

Current Events And Match Score Requirements
#21
Posted 26 September 2015 - 09:37 PM
I'm a decent player, ive never had a hard time completing the event. even the last one that they lowered the requirements I had all but one map done with the original 300/400.
this event.... ive got like 2 qualifying games per weight class...
#22
Posted 26 September 2015 - 11:04 PM
However, the new players who just get into this game would go crazy over an extra 50k a match. It's a hard grind when you're playing one mech that you bought from the Cadet Bonus. Or even playing trial mechs because you can't afford that 250std engine. The trick is to get these new players excited, and wanting to keep playing and grinding it out. Without making it such a grind as to drive them away.
The 300 match score doesn't do it obviously, but i'm betting they aren't dumb and will tone it down next time around. They'll figure out tier 4&5 only got ~% of matches over this score. They will then figure out a number that makes them work to get, without discouraging them.
#23
Posted 27 September 2015 - 06:57 AM
(example would be the summer heat event)
Edited by Fuggles, 27 September 2015 - 07:00 AM.
#24
Posted 27 September 2015 - 07:46 AM
Fuggles, on 27 September 2015 - 06:57 AM, said:
(example would be the summer heat event)
Old match scores of 80 where for community warfare.
Regular queue was 30. That 30 was mostly a participation trophy really but your point still remains, unless you got stomped in the first 2 minutes you could get it....... then again all you needed to do was score about 150 dmg which I'm pretty sure anyone can do.
The today equivalent of a 30 match score is somewhere around 150.
#25
Posted 27 September 2015 - 07:58 AM
Just tried playing another match. It's un-do-able. Incredible fixed stupid in the solo q. Its no fun in either way. From arty/air spam to vomit gauss and lasers.
Good reason not to play events. I spend my time on better things then just staring at a tournament screen with some mechs.
See you after the weekend. Good luck for the ones trying. It's not the requirements, its the players who are putting me off as usual.
Edited by Sarlic, 27 September 2015 - 07:59 AM.
#26
Posted 27 September 2015 - 07:58 AM
150/200 would have been much more appropiate.
#27
Posted 27 September 2015 - 08:10 AM
Radbane, on 27 September 2015 - 07:58 AM, said:
150/200 would have been much more appropiate.
"you used to get more points". Key words "used to". Not anymore.
CW match scores drop lower and lower the more mechs you lose. Breaking 200 is only really a problem there if you're getting stomped. If you only use 2 or 3 mechs, you can expect a score of 300-400+
If you really wanted similar results to before the match score change, you'd have to ask a score of around 400 in CW.
As for regular drops, a match score of 150 is really a participation trophy more than anything.
#28
Posted 27 September 2015 - 08:26 AM
Kira Onime, on 27 September 2015 - 08:10 AM, said:
"you used to get more points". Key words "used to". Not anymore.
Didn't knew. Gave up on that crap a long time ago.
Kira Onime, on 27 September 2015 - 08:10 AM, said:
As for regular drops, a match score of 150 is really a participation trophy more than anything.
Just a comperision to the 200 för CW queue. 250 for Public would have been better, because 300 .. well, I don't see many break that in my matches.
#29
Posted 27 September 2015 - 08:35 AM
Kira Onime, on 27 September 2015 - 08:10 AM, said:
I'm sorry, but what exactly is wrong with this?
4 million Cbills might as WELL be a participation trophy.
Do.. do you want to deny people rewards for some reason?
#30
Posted 27 September 2015 - 08:38 AM
GreyNovember, on 27 September 2015 - 08:35 AM, said:
4 million Cbills might as WELL be a participation trophy.
Do.. do you want to deny people rewards for some reason?
No but I don't see anything wrong with making people work a little bit for the challenges either.
#31
Posted 27 September 2015 - 08:48 AM
Kira Onime, on 27 September 2015 - 08:38 AM, said:
No but I don't see anything wrong with making people work a little bit for the challenges either.
So... for no good reason? Basically just whimsy?
For something that doesn't even have a leaderboard?
...
Doesn't this make you Paul, then?
#32
Posted 27 September 2015 - 08:53 AM
GreyNovember, on 27 September 2015 - 08:48 AM, said:
So... for no good reason? Basically just whimsy?
For something that doesn't even have a leaderboard?
...
Doesn't this make you Paul, then?
I'm sorry but what point are you trying to make?
Are you saying you want challenges to be considered participation trophies? 'Cause that's what I'm getting from you.
#33
Posted 27 September 2015 - 08:56 AM
Kira Onime, on 27 September 2015 - 08:53 AM, said:
I'm sorry but what point are you trying to make?
Are you saying you want challenges to be considered participation trophies? 'Cause that's what I'm getting from you.
My point is you seem focused on raising the bar for no actual reason, apart from "I feel this way". What purpose does this serve, other than reducing the amount of people who benefit?
#34
Posted 27 September 2015 - 09:06 AM
GreyNovember, on 27 September 2015 - 08:56 AM, said:
Reward players that performed. Plain and simple.
This is not raising the bar. This is simply PGIs way of increasing team play. They said so themselves.
