

WoT - MechOnline credit vs c-bills question.
#1
Posted 08 July 2012 - 07:58 AM
In WoT you are awarded credits for battle, Then substract repair bill and ammo bill, in the end after tier 7 you end up losing credits for losing matches.
Is this going to be the same with C-Bills?
This is an important question to me, as it spoils the fun in WoT, random match+random map+random matchmaking = 50% chances in winnning (not going to talk about platooned people improving winning chances, gonna talk about jumping into a random match not worrying about anything and just playing)
#2
Posted 08 July 2012 - 08:02 AM
Also, you can pilot 'Mechs that are outfit entirely with energy weapons (if you so choose), thereby removing ammo costs from the equation. So for example, take a Jenner (Light 'Mech) and toss out the SRM4, leaving only the lasers. That should be a super-cheap 'Mech to maintain.
Beyond that, I cannot answer your questions because the economy has not been officially detailed by the devs. And people in the beta are bound by NDA to remain silent.
Edited by Der Zivilist, 08 July 2012 - 08:04 AM.
#3
Posted 08 July 2012 - 08:04 AM
^this is what i think it'll be like.
#4
Posted 08 July 2012 - 08:14 AM
For example when I play my T-54 even if I get 4 kills and several damages to tanks and we WIN I usually lose credits, so I tend not to play it much at all. It was a badazz tank in beta but it's not a good now. So, I just keep it.
Anyways, I think the match making works pretty well in WOT your going to loose some and win some. So, Mech will be the same way im sure since it seems like they are following WOT format pretty close.
Edited by Granook Delaire, 08 July 2012 - 08:17 AM.
#5
Posted 08 July 2012 - 08:17 AM
Der Zivilist, on 08 July 2012 - 08:02 AM, said:
Also, you can pilot 'Mechs that are outfit entirely with energy weapons (if you so choose), thereby removing ammo costs from the equation. So for example, take a Jenner (Light 'Mech) and toss out the SRM4, leaving only the lasers. That should be a super-cheap 'Mech to maintain.
Beyond that, I cannot answer your questions because the economy has not been officially detailed by the devs. And people in the beta are bound by NDA to remain silent.
Light mechs are cheaper to repair as in they carry less armor and less weapons, but lets face it a med laser is a med laser cost should be the same to buy one no matter what you put it on! Heavier mechs cost more because they carry more so it is my understanding that a ton of armor is a ton of armor, a ton of ammo is a ton of ammo and cost the same to put on any mech, where you might have to purchase more replacement armor or ammo to refit and repair you heavy than you would your light.
Now with all that said I am sure if you have internals damaged in a heavy vs the same internal damaged in a light their could be quite a difference in repair cost
OK, so we know a heavy will cost more to repair and rifit and why but it will grind out C-bills at a higher rate simply because it carries more armor, more and bigger weapons nulifying the difference so I don't think there is one mech that will really be cheaper than any other.
I do however think there will be pilots that are better at grinding out C-bills in a light mech and other pilots that will be better grinding them out in a heavy

#6
Posted 08 July 2012 - 08:20 AM
BoudahXL, on 08 July 2012 - 07:58 AM, said:
In WoT you are awarded credits for battle, Then substract repair bill and ammo bill, in the end after tier 7 you end up losing credits for losing matches.
Is this going to be the same with C-Bills?
This is an important question to me, as it spoils the fun in WoT, random match+random map+random matchmaking = 50% chances in winnning (not going to talk about platooned people improving winning chances, gonna talk about jumping into a random match not worrying about anything and just playing)
Well u know due to my statistics in tanks i have 3 476 battles 2186 won its 62% of wins and on my fauvorite tank i have 1142 battles and 831 won but anyway in tanks that works cause for ex at 8 lvl tank u cant earn anything cause loose 50% jf batlles then u take 5 lvl make some coins then again 8 etc so all in all u earn experience, but here there is no tiers so if it possible to be in minus after battle it could be situation when u have no money to repair and that can not be so....thats why i think every fight even epic fail will bring u money at least to repair
#7
Posted 08 July 2012 - 08:39 AM

Though the OP has not asked about "pay 2 win" i'm sure this will be brought up, might as well lay it to rest now.
Quote http://mwomercs.com/...in/page__st__60 bottom of the page in accordance with prophecy.
Quote

thats funny coz you already can buy mechs which will be better than their normal versions, its also funny how you all are convinced it wont be pay to win, of course ppl paying will have an advantage over others so get real
100% not true.

