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T5 Is Awesome


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#41 Tiamat of the Sea

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Posted 04 October 2015 - 09:10 AM

View PostTitannium, on 04 October 2015 - 09:04 AM, said:

anyone knows answer for my question ? im curios.....



Your PSR score is different from, but based on the same elements as, your match score. The weighting (multipliers for specific actions), as outlined in the townhall and at least one PGI post, is supposedly different from matchscore, but only PGI knows what that weighting is.

#42 bad arcade kitty

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Posted 04 October 2015 - 09:11 AM

View PostTitannium, on 04 October 2015 - 09:04 AM, said:

anyone knows answer for my question ? im curios.....


for what question?

as for stomps, i recall that sjr vs cjx tourney which i watched when both teams stomped another hard and then sjr won 2:1
hard stomps don't always mean that the teams were uneven

#43 Speedy Plysitkos

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Posted 04 October 2015 - 09:12 AM

View PostQuickdraw Crobat, on 04 October 2015 - 09:10 AM, said:




Your PSR score is different from, but based on the same elements as, your match score. The weighting (multipliers for specific actions), as outlined in the townhall and at least one PGI post, is supposedly different from matchscore, but only PGI knows what that weighting is.


Good. so higher points, or same points ? Id like to know it.

View Postbad arcade kitty, on 04 October 2015 - 09:11 AM, said:



for what question?




http://mwomercs.com/...72#entry4742072

#44 Tiamat of the Sea

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Posted 04 October 2015 - 09:13 AM

View PostQuickdraw Crobat, on 04 October 2015 - 09:10 AM, said:

only PGI knows what that weighting is.


#45 Wildstreak

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Posted 04 October 2015 - 09:14 AM

Welcome to the bottom where people camp, Heavies & Assaults don't want thier paint scratched and Lights rush out to die in the first 30 seconds.

Believe it or not, you can get out to Tier 4, I did. It's exactly the same as Tier 5.

#46 Speedy Plysitkos

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Posted 04 October 2015 - 09:16 AM

we know there are 250 and 400 matchscore borders.
But do i get more PSR bar, with higher matchscore ? thats what id like to know.





View PostWildstreak, on 04 October 2015 - 09:14 AM, said:

Welcome to the bottom where people camp, Heavies & Assaults don't want thier paint scratched and Lights rush out to die in the first 30 seconds.

Believe it or not, you can get out to Tier 4, I did. It's exactly the same as Tier 5.


well, at least, you lower the chance to get T5 guys in your team, while there are "new" T2 guys, or ?

Edited by Titannium, 04 October 2015 - 09:16 AM.


#47 Tiamat of the Sea

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Posted 04 October 2015 - 09:16 AM

View PostQuickdraw Crobat, on 04 October 2015 - 09:10 AM, said:

only PGI knows what that weighting is.


I mean exactly what I say.

Only PGI knows the calculations behind the scenes. Only PGI could tell you. Only PGI has declared they aren't going to.

It's entirely possible there are ways to get a higher matchscore with a lower PSR value score.

Because

View PostQuickdraw Crobat, on 04 October 2015 - 09:10 AM, said:

only PGI knows what that weighting is.

Edited by Quickdraw Crobat, 04 October 2015 - 09:18 AM.


#48 stoogah

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Posted 04 October 2015 - 09:17 AM

I'm T2 and I hope to do smt to stop this "xp belt" from rising. I don't want to get to T1 where only meta builds happen to be effective (unless u are much more than average player). I have enough laser vomit in T2 and it's really hard to play mixed loadouts and/or some low tier mechs (and I hate these 1-click wonder machines like tdr5ss, laser/streak crows... boring) ... T1 will be completly unplayable for me. What do I have to do to drop to T3?

This tier system would work much better with balanced game (imo it's impossible atm, not with that kind of customization) but now... Do I have to play worse to drop to lower tier to pilot mechs that are unplayable in T2/1 and current meta?

Edited by stoogah, 04 October 2015 - 09:17 AM.


#49 El Bandito

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Posted 04 October 2015 - 09:19 AM

View Poststoogah, on 04 October 2015 - 09:17 AM, said:

I'm T2 and I hope to do smt to stop this "xp belt" from rising. I don't want to get to T1 where only meta builds happen to be effective (unless u are much more than average player). I have enough laser vomit in T2 and it's really hard to play mixed loadouts and/or some low tier mechs (and I hate these 1-click wonder machines like tdr5ss, laser/streak crows... boring) ... T1 will be completly unplayable for me. What do I have to do to drop to T3?

This tier system would work much better with balanced game (imo it's impossible atm, not with that kind of customization) but now... Do I have to play worse to drop to lower tier to pilot mechs that are unplayable in T2/1 and current meta?


Get better. If you get better you can do well even in a low tier mech. If you can't get better then you will fall back to T2 anyway, so no worries there.

