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How To Replace The Pinpoint Skill?

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#21 InspectorG

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Posted 04 October 2015 - 07:22 AM

View PostTheArisen, on 04 October 2015 - 12:21 AM, said:

The pinpoint skill is straight up useless. It obviously needs to be replaced. So far, Pgi hasn't put forth any kind of replacement ideas. Most player ideas have been about the whole skilltree. Perhaps it'd be easier to just replace Pinpoint.

I'd like to discuss ideas to replace just Pinpoint here.

My idea is to replace it with a hill climbing skill. Surely an experienced pilot could climb hills better than a trainee. It'd also help us not get stuck on rocks, roots, etc.

If you like my idea, great. If not, please share an alternative idea.


Whole Skill Tree needs redone. PGI knows this. We shall see what comes...

#22 Narcissistic Martyr

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Posted 04 October 2015 - 08:34 AM

View PostXoco, on 04 October 2015 - 07:20 AM, said:

This would probably fix most of the problems with the game. Unfortunately, it will also mean that crazy alpha (and the benefit of being able to carry a lot more weapons) will pretty much disappear. If it depends on engine rating, it could do some nasty thing with the Clan-IS balance, or maybe work in its favor. I don't know...are clan weapons supposed to be more energy efficient or more of a power hog because they have more functions?


Give weapons a longer cooldown time and being able to carry more weapons matters more.

As for clan weapon energy efficiency... there's not really a lore thing about it so PGI could use that as a balancing mechanic.

#23 TheArisen

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Posted 04 October 2015 - 09:55 AM

View PostInspectorG, on 04 October 2015 - 07:22 AM, said:


Whole Skill Tree needs redone. PGI knows this. We shall see what comes...


I agree but we've been waiting for quite some time for a rework. I'm thinking that it may just be easier and more likely to replace just one skill versus the entire tree.

#24 Johnny Z

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Posted 04 October 2015 - 10:06 AM

Simple limit the high alphas. Problem solved.

Topic closed. :)

About there hill climbing skill, I didnt read the topic until now, :) I think thats a great idea to add more piloting skills. This could serve to limit dps also by giving players better choices in the skill tree instead of everyone getting the same skills.

Everyone will go damage anyway unless theres some really strong alternatives.

Edited by Johnny Z, 04 October 2015 - 10:09 AM.


#25 TheArisen

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Posted 04 October 2015 - 10:27 AM

View PostJohnny Z, on 04 October 2015 - 10:06 AM, said:

Simple limit the high alphas. Problem solved.

Topic closed. :)

About there hill climbing skill, I didnt read the topic until now, :) I think thats a great idea to add more piloting skills. This could serve to limit dps also by giving players better choices in the skill tree instead of everyone getting the same skills.

Everyone will go damage anyway unless theres some really strong alternatives.


Well the thing is, the pinpoint skill has no point. Convergence is instant, so unless they change that the pinpoint skill doesn't do anything.

#26 Lightfoot

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Posted 04 October 2015 - 10:30 AM

I think it just makes the arms move faster.

Edited by Lightfoot, 04 October 2015 - 10:35 AM.


#27 RussianWolf

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Posted 04 October 2015 - 11:11 AM

I disagree. Pinpoint could be useful if other things were changed to allow it to be useful and those things would improve averall gamplay in my opinion.

1)Currently ballistics fly straight and true with only a gavity drop effctiving the tragectory. Anyone who has fired a rifle over long distance can tell you that there are other factors that effect the tragectory of the bullet (crosswinds, updrafts and others) So this actually gives cone of fire a plausibility. So if they instituted something like a 5 degree cone of fire in addition to the gravity drop, then had pinpoint be a reducer of the cone of fire sspread to say 3 degrees. It would become useful. This wouldn't have an effect on lasers though,

2)Recoil also needs to be added in, the bigger the gun, the bigger the recoil. Pinpoint could also reduce the effects of recoil without eliminating it complately, say a 25% or 50% reducer. Recoil would effect lasers when they were fired while also firing ballistics.

3)While you mentioned only talking about Pinpoint, doing so without talking about the "collect them all" format that we have now is silly since it needs to go away (which is what you are actually complaining about) and have set of skills that you are only able to activate half of at any one point in time so that your mechs become actually customized.

#28 Grey Ghost

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Posted 04 October 2015 - 11:42 AM

A small 5% boost to just about anything would be a nice little placeholder for now. It's ridiculous how long this skill has been in the game with no function whatsoever.

5% Weapon Range
5% Target Info Gathering
5% Any Sensor Related Stuff

Just about anything is better than nothing. They've been talking about sweeping changes to the Pilot Skill Tree for YEARS. I see no reason to leave this skill useless in the short term.

#29 DAYLEET

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Posted 04 October 2015 - 11:54 AM

Why do we need skills to make mech not suck, isnt learning how to play them enough? I dont like that they change stats and it's not reflected at all in the UI.

Maybe mech XP could be use to augment a mech visualy instead. You dont want to sell us the customisation of having a mech clean, oily, buffed or brushed, batlle damaged etc, fine then give it to us as rewards for playing a mech often. With mech xp you could customise your mech further and you could not use gxp on it because it's meant to show the status of the mech you play.

