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Eta On Choosing Where The Weapon Goes On The Chassis?


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#1 DAYLEET

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Posted 30 September 2015 - 08:10 PM

When was the last time this was mentioned in a dev log? I was trying to maximise my mech again by not having all the lousy weapon up and the good one low and i just couldnt do it with any kind of swapping or combination.

#2 Sigilum Sanctum

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Posted 30 September 2015 - 08:16 PM

Not anytime soon, probably at the start of next year.

#3 mailin

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Posted 30 September 2015 - 08:23 PM

they're really talking about this?

#4 DAYLEET

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Posted 30 September 2015 - 08:25 PM

View PostSigilum Sanctum, on 30 September 2015 - 08:16 PM, said:

Not anytime soon, probably at the start of next year.


Good, we need to pressure them so they dont forget again.

#5 FupDup

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Posted 30 September 2015 - 08:26 PM

I wasn't aware that it was even planned?

#6 Deathlike

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Posted 30 September 2015 - 08:29 PM

Realistically: 2016
Reality: Forget about it.

#7 John1352

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Posted 30 September 2015 - 08:32 PM

Are you saying that I'll be able to do This Atlas-D Build?

But won't that mean that there will need to be art for every type of weapon on every location? Sounds optimistic.

#8 FupDup

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Posted 30 September 2015 - 08:34 PM

View PostJohn1352, on 30 September 2015 - 08:32 PM, said:

Are you saying that I'll be able to do This Atlas-D Build?

But won't that mean that there will need to be art for every type of weapon on every location? Sounds optimistic.

No, he means selecting which specific mounting location within a pre-existing limb.

For example, the order of the 3 energy on the Shadow Hawk 2K's shoulder. Let's say you put a PPC and 2 ML in there. He wants to be able to make the PPC always go to the top hardpoint, and put the ML below it. The current mechlab is liable to put the PPC in the middle or even the bottom. All mechs suffer from this.

#9 Cyborne Elemental

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Posted 30 September 2015 - 08:34 PM

No he means letting us pick the order on hardpoints, not where to distribute them.

Like on the Hunchback-4P, say you want to XL it and put 2 LL on the very top Hunch hardpoints, but do it without having to put 4 smalls on the other hardpoints to get it up there.

Or on the Banshee's, being able to put PPC's up on the shoulder points without needing all 3 PPC's there to get the 1 up high like you want. ect.

#10 John1352

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Posted 30 September 2015 - 08:38 PM

Oh right, that sounds more realistic :)

#11 Death Proof

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Posted 30 September 2015 - 08:43 PM

I wouldn't expect this feature any time soon...or even soon™ for that matter.

I think they've been using it as balancing measure for mechs. For example, on the EBJ-A LT omnipod with 3 energy hardpoints, the two uppermost LT hardpoints can't be accessed unless you have at least 1 energy weapon already in the lower LT energy slot...thus forcing you to take extra tonnage and crit space if you want those high-mounted energy slots. Regardless if you want it or not, it limits options.

I expect this is something that may come after the upcoming quirk revision for all mechs....which is not coming out until at least next year.

#12 FupDup

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Posted 30 September 2015 - 08:45 PM

View PostDeath Proof, on 30 September 2015 - 08:43 PM, said:

I wouldn't expect this feature any time soon...or even soon™ for that matter.

I think they've been using it as balancing measure for mechs. For example, on the EBJ-A LT omnipod with 3 energy hardpoints, the two uppermost LT hardpoints can't be accessed unless you have at least 1 energy weapon already in the lower LT energy slot...thus forcing you to take extra tonnage and crit space if you want those high-mounted energy slots. Regardless if you want it or not, it limits options.

I expect this is something that may come after the upcoming quirk revision for all mechs....which is not coming out until at least next year.

I don't think they're insightful enough to understand its implications on balance...I would suspect that it's due mostly to sheer accidents of nature and the dartboard of game decisions.

#13 Sigilum Sanctum

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Posted 30 September 2015 - 08:51 PM

Russ said he was surprised this wasn't already a thing after someone on Outreach mentioned it. He said all mechs should operate how the players push weapons into the higher mounts of a Banshee. After a discussion he said he will put a focus on players chosing which weapons to put where, just not anytime soon.

#14 Choppah

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Posted 30 September 2015 - 08:52 PM

I don't remember what post I read it in, but this was an announced feature for UI 2.0 or shortly thereafter. Seeing as we are now at UI 2.5, I'm sure it was forgotten. One can only hope this feature (really more of a fix) will be added sooner rather than later, but don't get your hopes up.

#15 Hollow Earth

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Posted 30 September 2015 - 08:56 PM

Let it happen soon. i want my SRM griffin to not use the drum-o-doom (that's for LRM's)

#16 Juodas Varnas

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Posted 30 September 2015 - 09:06 PM

View PostHollow Earth, on 30 September 2015 - 08:56 PM, said:

Let it happen soon. i want my SRM griffin to not use the drum-o-doom (that's for LRM's)

But Drum-o-dooms are cool :mellow:
I'd still use them for my Thunderbolts (it's literally the only reason i run LRMs on them. Having a huge f*cking drum full of missiles is bloody cool)

#17 Hollow Earth

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Posted 30 September 2015 - 09:10 PM

View PostJuodas Varnas, on 30 September 2015 - 09:06 PM, said:

But Drum-o-dooms are cool :mellow:
I'd still use them for my Thunderbolts (it's literally the only reason i run LRMs on them. Having a huge f*cking drum full of missiles is bloody cool)

But not when the garage assigns the LRM-20 on the body while the SRM-6 gets to be in the drum for some reason. (and i get a smaller profile, which i like in close combat if it's an SRM striker).

#18 DAYLEET

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Posted 30 September 2015 - 09:38 PM

View PostFupDup, on 30 September 2015 - 08:26 PM, said:

I wasn't aware that it was even planned?


2 years ago there was a poll which resulted in a list, it was low on the list and the list fell into oblivion. Then they made another list, one about CW and UI and other things. it was on a webpage dug so deep you didnt know about it unless someone gave you a link. That list also fell into oblivion. I still want dynamic hardpoints.





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