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Happy Thought... This Means Warhammers And Marauders For Hbs Battletech Turn Based Game.


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#21 Phlinger

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Posted 01 October 2015 - 03:45 PM

View PostMister Blastman, on 01 October 2015 - 03:33 PM, said:

Battletech is a one time purchase, right? No 'mech packs or anything like that?



Weisman and crew were rather adamant about the game being a 1 time purchase. If at a later time they decide to add DLC, that will have an additional price, just like every other game with DLC. But, there will be no 'Mechpacks". They did joke about if it made people feel better about DLC, they could gold plate them.

#22 Triordinant

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Posted 01 October 2015 - 03:47 PM

View PostNovakaine, on 01 October 2015 - 01:29 PM, said:

Well I mad as hell where's my Spotlight!!!!!!!,

My suggestion for the Warhammer spotlight in MWO is it's an infrared spotlight like a lot of real world tanks have and it doubles the range of your thermal vision -but anyone else with thermal on can see your beam. B)

#23 Bishop Steiner

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Posted 01 October 2015 - 03:54 PM

View PostWarHippy, on 01 October 2015 - 03:37 PM, said:

Its mostly the arms that bother me. To me the upper arm is too short and thin which gives it an odd disproportionate look. The other two things that bother me are the light and the head. The light is just too small, and while I assume that is so that it doesn't become an easy target it just doesn't look good. The head makes it look like a turtle with its head tucked in, or that someone hit it over the head with a mallet. With the head that way it looks like one giant shoulder and more or less flat across the top. I don't know why but my imediate reaction when seeing it is not good.

how large do you think a modern light needs to be? You can focus mass candle power from small housings, whereas large ones would just be shell traps.

for the record, this
Posted Image
is a Destroid Tomahawk, from Macross. Known as the Warhammer in Battletech.

Notice the size of the upper arms, and the location of the cockpit.

So to me, it's much more true to it's roots than this
Posted Image
which has a much more exposed and less tank like viewing area, the upper arms look far too clumsy and massive (yes, better armored, but IRL it would probably have jagermech type arms if we were going to get technical) and IMO, the massive biceps really make the barrels look way too thin and wimpy.
Posted Image
Just my 2ct, from an art standpoint as a guy who's all time fave mech IS the Warhammer. Not a "right vs wrong" thing, but I think Alex captured the spirit far better. Though I do agree with SilentSooYun, that some some of counterweight or heat exhaust on the back of the elbow area would balance them better.

Edited by Bishop Steiner, 01 October 2015 - 03:55 PM.


#24 WarHippy

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Posted 01 October 2015 - 04:27 PM

View PostBishop Steiner, on 01 October 2015 - 03:54 PM, said:

how large do you think a modern light needs to be? You can focus mass candle power from small housings, whereas large ones would just be shell traps.

for the record, this
Posted Image
is a Destroid Tomahawk, from Macross. Known as the Warhammer in Battletech.

Notice the size of the upper arms, and the location of the cockpit.

So to me, it's much more true to it's roots than this
Posted Image
which has a much more exposed and less tank like viewing area, the upper arms look far too clumsy and massive (yes, better armored, but IRL it would probably have jagermech type arms if we were going to get technical) and IMO, the massive biceps really make the barrels look way too thin and wimpy.
Posted Image
Just my 2ct, from an art standpoint as a guy who's all time fave mech IS the Warhammer. Not a "right vs wrong" thing, but I think Alex captured the spirit far better. Though I do agree with SilentSooYun, that some some of counterweight or heat exhaust on the back of the elbow area would balance them better.

I understand the light realistically doesn't need to be big which is why I said they probably did it so it wouldn't just be a big target, but at the same time it just doesn't look good and might as well not even be there.
As for the arms there are a lot of different versions of the mech pictured and in some the upper arms are indeed slimmer, but with the forearms in this new version they look too small and slim to me. The version you dislike looks really good to me and while forearms look wimpy to you in that version they look a lot beefier to me than the mantis arms on the new version.
While the Tomahawk does have a cockpit lower down the surrounding area slopes up into a hump that gives it a psuedo head and shoulders. This new version is nearly flat across the top taking away from the classic look.
I'm a big fan of the Warhammer as well and to me this just doesn't look right. So we will just have to agree to disagree.