#30 LordNothing

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Posted 04 October 2015 - 12:44 PM

id like to see a 3 crosshair system. the main crosshair is the set point and you control that with the mouse directly. torso and arms are constantly and independently trying to seek out the setpoint. arms get a small latency but generally arrive at the setpoint before the torso. with the upgrade make the arms as fast as they are now.

this could also help joystick users get zero order control, the absolute position of the setpoint is mapped to the stick directly instead of controlling the torso rotation rate.

#31 Lyoto Machida

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Posted 04 October 2015 - 01:14 PM

View PostPaigan, on 04 October 2015 - 12:47 AM, said:



What exactely do you mean with "pinpoint"?
Why is it "useless"? You provide no arguments.
Why is it obvious that it has to be replaced?

Are you an intellectual human being able to discuss a topic or are you a lower monkey howling out some random brainfarts?


Your ignorance is showing. Obviously you are not intelligent enough to understand what the OP is pointing out so you probably should refrain from posting in this thread. Try learning about the game you play first before making nonsensical posts and once again insulting the player base, which you seem to do quite often.

Posted Image

Also, please learn to spell properly or at least bother to use spellcheck in the future before posting. Thanks in advance.

#32 aniviron

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Posted 04 October 2015 - 01:25 PM

View PostPaul Inouye, on 26 September 2014 - 02:44 PM, said:

Pinpoint is going to be replaced by an efficiency that increases the health of items (weapons/equipment) by 20%.


So that was last Sept. 26, but that was the plan anyway.

I guess what I am saying is that you shouldn't expect any work on the skill tree any time soon, it's clearly not a priority for PGI even though it has a huge effect on game balance and is present in every single match of MWO.

#33 Tincan Nightmare

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Posted 04 October 2015 - 02:15 PM

They should just remove it from the skill tree all together. At least that would slightly reduce the grind needed to get a mech to mastered, and there is no reason at all to have a skill in place that is basically nothing more than a placeholder. If they ever get around to actually changing the skill tree they can come up with a new skill then, but they shouldn't leave a useless exp sink in place that simply increases the exp and time you need to get your mech those doubled basic skills. They could even refund the exp players have spent on it back to each chassis. A revamped skill tree would be great, but until then stop making players waste time on pinpoint.

#34 zagibu

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Posted 04 October 2015 - 02:51 PM

View PostTincan Nightmare, on 04 October 2015 - 02:15 PM, said:

They should just remove it from the skill tree all together. At least that would slightly reduce the grind needed to get a mech to mastered, and there is no reason at all to have a skill in place that is basically nothing more than a placeholder. If they ever get around to actually changing the skill tree they can come up with a new skill then, but they shouldn't leave a useless exp sink in place that simply increases the exp and time you need to get your mech those doubled basic skills. They could even refund the exp players have spent on it back to each chassis. A revamped skill tree would be great, but until then stop making players waste time on pinpoint.

I don't know how it's set up, but it might be less work to replace it with another small bonus than to actually remove it.

#35 badaa

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Posted 04 October 2015 - 03:11 PM

it should be how to replace pinpoint.

#36 Grey Ghost

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Posted 04 October 2015 - 03:19 PM

View Postaniviron, on 04 October 2015 - 01:25 PM, said:

View PostPaul Inouye, on 26 September 2014 - 02:44 PM, said:

Pinpoint is going to be replaced by an efficiency that increases the health of items (weapons/equipment) by 20%.


So that was last Sept. 26, but that was the plan anyway.

I guess what I am saying is that you shouldn't expect any work on the skill tree any time soon, it's clearly not a priority for PGI even though it has a huge effect on game balance and is present in every single match of MWO.

Nice find... I would have been totally cool with that, after all something is still better than nothing.

#37 TheArisen

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Posted 04 October 2015 - 06:24 PM

View PostRussianWolf, on 04 October 2015 - 11:11 AM, said:

I disagree. Pinpoint could be useful if other things were changed to allow it to be useful and those things would improve averall gamplay in my opinion.

1)Currently ballistics fly straight and true with only a gavity drop effctiving the tragectory. Anyone who has fired a rifle over long distance can tell you that there are other factors that effect the tragectory of the bullet (crosswinds, updrafts and others) So this actually gives cone of fire a plausibility. So if they instituted something like a 5 degree cone of fire in addition to the gravity drop, then had pinpoint be a reducer of the cone of fire sspread to say 3 degrees. It would become useful. This wouldn't have an effect on lasers though,

2)Recoil also needs to be added in, the bigger the gun, the bigger the recoil. Pinpoint could also reduce the effects of recoil without eliminating it complately, say a 25% or 50% reducer. Recoil would effect lasers when they were fired while also firing ballistics.

3)While you mentioned only talking about Pinpoint, doing so without talking about the "collect them all" format that we have now is silly since it needs to go away (which is what you are actually complaining about) and have set of skills that you are only able to activate half of at any one point in time so that your mechs become actually customized.


I'm not complaining, just pointing out that this doesn't work.

If Pgi would do something to make pinpoint useful, that'd be cool with me.

#38 Lyoto Machida

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Posted 05 October 2015 - 10:27 AM

View PostTheArisen, on 04 October 2015 - 06:24 PM, said:

I'm not complaining, just pointing out that this doesn't work.

If Pgi would do something to make pinpoint useful, that'd be cool with me.


Literally anything would be better than what it does now. Make it a hill climb bonus like someone else said...or get rid of the useless improved gyro module and replace pinpoint with that.

They should just remove both those modules really...does anyone here ever equip them?





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