#50 Tiamat of the Sea

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Posted 04 October 2015 - 09:19 AM

View Poststoogah, on 04 October 2015 - 09:17 AM, said:

I'm T2 and I hope to do smt to stop this "xp belt" from rising. I don't want to get to T1 where only meta builds happen to be effective (unless u are much more than average player). I have enough laser vomit in T2 and it's really hard to play mixed loadouts and/or some low tier mechs (and I hate these 1-click wonder machines like tdr5ss, laser/streak crows... boring) ... T1 will be completly unplayable for me. What do I have to do to drop to T3?

This tier system would work much better with balanced game (imo it's impossible atm, not with that kind of customization) but now... Do I have to play worse to drop to lower tier to pilot mechs that are unplayable in T2/1 and current meta?



You're worried over not much at all.

Being in Tier 2 and moving to Tier 1 only means you're going to stop seeing matches with Tier 4 pilots and no Tier 1 pilots in them. You already see Tier 1 pilots in roughly half to two-thirds of your matches.

Edited by Quickdraw Crobat, 04 October 2015 - 09:20 AM.


#51 bad arcade kitty

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Posted 04 October 2015 - 09:24 AM

View Poststoogah, on 04 October 2015 - 09:17 AM, said:

(and I hate these 1-click wonder machines like tdr5ss, laser/streak crows... boring)


i use two buttons ><

#52 Speedy Plysitkos

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Posted 04 October 2015 - 09:30 AM

k, so there is possiblity, no matter if i get 401 match score in a match, and then 2000 matchscore in another, then my PSR bar will move same for both matches ? .......wt..

#53 J0anna

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Posted 04 October 2015 - 09:49 AM

A huge majority of stomps have little to do with PSR or the matchmaker. They are a product of the nature of battletech. I'll let Grayson Death Carlyle explain it:

"Even com­par­ing Bat­tle­Mech weights did not al­ways in­di­cate which side had the best chance to win. There was a con­cept, known as “CLG” among Mech­War­riors. The let­ters stood for “Com­bat Loss Group­ings,” and it re­ferred to the fact that in 'Mech com­bat, 'Mechs of a sin­gle unit of­ten re­ceived crit­ical lev­els of dam­age at about the same time. For ex­am­ple, a twelve-​Mech com­pa­ny might get in­to a fire­light and bat­tle for an eter­ni­ty, in com­bat terms—as much as three or four min­utes—and while they would take hits, none would ap­pear se­ri­ous­ly dam­aged.

Then, sev­er­al more min­utes in­to the bat­tle, a 'Mech would be knocked out of ac­tion. Al­most im­me­di­ate­ly, an­oth­er would be lost, then one or two more. With­in the space of thir­ty sec­onds, half the com­bat strength of the com­pa­ny would be gone. This was be­cause it took a set space of time for even light 'Mechs to ac­cu­mu­late enough dam­age to threat­en them, and it was like­ly that sev­er­al 'Mechs in the unit would be brought to the same point in about the same time. Fur­ther, once some 'Mechs had been lost to one side, the en­emy could con­cen­trate more weapons on few­er tar­gets, ac­cel­er­at­ing the rate of dam­age among the sur­vivors. Grayson had heard one sto­ry of a com­pa­ny en­ter­ing com­bat, fight­ing valiant­ly for five min­utes with­out loss­es, then falling apart with­in thir­ty sec­onds." - The Price of Glory

Watch for it, I see it time and time again when people are playing smart (i.e. not standing still and face tanking 6+ enemies), you'll fight for 3 to 5 minutes, then 2 to 4 mechs will drop quickly and it's over (yes you can turn it around, but only if the other team took significant damage). This game replicates this very well. Damaged mechs need to pull back and let fresher mechs take the hits. This is why standing still fails so often, you need to pull back the damages mechs (into the second line) to extend your effective combat time. It is easier to do when advancing, mechs that are more heavily damaged can simply slow down allowing fresher mechs to move to the front (which is why pure LRM boats are disliked, you've effectively removed your armor from your team). Sure one or two fools can blindly charge the enemy or break away from the pack and get themselves killed, that is a loss that cannot be recovered, but more often than not rolls happen because damaged mechs reach critical levels and don't get them selves into the second line.

Sure there are some tweaks I would like to see to PSR and the matchmaker, but rolls will always happen in this game.

#54 Oncoshi

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Posted 04 October 2015 - 10:27 AM

View PostTitannium, on 04 October 2015 - 09:30 AM, said:

k, so there is possiblity, no matter if i get 401 match score in a match, and then 2000 matchscore in another, then my PSR bar will move same for both matches ? .......wt..


If u have 401 in a losing game u only get min +. If u have 401 in a winning game u get max +.

#55 Speedy Plysitkos

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Posted 04 October 2015 - 11:03 AM

View PostOncoshi, on 04 October 2015 - 10:27 AM, said:



If u have 401 in a losing game u only get min +. If u have 401 in a winning game u get max +.


i know.

Id like to know if there is PSR difference between 401 ms and 596 ms.

#56 TercieI

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Posted 04 October 2015 - 11:15 AM

View PostTitannium, on 04 October 2015 - 05:06 AM, said:

anyone can confirm, that in T1/2 is 12-0 also happenin ?


Yes, of course.





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