, props to you my friend!
#11
Posted 26 September 2015 - 10:18 PM
it took up the whole screen while holding a button but it only showed what was behind you as if you was looking through a grainy screen.
Edited by VinJade, 26 September 2015 - 10:18 PM.
#12
Posted 28 September 2015 - 07:54 PM
#13
Posted 28 September 2015 - 08:34 PM
Personally I would have preferred the ability to look up/down/sideways/rear but not as a secondary window but as an actual full view. Then take away the twist amount and allow only arm mounted weapons to fire.
Edited by Tarl Cabot, 28 September 2015 - 08:36 PM.
#14
Posted 28 September 2015 - 10:09 PM
Tarl Cabot, on 28 September 2015 - 08:34 PM, said:
Personally I would have preferred the ability to look up/down/sideways/rear but not as a secondary window but as an actual full view. Then take away the twist amount and allow only arm mounted weapons to fire.
Interesting, thank you for your response, i was unaware of PGI's statement on the issue. I am curious whether it was a game engine issue or a coding issue on their part though.
Edited by Homeskilit, 28 September 2015 - 10:10 PM.
#15
Posted 28 September 2015 - 10:27 PM
#16
Posted 28 September 2015 - 11:24 PM
VinJade, on 28 September 2015 - 10:27 PM, said:
PGI needs to update their instance of CryEngine 3 to a more recent release in order to support picture-in-picture, but they aren't ready to do that. If I recall correctly, it's in favour of keeping support for DirectX 9 hardware. I could be wrong (not looking up sources ATM).
#17
Posted 29 September 2015 - 01:16 PM
#18
Posted 04 October 2015 - 10:49 PM
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