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Swapped Environments On Terra Therma & Alpine Peaks

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#1 Homeskilit

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Posted 02 October 2015 - 07:40 PM

Would they be:

a ) Terrible - Why even ask that?
b ) As fun - They are maps, who cares, I just wanna shoot stuff
c ) Even better - Interesting....
d ) Been asked before - Use the search tool noob

Edited by Homeskilit, 02 October 2015 - 07:41 PM.


#2 Alex Morgaine

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Posted 02 October 2015 - 07:44 PM

Cold terra and hot alpine? I think it'd be a laugh riot if they reversed heat mechanics on maps next April fools.
"Oh god, not frozen city. To hot man."

#3 Alistair Winter

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Posted 02 October 2015 - 07:45 PM

I have suggested before that they should make Terra Therma an alpine / tundra map. So yeah, I like that idea. It's never going to be a great map, but it would be a bit interesting.

Alpine as a volcano map would just be vast, endless plains of black rock. Not as visually appealing as the snow-covered plains we have now. Going to say no to that one.

#4 Homeskilit

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Posted 02 October 2015 - 07:48 PM

I like the layout for Terra Therma is just hate how hot it is and I figured Alpine would not be as much of a range poke fest if everyone was overheating so much.

#5 Khobai

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Posted 02 October 2015 - 08:11 PM

Quote

I like the layout for Terra Therma is just hate how hot it is and I figured Alpine would not be as much of a range poke fest if everyone was overheating so much.


Terra Thermas layout is atrocious.

They made the exterior of the map so difficult to navigate that players just funnel to the center because the center is the easiest way to get anywhere on the map.

When designing maps the exterior of the map should be the easiest part of the map to navigate. While the interior should be the hardest part to navigate. That discourages people from rushing to the center of the map and adds more variation to combat that takes place on the map. Maps that employ that concept well are Canyon and HPG.

I personally think they should crop Terra Therma in, make it a much smaller map, and add an element of verticality to the map by having multiple levels inside the central volcano. Have 3-4 different levels with ramps on the outside of the volcano that allow you to walk upto any level you want. Since the map forces people into the center anyway, having verticality there, would at least make the fighting in the center interesting.

Edited by Khobai, 02 October 2015 - 08:15 PM.


#6 Homeskilit

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Posted 02 October 2015 - 08:35 PM

View PostKhobai, on 02 October 2015 - 08:11 PM, said:

Terra Thermas layout is atrocious.

They made the exterior of the map so difficult to navigate that players just funnel to the center because the center is the easiest way to get anywhere on the map.


I think most of the problems getting anywhere on Terra Therma is the random ledges that stop you and super steep ramps that slow your speed too much. Also kind of along the lines of what Alistair said, the dark coloring makes it difficult to see anything where if it was snow you would be able to see things more clearly.

View PostKhobai, on 02 October 2015 - 08:11 PM, said:


When designing maps the exterior of the map should be the easiest part of the map to navigate. While the interior should be the hardest part to navigate. That discourages people from rushing to the center of the map and adds more variation to combat that takes place on the map. Maps that employ that concept well are Canyon and HPG.


Some of the funnest matchs I have had (on Therma) were when we could not funnel into the middle and were forced to flank or fight outside but at the same time some of the funnest matches I have had are when both sides get into the center at the exact same time. The only matches that really suck for me on Terra Therma are when one side is able to set up shop early and the other team just funnels into them.

These issues really have to do with the spawn locations. While always spawning in the same places can get boring, spawning in random places can really make or break a drop.

View PostKhobai, on 02 October 2015 - 08:11 PM, said:

I personally think they should crop Terra Therma in, make it a much smaller map, and add an element of verticality to the map by having multiple levels inside the central volcano. Have 3-4 different levels with ramps on the outside of the volcano that allow you to walk upto any level you want. Since the map forces people into the center anyway, having verticality there, would at least make the fighting in the center interesting.

This could be interesting, I like the idea of having different levels you have to fight your way through but it could end up being a poke fest at each of the different levels.

Just had an interesting thought, would maps be more fun if there was always an attacker and defender? The defender spawns in a static location and the attackers spawn a random ones so there is an element of uncertainty.

Take River City for example, instead of city on both sides and you spawn on both sides. Defenders spawn in the city (which is only on one side) and Attackers spawn outside at several locations (beach, canyons, spaceport outside the city) but together, just the location of the group spawn is different every time.

Edited by Homeskilit, 02 October 2015 - 08:37 PM.


#7 Khobai

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Posted 02 October 2015 - 08:43 PM

Quote

I think most of the problems getting anywhere on Terra Therma is the random ledges that stop you and super steep ramps that slow your speed too much. Also kind of along the lines of what Alistair said, the dark coloring makes it difficult to see anything where if it was snow you would be able to see things more clearly.


Thats a problem on every map. Hill climbing is stupidly punitive. Theyve needed to adjust the slowdown angles for hill climbing for a long time. Assault mechs should not have such immense difficulty stepping over pebbles, pipes, roots, etc...