Edited by WarHippy, 01 October 2015 - 04:29 PM.


#25 Burktross

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Posted 01 October 2015 - 04:56 PM

In other news, 600k until the game is complete, gents!

#26 Hollow Earth

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Posted 01 October 2015 - 05:27 PM

Didn't HBS say that it's gonna be a while before the BT game even gets to beta? i think that if Project Phoenix part II goes off without a hitch, and that we are running around in our Phoenix Hawks on Forest Colony or Crusaders in River City then that will make it all the more likely we will have all the Classics in the BT game. that is reason for me to get the WHM pack.

For the design, i quite like it! alot!
Like the CGL/ShimSword's redesign it addressed the issue i always had with the SRM-6 pod: it is connected to a thin stem that makes me wonder how the additional reloads get to it. (also it's now placed down sideways now to reduce it's height profile, a nice touch and the X pattern of the SRM tubes looks cool too)
although, i prefer the CGL/ShimSword's version for the PPC arms. the elbow part in particular where the boxyness makes it look better protected and heatsinked while PGI/Debris version looks too vulnerable and unprotected without an armored covering.

Between Sword & Debris redesigns i they both do a good job with the head. both fit the feel of Battletech's Inner Sphere aesthetic far more the Macross Tomahawk . which looks like the Recon helmet from the Halo series.

#27 Mister Blastman

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Posted 01 October 2015 - 05:29 PM

View PostRonyn, on 01 October 2015 - 03:45 PM, said:



Weisman and crew were rather adamant about the game being a 1 time purchase. If at a later time they decide to add DLC, that will have an additional price, just like every other game with DLC. But, there will be no 'Mechpacks". They did joke about if it made people feel better about DLC, they could gold plate them.


Well that is reassuring then. I wouldn't even bother with it if it were not a one-time purchase. All games should be a one-time purchase until full-blow expansion packs are released (and by expansion I mean twenty hours or so of content using the old Wing Commander games as examples). DLC I never bother with... I just wait for the game of the year edition and buy the whole thing then.

#28 Bishop Steiner

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Posted 01 October 2015 - 05:32 PM

View PostHollow Earth, on 01 October 2015 - 05:27 PM, said:

Didn't HBS say that it's gonna be a while before the BT game even gets to beta? i think that if Project Phoenix part II goes off without a hitch, and that we are running around in our Phoenix Hawks on Forest Colony or Crusaders in River City then that will make it all the more likely we will have all the Classics in the BT game. that is reason for me to get the WHM pack.

For the design, i quite like it! alot!
Like the CGL/ShimSword's redesign it addressed the issue i always had with the SRM-6 pod: it is connected to a thin stem that makes me wonder how the additional reloads get to it. (also it's now placed down sideways now to reduce it's height profile, a nice touch and the X pattern of the SRM tubes looks cool too)
although, i prefer the CGL/ShimSword's version for the PPC arms. the elbow part in particular where the boxyness makes it look better protected and heatsinked while PGI/Debris version looks too vulnerable and unprotected without an armored covering.

Between Sword & Debris redesigns i they both do a good job with the head. both fit the feel of Battletech's Inner Sphere aesthetic far more the Macross Tomahawk . which looks like the Recon helmet from the Halo series.

anticipated release is May 2017. that is 20 months or so away. To properly vet a game, most Betas take at least a year. Some have been in it for far longer. Part of it depends on size of studio and budget. This isn't EA throwing money at problems. Thus, I would expect that they will have it in alpha in next to no time, and realistically, bet we will see closed Beta invites within 6 months for those who get invited.

View PostBurktross, on 01 October 2015 - 04:56 PM, said:

In other news, 600k until the game is complete, gents!

define complete?

600k until the current goal selection is met. More money can only mean ....more game. Like the 2.5 million stretch goal. And after that.....?

Edited by Bishop Steiner, 01 October 2015 - 05:50 PM.


#29 LordKnightFandragon

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Posted 01 October 2015 - 05:38 PM

We need a "Its happening" meme.





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