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Changes To Erppc/ppc


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#1 Davegt27

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Posted 28 September 2015 - 11:30 PM

I posted this on another thread sort of my idea on things

Quote

The game is like an un-calibrated Volt meter

All the weapons work differently on whatever Mech and there constant nerfing and buffing makes any changes pretty iffy

Picture trying to send a man to the moon without a navigation computer

Problems with PPC/ERPPC
1) The animation of lightning bolts makes it hard to hit anything
Look at the stats

They use tracer rounds in real life to help the shooter get on target (Vietnam era helicopter door gunners used all tracer rounds so they could get and stay on target)

2) The heat--the crazy heat that ERPPC have make them a joke weapon (since you can carry LPL with more power and less heat)

I recommend normalizing weapons (by class at least if a BJ get a PPC boost so does a Clan Medium)

Next PPC/ERPPC are supposed to be the ultimate 31 century energy weapon damage needs to go up
But at very high heat penalty


Next change the animation of the PPC/ERPPC I like MW2 style but add a contrail instead of the lightning bolts


Next two modes single shot or 3 shot burst (the 3 shot burst at reduced power level)
This is mostly for the coolness factor and not designed to make the weapon OP

It would also help to get on target

Next tweak hard point system to prevent and or reduce boating

They have a basic concept of hard points but there is more

All jet fighters have hard points but they can’t carry any weapon on all hard points
For example you might want to carry some 2000lb bombs but you can only carry them on
2 hard points (this is both logical and practical)

A 12 ton PPC can only be carried on certain hard points (like AMS)

Sorry for the poor writing



The hard points are limited by the aircraft "G" loading, that is to say weapons pylons are rated at different "G" so of course they can’t carry all weapons types on all weapons pylons

The weight of the standard PPC should be lower than the more advanced ERPPC

Davegt27






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