#8 Homeskilit

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Posted 02 October 2015 - 08:54 PM

View PostKhobai, on 02 October 2015 - 08:43 PM, said:


Thats a problem on every map. Hill climbing is stupidly punitive. Theyve needed to adjust the slowdown angles for hill climbing for a long time. Assault mechs should not have such immense difficulty stepping over pebbles, pipes, roots, etc...

Right? If anything it should be easier for the Assaults to move around because they are taller and stronger. Top speed is slower maybe but no roots should stop my Atlas.

#9 Dispersive

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Posted 02 October 2015 - 10:31 PM

Gee it's almost as if PGI literally doesn't care about anything but money.

#10 generalazure

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Posted 03 October 2015 - 12:52 AM

I don't really mind the heat on mordor, just needs a faster way to get from one entrance to the next. With all the damn inclines it currently takes way too long to circle around outside. Some more cover inside the volcano would be nice as well, a single freight container doesn't cut it for 3 lances.

Alpine.... I just can't think of anything atm that would make me like that map. :(

#11 Juodas Varnas

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Posted 03 October 2015 - 01:52 AM

Snow in Terra Therma?


#12 TheArisen

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Posted 03 October 2015 - 02:27 AM

Fixing Alpine could be as simple as adding more cover in the open areas & getting rid of derp hill.

Edited by TheArisen, 03 October 2015 - 11:21 AM.


#13 Zordicron

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Posted 03 October 2015 - 06:40 AM

Alpine? yeah, please make hamburger hill into an erupted volcano so people can;t go there anymore plz. Leave the rest alone even, I don;t care. Just stop the madness of derp mountain.

Cold Therma? heh, same thing, leave the "center" a boiling hot area. If the outside is arctic, suddenly, there is a hard reason for derps not to just move to point A and camp, and the forces outside of derp circle have a distinct advantage. Honestly, reworking the map to be like "outer space planet" where it is like HPG cold with super hot spots where the magma is exposed would be really neat gameplay wise IMO.

#14 Khobai

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Posted 03 October 2015 - 10:57 AM

Quote

Fixing Alpine could be as simple as adding more cover in the open areas & getting rid of deep hill.


Also if people are gonna fight on the mountain anyway they should make fighting on the mountain more interesting
-add more ways up the mountain especially on the southern slope
-add a tunnel system inside the mountain
-add a bridge that connects the top of the mountain to the other tall mountain on the other side of the southern pass

Edited by Khobai, 03 October 2015 - 11:01 AM.


#15 TheArisen

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Posted 03 October 2015 - 11:26 AM

View PostEldagore, on 03 October 2015 - 06:40 AM, said:

Alpine? yeah, please make hamburger hill into an erupted volcano so people can;t go there anymore plz. Leave the rest alone even, I don;t care. Just stop the madness of derp mountain.

Cold Therma? heh, same thing, leave the "center" a boiling hot area. If the outside is arctic, suddenly, there is a hard reason for derps not to just move to point A and camp, and the forces outside of derp circle have a distinct advantage. Honestly, reworking the map to be like "outer space planet" where it is like HPG cold with super hot spots where the magma is exposed would be really neat gameplay wise IMO.


That sounds like a fantastic idea. It'd create a compelling reason not to go into the middle. It'd make Thermal much more dynamic.

Khobai's idea of making derp hill more interesting is also quite good.

Edited by TheArisen, 03 October 2015 - 11:48 AM.


#16 Homeskilit

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Posted 03 October 2015 - 11:51 AM

I always saw the fighting at the center as one of the highlights of the map but it also gave you the option of circling and choosing the entrances you wish to assault. I wish there was less cover on the inside but with even spawns.

Idea: The volcano only erupts sometimes. This makes the map Dynamic, if you rush the mid and it erupts you are toast (not dead but pretty damaged and overheating). Then the same map has two different play styles based on the environmental conditions, fighting outside on the slopes or in the center. Scout mechs need to actually scout the terrain to help determine whether it will blow or not.

Edited by Homeskilit, 03 October 2015 - 11:51 AM.


#17 Madcap72

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Posted 04 October 2015 - 12:52 AM

View PostDispersive, on 02 October 2015 - 10:31 PM, said:

Gee it's almost as if PGI literally doesn't care about anything but money.

So if they stopped caring about money, would you subscribe to the game, or help pay out of pocket to keep the servers running?

Having grown up with a family small business, and helped run multiple companies, its myopic statements like yours that are really frustrating. Income is the number one most important thing. Do you think PGI is a giant stompy robot charity?

Edited by Madcap72, 04 October 2015 - 12:54 AM.


#18 Lyoto Machida

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Posted 04 October 2015 - 03:36 AM

View PostEldagore, on 03 October 2015 - 06:40 AM, said:

Alpine? yeah, please make hamburger hill into an erupted volcano so people can;t go there anymore plz. Leave the rest alone even, I don;t care. Just stop the madness of derp mountain.

Cold Therma? heh, same thing, leave the "center" a boiling hot area. If the outside is arctic, suddenly, there is a hard reason for derps not to just move to point A and camp, and the forces outside of derp circle have a distinct advantage. Honestly, reworking the map to be like "outer space planet" where it is like HPG cold with super hot spots where the magma is exposed would be really neat gameplay wise IMO.


Shouldn't HPG be hot instead of cold, since it doesn't have an atmosphere?





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