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Sit & Shoot Vs Nascar


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#1 Signal27

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Posted 29 September 2015 - 04:08 PM

Okay, so I've read a few posts on these and other forums complaining that MWO is nothing but mechs hiding behind the same hills and buildings all game and occasionally poking out to snipe before diving back behind cover.

I've also read quite a few posts complaining that the game is nothing but a NASCAR event with guns: two deathballs circling each other around the map trying to catch up and pound each other to submission.

So, which is it?

Edited by Signal27, 29 September 2015 - 04:09 PM.


#2 Amsro

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Posted 29 September 2015 - 04:10 PM

Yes. ^_^

That about sums up the depth of tactics employed in the game currently. To see less common events you need to play skirmish mode.

I find the cap points make the maps VERY predictable.

#3 Deathlike

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Posted 29 September 2015 - 04:25 PM

It's both... depending on the time when you play.

#4 TheArisen

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Posted 29 September 2015 - 04:26 PM

Gamers are creatures of habit & simplicity. Complex tactics in a PUG match isn't going to happen very much. PUGs often don't communicate. It's easier to just blob together, either in the same ol' spot or death ball.

What makes it worse is large parts of a map get ignored, for example, Alpine.

The short version, ppl are lazy and do everything the same, over & over again.

#5 Foxfire kadrpg

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Posted 29 September 2015 - 04:29 PM

Do you have a better view of the enemy, and are in the presence of cover? Sit and Shoot.

Are you in view of the enemy without cover? Move.

It isn't W+M1 versus Camping, it's about setting up the better situation. Players at my tier have a bad habit of moving until contact then sitting still to aim, rather than giving any thought to map layout.

#6 sycocys

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Posted 29 September 2015 - 04:31 PM

Well there's really only 1 other tactic currently used. 12 man death ball rush right over the top of them.

Believe it or not we used to see all sorts of crazy tactics and very little deathballing going on before 12v12. Most of the time battles would take place just about anywhere on the maps - especially Nascar (Caustic) Valley, so many fights took place anywhere other than the crater, and the crater was mostly just where the lights ran for a minute to see where the other team was advancing and report back.

Fond memories of shutting down to hide in the smoke with my Commando so I could pop the first guy from the other side to try to get a peek on us.

#7 Melon Lord

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Posted 29 September 2015 - 04:33 PM

View PostSignal27, on 29 September 2015 - 04:08 PM, said:

Okay, so I've read a few posts on these and other forums complaining that MWO is nothing but mechs hiding behind the same hills and buildings all game and occasionally poking out to snipe before diving back behind cover.

I've also read quite a few posts complaining that the game is nothing but a NASCAR event with guns: two deathballs circling each other around the map trying to catch up and pound each other to submission.

So, which is it?


So true.

Whoever said Skirmish nailed it. For a very very long while I played nothing but skirmish. It's like a whole different game when you have all 3 lances split up and go to different locations to cap, then you have 3 lance on lance brawls break out, then the survivors try to hunt down whoever is left. Doesn't happen every game but happens often enough to break up the nascar/deathball repetitiveness.

#8 Karamarka

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Posted 29 September 2015 - 04:52 PM

nascar is so bad

you can tell your on a dud team

when everyone starts rotating

#9 pwnface

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Posted 29 September 2015 - 04:57 PM

View PostKaramarka, on 29 September 2015 - 04:52 PM, said:

nascar is so bad

you can tell your on a dud team

when everyone starts rotating


That's not necessarily true. If your team is faster than the other team and you nascar in a coordinated fashion it can be fairly effective. If you are leaving dires and maulers on your team behind to get sacrificed then it's a terrible tactic.

#10 Mazzyplz

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Posted 29 September 2015 - 05:03 PM

it depends what server you log into

#11 Homeskilit

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Posted 29 September 2015 - 05:53 PM

I feel like there should be events tied to the objectives, like in the Conquest mode, you should not be able to capture the base while 75% of the team is remaining (or something along those lines). Check out this thread for a game mode I think will be similar skirmish but more about fighting then points.

http://mwomercs.com/...ame-mode-ideas/

Edited by Homeskilit, 29 September 2015 - 06:18 PM.


#12 sycocys

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Posted 29 September 2015 - 06:16 PM

We also missed the "See the enemy, go hide in the corner." tactic.

So there's like 4 strategies I guess, maybe 5 if someone counts "Let's guard the base."

#13 RoboPatton

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Posted 29 September 2015 - 06:19 PM

It's both.

But my favorite is when a NASCAR group runs directly into my teams gun-line, and gets obliterated.

My least favorite is getting the furthest spawn in a DW, into a NASCAR group.

#14 El Bandito

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Posted 29 September 2015 - 06:24 PM

Sit-and-shoot usually happens when the Assaults spawn close to D4, in River City.

#15 Chuck Jager

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Posted 29 September 2015 - 06:49 PM

Both of these tactics are better than
watching each lance go in a separate direction.
There is the turn from engagement and go after non threatening dc or loner on side (usually takes a decent player to finally leave the main fight and go kill it)
Run from anything red and call it flanking or scouting

#16 Pjwned

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Posted 29 September 2015 - 06:54 PM

Both often happen in the same match, but it somewhat depends on the map & mode too.

Edited by Pjwned, 29 September 2015 - 06:54 PM.


#17 Lexx

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Posted 29 September 2015 - 07:28 PM

I hate it when teams start running around the map in circles. All that does is screw over the assaults. Anything moving less than 80 KPH is doomed. When teams go full NASCAR, the team that catches up to the other teams assault mechs first wins. There is no real strategy to it at all. All that happens is you spend the first 5 minutes of the match running around at full speed, then one team catches the other and they all just stop and fight anyways. Well all but the slower mechs, that are already down.

Posted Image

I just imagine "yakety sax" playing in my head, since those matches look like the ending of an old Benny Hill episode.

#18 Signal27

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Posted 29 September 2015 - 07:31 PM

View PostLexx, on 29 September 2015 - 07:28 PM, said:

Anything moving less than 80 KPH is doomed.


Holy cow, does this mean it might actually be preferable to play a medium mech now?

#19 TheArisen

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Posted 29 September 2015 - 07:57 PM

View PostSignal27, on 29 September 2015 - 07:31 PM, said:


Holy cow, does this mean it might actually be preferable to play a medium mech now?


No. You run a fast heavy or assault.

#20 Whatzituyah

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Posted 29 September 2015 - 08:51 PM

View PostTheArisen, on 29 September 2015 - 07:57 PM, said:



No. You run a fast heavy or assault.


Theirs such a thing as a fast assault?





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