Quote
That really isn't the case. It's more along the lines of: you are not playing in a team based mind set. Remember, PSR calculations reward team play more than 'Rambo' or 'I'm the hero and will carry my team to victory' play styles. Being in Tier 4/5 means you can now adjust your game play to become more aware of what your team is doing as a whole and working together to get a victory. If you see your PSR progress bar move up, you will know you're getting better at this. Players in Tiers 3/2/1 all have the basics down and the higher the Tier, the more small/micro adjustments these players have made to maximize their ability to play as a team and adjust accordingly
With a match score of 150, people could easily just charge their way into the enemy team to get it as quickly as possible.
Now a match score of 300 discourages this style of play and like it or not, tries to force players into a more team-oriented play style.
See where I'm going with this?
#35
Posted 27 September 2015 - 09:14 AM
Kira Onime, on 27 September 2015 - 09:06 AM, said:
Reward players that performed. Plain and simple.
This is not raising the bar. This is simply PGIs way of increasing team play. They said so themselves.
With a match score of 150, people could easily just charge their way into the enemy team to get it as quickly as possible.
Now a match score of 300 discourages this style of play and like it or not, tries to force players into a more team-oriented play style.
See where I'm going with this?
The point you seem to be missing is that only 25% of the people in a match can achieve the target match score, on something that is supposed to be an inclusive event. These events with a high bar drive people away, it's not healthy for the game and is discouraging for new or casual players.
#36
Posted 27 September 2015 - 09:14 AM
GreyNovember, on 27 September 2015 - 08:56 AM, said:
Furthermore when the bar is set too high - it starts forcing players into builds we complain about just to try to get that score. And with such a high bar which many players cannot achieve then many may just give up to play other games.
If it is an achievement (IE: Get 12 kill assists in a single match) that is understood to be something very challenging to get. But for an event - it is meant to bring players into the game, not drive them off.
#37
Posted 27 September 2015 - 09:15 AM
Kira Onime, on 27 September 2015 - 09:06 AM, said:
Reward players that performed. Plain and simple.
This is not raising the bar. This is simply PGIs way of increasing team play. They said so themselves.
With a match score of 150, people could easily just charge their way into the enemy team to get it as quickly as possible.
Now a match score of 300 discourages this style of play and like it or not, tries to force players into a more team-oriented play style.
See where I'm going with this?
"Increasing Teamplay."
So... Raising the bar.
Anecdotal. The last challenge had me screwing the team, finding DC mechs, and farming them out with a Locust, because there was no way in hell I was going to regularly score 300 points reliably, on rotating maps, when 11 other people are competing with me for those same points, and 12 other people who want to outright deny me those points.
As others have pointed out, effeciently killing something yields less score than farming it down. If your opponents are competent, you don't really have the leisure of farming something. You're forced to kill it lest it stop you from getting more points.
And at the end, everyone ends up with just below 300-250.
That last bit there is where I take issue with this. 20 Matches, in each weight class. Do 300 match score in lights, mediums, heavies, and assaults to complete the weekend challenge, for 50k Cbills, and 5MC each if you bought a Marauder.
If we're going by PGI Logic, then you should qualify whenever your rating goes up, because that's an indication of teamplay. Which may as well be the 150 match score, yes?
#38
Posted 27 September 2015 - 09:19 AM
Kira Onime, on 27 September 2015 - 09:06 AM, said:
With a match score of 150, people could easily just charge their way into the enemy team to get it as quickly as possible.
Now a match score of 300 discourages this style of play and like it or not, tries to force players into a more team-oriented play style.
See where I'm going with this?
On the other hand, all these events make people also do stupid, non-team focused things. Like Walking right in front of your firing line just to get that shot and hoping the get the kill. Or not targeting their opponents so that no Lurmer can steal some of the points of dmg done.
So it's not all sugar and candy just because they've raised the score requirement.
#39
Posted 27 September 2015 - 09:19 AM
Edited by Mudhutwarrior, 27 September 2015 - 09:20 AM.
#40
Posted 27 September 2015 - 09:49 AM
GreyNovember, on 27 September 2015 - 09:15 AM, said:
"Increasing Teamplay."
So... Raising the bar.
Oh no.. curse these people trying to promote team play in a team based game... how dare they.
I want to be able to play rambo and screw my team over so I can get my cookie.
GreyNovember, on 27 September 2015 - 09:15 AM, said:
As others have pointed out, effeciently killing something yields less score than farming it down. If your opponents are competent, you don't really have the leisure of farming something. You're forced to kill it lest it stop you from getting more points.
And at the end, everyone ends up with just below 300-250.
Last event was poorly executed, no denying that.
People disconnecting was mainly attributed to the map RNG element.
400 match score wasn't an easy thing to do but nowhere near impossible to complete.
Getting a score of 300 isn't that hard unless you are fairly new to a game as long as you pull your weight in the team.
Sure, not everyone will break that 300 mark since there will always be people that have better games than others.
GreyNovember, on 27 September 2015 - 09:15 AM, said:
And that's where you should be complaining.
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