Russ Bullock, on 30 September 2015 - 09:37 AM, said:
Everyone is forgetting or is unaware of some really important information.
Remember 3/3/3/3 does not effect groups of 2 and 3 anyhow, so what this means is that around 80% of the games groups will now actually have more tonnage and weight class variety then we have now. Now so many of those groups just roll 3 heavies or 3 assaults. Now some of those combination just won't be possible, taking a DW will mean your buddy can't take his.
So once again 99% of the angst comes from the fact that 1-2% of groups are 12 mans or that ~10% are groups of 5+ who may have less class variety than currently.
The key is to give good feedback on what tonnage limits should be for each group so the bigger your group gets more tonnage negotiation between each other there is.
Back to the 90% of groups that are 4 players or less, there is likely more variety of class in these groups and isn't it better in the end for the MM to quickly find that last group of equal tier status than waiting 3 minute before release valving and finding the final group of much lower tier in a pair of lights.
What I need I proposed tonnage ranges - let's make it so that infrequent large 10+ group is going up against a lot of tonnage on the other side - we will try this out and see how it goes..
Actual number crunching weights and limits is on P.G.I's part making assumptions about the make up of certain groups.
Far more often than not, in anything but CW, 2 groups of 6 are far more competitive and organised than 1 group of 12, and this system is proposing giving them a tonnage advantage, and those 12 mans that are 'that good' simply won't drop as a 12 anymore but will attempt to sync drop 2 groups of 6, knowing that they will probably win even if they end up in different matches, and if they end up facing one another, they can have fun shooting the crap out of each other.
Making Group play even more unbalanced and even more of a stomp.
12's usually will stomp a few buddies that group up for the fun of it and find themselves in a team of 4 possibly 5 different group and finding themselves facing said 12 man.
This new proposed system will not stop that, in fact is far more likely to cause them to be stomped harder facing a competitive 6 man, 4 man, with 2 pals out for a laugh.
The only way you will truly find balance in this game isn't by weight but by using a dynamic B.P.V which somehow takes into consideration the chasis (not weight a Timberwolf is clearly a better mech than an Orion or a Black knight) the weapons on the chasis, and the players skill level, which P.S.R clearly isn't, as it's been stated that if you play enough games everyone should at some point become T1.
One thing I am 100% certain of, if you use a system that prevents two people dropping in a pair of locust, or a pair of big assaults it is a very bad system.
Edited by Cathy, 11 October 2015 - 08:01 AM.