Would any of you really spend your hard earned cash just to get a special paint job knowing that some poor ******* in a ratty ole mech could put it in the junk yard....NO I don't think you would, not unless you knew there was some other advantages. Dispite what everyone has said, I feel that it will become pay 2 win, they always always do.
Nexon's Kart Rider (Which makes more money than you could possibly imagine) had a #1 selling item which was a Hot Dog that your character held on to while driving. TF2 has hats. I think your putting your own purchase model on to millions of other players who don't share your point of view.
For the rest of you:
Stock Catapult C1
2 LRM 15's
4 ML
Currently 2 Missile Hardpoints and 4 Energy Hardpoints.
Founders Catapult C1
2 LRM 15's
4 ML
Currently 2 Missile Hardpoints and 4 Energy Hardpoints.
They're identical with the exception of a slight model change and paint scheme.
And another thing:
Paying for weapon X with C-Bills is NOT P2W
Paying for weapon X with C-Bills OR MechWarrior Credits is NOT P2W
Paying for weapon X with MechWarrior Credits ONLY, THAT is P2W and what we are NOT doing.
Watching people who don't even bother noting that we are following up with everything we've promised come up with outright fabricated "facts".... priceless.
As for tiers, I agree with what has been previously mentioned and there won't be any.
Edited by Stray Ion, 08 July 2012 - 09:00 AM.
#8
Posted 08 July 2012 - 08:43 AM
#9
Posted 08 July 2012 - 08:48 AM
#10
Posted 08 July 2012 - 09:01 AM
- You earn c-bills for performing well in a match, and a bonus if you win
- At the end of a match, you can pay to reload any ammo used and repair damage to your mech
- More expensive equipment costs more to repair, so heavier mechs should cost more to repair if they are heavily damaged
- Likewise, more exotic weapons and equipment should also increase cost of repairs
Thus, an Atlas with decked-out tech weapons and equipment may be hard to make money in, even if you win (but are destroyed / heavily damaged). This, in combination with the role warfare aspects of MWO, should help keep everyone from running around in heavy and assault mechs with the most advanced weapons.
Also the devs *have* said you can enter combat in a mech that is not fully repaired. This may not be welcomed by your teammates, but should prevent you from ever being in a situation where you can't play any more. I'm sore even more can be done to avoid that situation, if necessary.
#11
Posted 08 July 2012 - 09:12 AM
#12
Posted 08 July 2012 - 09:13 AM
Lightdragon, on 08 July 2012 - 08:48 AM, said:
you should refer them to my post. Thats why I made that thread.
http://mwomercs.com/...428#entry504428
#13
Posted 08 July 2012 - 09:19 AM
So, like WoT, there has to be an incentive for players to pay for monthly premium accounts.
Edited by AlienInvader, 08 July 2012 - 09:21 AM.
#14
Posted 08 July 2012 - 09:21 AM
ZivyTerc, on 08 July 2012 - 09:12 AM, said:
So you would rather they don't charge anything?
How would you have them make their money to cover development costs and continue to keep servers running?
I find people are missing the point with f2p game models. They want you to use the free part to get in and try the game out. They want you to like the game enough to want to stick with it. They want you to recognize spending $$ will get you faster advancement towards your goals or get you things just look plain cool.
I guess though people who complain about it would rather they just make everyone pay $60 up front and have a $15 a month subscription non negotiable. I guess you want them to offer 2 free trial weeks where you can't have mailboxes, access the game economy (AH's etc.), can't join guilds/clans, can't go above a certain point in the game, and can't send tells to your friends in game.
Oh and I guess the other alternative.... pop up advertisements in the center of your screen that won't go away for 10s and randomly appear every 15 minutes or so is more enticing.
Anyway f2p is a viable game revenue model. Personally I don't have a problem with it and hope developers learn how to implement better since it is apparently here to stay. And yes I do plan to spend $$ on the game. I have no problem rewarding people for providing me a service. They got to eat too you know.
#15
Posted 08 July 2012 - 09:39 AM
Bodha, on 08 July 2012 - 09:21 AM, said:
So you would rather they don't charge anything?
How would you have them make their money to cover development costs and continue to keep servers running?
.
You're answering something I've never said. I understand f2p model well and I understand MWO is business, not charity. Look up my older post But I get the feeling plenty of forum members don't seem to understand this. And to reiterate my statement - there must be a balance. Players should be encouraged or positively motivated to get premium, but not forced like it seems to be the case in WOT. I just hope and pray PGI get this balance right.
#16
Posted 08 July 2012 - 09:53 AM
ZivyTerc, on 08 July 2012 - 09:39 AM, said:
Well in WoT one can stop at tier 5/6 and still make credits most of the time. So they are not forced to spend money. They can play like this forever and ever. People with lots of time on their hands have made it to tier 10 without spending anything.
Again, I say free-2-play is not freeware.
Edited by AlienInvader, 08 July 2012 - 10:00 AM.
#17
Posted 08 July 2012 - 10:04 AM
#18
Posted 08 July 2012 - 10:08 AM
If you make tons of profit in every fight (win or lose) then there will be far less incentive to get those premium accounts that allow the game to exist. On the other side, if it's virtually impossible to maintain a mechbay using only the F2P rewards, then those players will just become frustrated and quit. That will leave us all with a diminished player base for matches, and the size of the player base is the lifeblood of any multi-player game.
I'm sure they understand these well, and will do their best to do it right.
#19
Posted 08 July 2012 - 10:10 AM
BoudahXL, on 08 July 2012 - 07:58 AM, said:
In WoT you are awarded credits for battle, Then substract repair bill and ammo bill, in the end after tier 7 you end up losing credits for losing matches.
Is this going to be the same with C-Bills?
This is an important question to me, as it spoils the fun in WoT, random match+random map+random matchmaking = 50% chances in winnning (not going to talk about platooned people improving winning chances, gonna talk about jumping into a random match not worrying about anything and just playing)
This is in part to bring balance in the game and make it more enjoyable for new comers and the average player. You don't want to end up with old timers all playing with top level gear and new comers having to face them clueless with the low level gear or having people make so much money they just don't know what to do with it. Now that would be a buzz kill from my point of view.
#20
Posted 08 July 2012 - 10:22 AM
monev, on 08 July 2012 - 10:08 AM, said:
If you make tons of profit in every fight (win or lose) then there will be far less incentive to get those premium accounts that allow the game to exist. On the other side, if it's virtually impossible to maintain a mechbay using only the F2P rewards, then those players will just become frustrated and quit. That will leave us all with a diminished player base for matches, and the size of the player base is the lifeblood of any multi-player game.
I'm sure they understand these well, and will do their best to do it right.
Thank you, this is just what I was trying to say above but you put it much more clearly. My English is not good enough :-(
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