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Require Tier 2 For Cw


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#1 Goose

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Posted 22 September 2015 - 01:28 PM

Nip the morale loss, and player drain, in the bud …

Edited by Goose, 24 September 2015 - 11:05 AM.


#2 wanderer

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Posted 22 September 2015 - 01:36 PM

And cut the population in half, rendering CW even deader than before.

#3 Hoffenstein

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Posted 22 September 2015 - 08:04 PM

Goose might actually be onto something here... Force all the Tier 1's and 2's to play against each other. Then open up a second CW for everyone Tier 3 and under to play together. The lower tier might actually promote more people to play, given the games will be more even.

#4 Nightshade24

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Posted 22 September 2015 - 08:30 PM

View PostHoffenstein, on 22 September 2015 - 08:04 PM, said:

Goose might actually be onto something here... Force all the Tier 1's and 2's to play against each other. Then open up a second CW for everyone Tier 3 and under to play together. The lower tier might actually promote more people to play, given the games will be more even.

this is still splitting- I would like to think maybe instead we get equal amounts of each tier in a game so to say (I do not mean that it should be 2 to 3 players have to be a T1, 2, 3, 4, and 5, I am saying that if 1 team has 1 T1 player, then the other should have 1, if that team has 11 T3 players, then the other should try to get 11 T3 players, etc.)

Because games where it's mixed like that allow players to "pick your own fight", see a very good guy on the enemy? avoid him and go for the other guy who seems as lost as you... or instead gang up on the lone T1 guy or what ever... it also allows newer / bad players to see how the 'top end players' do it and it allows T1 players to tell there friend shut up when they got seal clubbed by someone not in a meta mech and build.


Top OP: You do know that the majority of the players are in T3 right? this is the middle ground average and average of most players who solo play due to the fact that they will loose and have games that are not that good. having CW T1 and 2 only would be very boring, simple, slow, etc. It ruins the whole point of "COMMUNITY WARFARE" when only 20% are able to play let alone choose to play it. I would not mind if you want a competetive 12 vs 12 or 8 vs 8 or what ever once or every weekend that PGI or NGNG hosts for the top end units and stuff but otherwise no.

#5 Vellron2005

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Posted 24 September 2015 - 04:36 AM

View PostGoose, on 22 September 2015 - 01:28 PM, said:

Nip the moral loss, and player drain, in the bud …


And here it starts...

Holier than thou retoric, superior "you be mere mortal, I be God" filled statements and demands, and general superiority complexes in T1 and T2 players..

Great..

You know what?

Why don't you go play in your own little 1% sandbox, and leave us mere mortals alone with your bullshait?

In fact, why don't you just QQ the game after your "request" falls on deaf ears, huh?

K?

K.

buh buy now..

<_<

#6 Greyhart

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Posted 24 September 2015 - 05:13 AM

I am not sure that the OP makes sense in the English language and it certainly doesn't make sense in terms of logic or the game.

#7 The Great Unwashed

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Posted 24 September 2015 - 05:16 AM

The logic is sound: if you do not allow new players to join the drain will be much less. Not allowing in any player will stop the drain completely.

#8 xWiredx

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Posted 24 September 2015 - 05:16 AM

The idea probably works well for solo players, but not for groups. I mean, that's a pretty obvious first thought. Also, going this route would in fact split the population even more and make CW even more of a ghost town.

A much better solution: simply add matchmaker logic to CW that would pile T1 and T2 players into one part of the queue, T3-T5 players in a different part of the queue, and then work around the average tier within groups to build out teams.

The problem: population is still too low for this to even be feasible.

The ultimate solution: either finally move on those plans to integrate everything into CW so the population isn't a problem, or get rid of CW completely (something we obviously don't want to happen).

#9 sycocys

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Posted 24 September 2015 - 05:17 AM

I'm sure its just a troll thread, but I actually support it even though it would keep me out of CW until such a time as I decide to spend 2-500+ matches in top tier mechs only - but only if that's the one spot where T2 and T1 can play.

#10 Greyhart

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Posted 24 September 2015 - 05:34 AM

what drain?

how does limiting the pool of players encourage anyone to play more?

You'd just end up waiting longer for a match.

I know the search spinny thing is fun but is it that fun?

#11 Mechteric

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Posted 24 September 2015 - 05:46 AM

How about just don't allow Trial mechs into CW?

#12 Kroete

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Posted 24 September 2015 - 05:51 AM

View PostGoose, on 22 September 2015 - 01:28 PM, said:

Nip the moral loss, and player drain, in the bud …

Great idea,

all tier 1 and 2 are forced to play cw and all scrub tiers (under 2) must play the other modes.

CW is the hardcoreendgame mode, so all players that are good enough (T1+T2) must play there, no pug farming or sealclubbing anymore for them.

#13 Goose

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Posted 24 September 2015 - 08:33 AM

View PostGreyhart, on 24 September 2015 - 05:34 AM, said:

how does limiting the pool of players encourage anyone to play more?

All time spent in the Academy is time not spent giving Release Valve Players free spacebucks?

View PostKroete, on 24 September 2015 - 05:51 AM, said:

all tier 1 and 2 are forced to play cw and all scrub tiers (under 2) must play the other modes.

Harsher then I was thinking of, but I see it; Before CW came along, I felt such players shoud'a played amungst themselves in Lobbies … But Teh Devs couldn't be bothered to police them, and just made it a no-reward zone; Ergo: Teh Release Valves wouldn't go near it, as they needed the income to maintain their Red Smoke Habit.

View PostNightshade24, on 22 September 2015 - 08:30 PM, said:

this is still splitting

Trunk Yeah: Release Valves are the games worst problem.

#14 Tyler Valentine

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Posted 24 September 2015 - 09:09 AM

HAHAHAHAHAHA! Dumb.

#15 Vellron2005

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Posted 25 September 2015 - 03:53 AM

I'm sorry, but to me, the whole premise of this thread is extremely offensive, stupid and completely unexceptable..

Letting only T1 and T2 people play, is such a snobbish, elitist, "holier than thou" stance it makes me sick.

Its along the lines of "Club entrance for preety people only"

Its becouse of notions like THIS that Humanity can't have nice things and aliens be like: "They are not ready."

#16 Hotthedd

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Posted 25 September 2015 - 05:26 AM

I could see only letting T1 and T2 players drop SOLO in CW. But teams should be more open.

Maybe something like:

T1 and T2: Can drop solo in CW
T3: Can drop in groups of at least 2 in CW
T4: Can drop in a team of at least 4 in CW
T5: Can drop in a team of at least 8 in CW (and must be affiliated with a unit)

CW is about teamwork, not about individual skill.

#17 Spleenslitta

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Posted 25 September 2015 - 07:33 AM

Yeah do it. I don't care since i don't play CW anyways. If this happens it would be the finishing blow to CW since so few players would be left to play it.
Then it could be replaced with something less halfarsed.

#18 Vellron2005

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Posted 28 September 2015 - 05:36 AM

Mods, please, lock this thread..

#19 VinJade

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Posted 28 September 2015 - 06:15 AM

@Vellron
I agree with your views on why this is a bad idea.
but then I stopped playing along time ago because of DZ campers that ruin the game.

what should be talked about is how to stop campers by making it instant killing any camper with in striking range of the Drop zone..

yes I derailed a dumb thread for something more important after all you covered it well..

#20 Rattazustra

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Posted 29 September 2015 - 02:01 AM

PSR tiers have nothing to do with CW performance, because CW plays differently and CW scores do not factor into PSR. Things that work well in public drops are horrible in CW and vice versa.





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