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Juuuuuust Missed 1 Million For The First 24Hrs Of The Battletech Kickstarter.
#1
Posted 30 September 2015 - 09:04 AM
#2
Posted 30 September 2015 - 09:13 AM
#3
Posted 30 September 2015 - 09:17 AM
#4
Posted 30 September 2015 - 09:17 AM
#5
Posted 30 September 2015 - 09:19 AM
Lugh, on 30 September 2015 - 09:17 AM, said:
Divinity Original Sin 2 broke the 2 Million mark just as their kickstarter was ending last night. So it's plausible. Reasonable is a different question.
There are a lot of folks in this community that have been burned by the crowd funding mechanic. And many people recall Mechwarrior Tactics and are embittered by that experience so may not choose to fund this.
#6
Posted 30 September 2015 - 09:21 AM
Plus some people are waiting till it exceeds 1 mil so they know they are getting a single player campaign.
#7
Posted 30 September 2015 - 09:21 AM
Lugh, on 30 September 2015 - 09:17 AM, said:
Very reasonable. Only the hardcore fans are going to pledge on day 1. The Kickstarter lasts a whole month, and there's no way the money stops rolling in before they make 2 million.
The big question now is: what do they do when they hit 2 million? Are they going to add minor fund goals or are they going to go full Chris Roberts and make gargantuan plans for the most complete Battletech game ever conceived?
#8
Posted 30 September 2015 - 09:22 AM
#9
Posted 30 September 2015 - 09:23 AM
Alistair Winter, on 30 September 2015 - 09:21 AM, said:
The big question now is: what do they do when they hit 2 million? Are they going to add minor fund goals or are they going to go full Chris Roberts and make gargantuan plans for the most complete Battletech game ever conceived?
Uh...
They already have stated what they plan to do up to 2.5 million.
See Kira's first page of the thread:
http://mwomercs.com/...BC%BD%EF%BE%89/
Also somebody mentioned that when you add in the paypal amount they likely broke it well before the 24 hours.
#10
Posted 30 September 2015 - 09:23 AM
Harebrained has said the will periodically update the kickstarter page with the totals from Paypal and that they will count toward unlocking stages of development.
#11
Posted 30 September 2015 - 09:26 AM
Mirkk Defwode, on 30 September 2015 - 09:19 AM, said:
Divinity Original Sin 2 broke the 2 Million mark just as their kickstarter was ending last night. So it's plausible. Reasonable is a different question.
There are a lot of folks in this community that have been burned by the crowd funding mechanic. And many people recall Mechwarrior Tactics and are embittered by that experience so may not choose to fund this.
Luckily Harebrained has had several successful Kick starters to their name. That will go a long way to building some confidence.
On the flip side, IGP (the people behind MWO the first half of it's life and MechWarrior Tactics) aren't involved and are out of the picture.
I agree that the IGP shenanigans may end up hurting Battletech a bit, but I'm confident the Harebrained and Shadow Run's reputation can help make up for that...and more.
#12
Posted 30 September 2015 - 09:28 AM
Lorian Sunrider, on 30 September 2015 - 09:23 AM, said:
They already have stated what they plan to do up to 2.5 million.
See Kira's first page of the thread:
http://mwomercs.com/...BC%BD%EF%BE%89/
Also somebody mentioned that when you add in the paypal amount they likely broke it well before the 24 hours.
Uh...
So just pretend I said 2.5 million instead of 2 million. The actual number is irrelevant, the question is what happens if they exceed their goals.
#13
Posted 30 September 2015 - 09:30 AM
Alistair Winter, on 30 September 2015 - 09:28 AM, said:
So just pretend I said 2.5 million instead of 2 million. The actual number is irrelevant, the question is what happens if they exceed their goals.
Fair enough sir!
Personally I'm hoping that they can incorporate a PVE co-op experience. Depending on what the multiplayer is planned to be, if it has multiple people already, it hopefully won't be terribly difficult so you can have two people vs two computer players or something.
#14
Posted 30 September 2015 - 09:30 AM
#15
Posted 30 September 2015 - 09:31 AM
HareBrained Schemes has been successful in the past with Kickstarter and their Shadowrun series.
Those two items should override any "burn" people may have felt from MechWarrior Tactics.
I have a little over $1,300 invested in Kickstarter projects (EVERSPACE, Descent: Underground, and this), and I have no worries whatsoever.
#16
Posted 30 September 2015 - 09:31 AM
MeiSooHaityu, on 30 September 2015 - 09:26 AM, said:
On the flip side, IGP (the people behind MWO the first half of it's life and MechWarrior Tactics) aren't involved and are out of the picture.
I agree that the IGP shenanigans may end up hurting Battletech a bit, but I'm confident the Harebrained and Shadow Run's reputation can help make up for that...and more.
I agree HBS, has a solid reputation and that'll help in many ways. But look at the number of people who even on these forums stated yesterday are nervous about crowd funding because of other fiascos, publicized fiascos for crowd funding, or quoting that exact thing where the project just disappeared.
While I've already backed it, and I've spoken with the studio heads at PAX about the project before hand. I've put my faith in HBS and I'm okay with that.
It's that not everyone is willing to give them that shot right out of the gate.
#17
Posted 30 September 2015 - 09:33 AM
Alistair Winter, on 30 September 2015 - 09:21 AM, said:
No...no no no. Seriously, I hope they keep it reasonable and don't create this huge quagmire of development hell and goal inflations.
It honestly surprises me that Chris Roberts is so painfully meticulous when it comes to Star Citizen. Wing Commander used to be his baby and he didn't give two flying f***s about that trainwreck of a movie that didn't resemble Wing Commander at all.
Despite his writing credits on that movie, I'm hypothesizing that in reality Wing Commander was a crappy generic sci fi plot rebadged as Wing Commander and shoved down Chris Roberts throat to adapt. Still, he could have at least got his own character's names and nationalities right for Pete sake.
#18
Posted 30 September 2015 - 09:34 AM
Lugh, on 30 September 2015 - 09:17 AM, said:
I expect to see things die down after this weekend and payday, then kick in again near the end of the campaign. Two million isn't out of the question at all. They need to average about $59000 a day from here on out. This community funded PGI to the tune of about 5 million on the founder packs. Harebrained Schemes has their Shadowrun fan base to draw from for this project, as well... people who have been really pleased with their work on that and other games may well give BattleTech a try.
#19
Posted 30 September 2015 - 09:40 AM
Mirkk Defwode, on 30 September 2015 - 09:31 AM, said:
I agree HBS, has a solid reputation and that'll help in many ways. But look at the number of people who even on these forums stated yesterday are nervous about crowd funding because of other fiascos, publicized fiascos for crowd funding, or quoting that exact thing where the project just disappeared.
While I've already backed it, and I've spoken with the studio heads at PAX about the project before hand. I've put my faith in HBS and I'm okay with that.
It's that not everyone is willing to give them that shot right out of the gate.
Yea, crowd sourcing isn't for everybody (me included normally). Battletech is my first and possibly last Kickstater I'll contribute to because of a lot of the dangers you had stated above. Normally it isn't worth it.
If I didn't see positive feedback about the developers and their product, i may very well might have passed on helping fund BT (or contributed the bare minimum for a copy at the least).
Overall if people are on the fence, I hope they at least consider the pedigree behind the game, the successful Kickstarters that dev had, and the people behind the scenes working on it. Lastly, just realize it is a gamble regardless and decide if you can deal with that.
I've gambled, it will be curious to see if it pans out. I'm confident it will.
#20
Posted 30 September 2015 - 09:42 AM
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