In their current state they are too binary. In higher Tiers enemies usually know how to work around them and its very hard to use them or in lower Tiers enemies get caught and just die.
With my following suggestions I hope to give them more depth and closer to Lore
LRM (can have TAG, NARC or Artemis upgrade)
- increased missile speed
- blind fired
- fly towards crosshair
- autolock on target within 180m range inside the front area of the missile
- wider spread
- randomly targets mech parts when locked on (see streaks)
- fly towards targets last known location when fired and lost lock
- fly towards a targets centre mass when locked on
- no correction of flight path
SRM (can have Dead Fire, NARC or Artemis upgrade)
- decreased missile speed
- fly stright forward
- autolock within 30m inside front area of the missile
- wider spread
- randomly targets mech parts when locked on
TAG
- requires TAG missiles
- correct flight path
- fly into centre mass as long as tag is on them
- 0,5(?) sec grace time to reaquire lock whn lock is lost
- fly towards targets last known location if lock is lost
- no autolock
Artemis
- LRM increased missile speed
- requires artemis system/missile
- with LOS and lock on, LRM correct flight path towards locked target // SRM follow the crosshair
- else behave like normal missiles
NARC
- requires NARC missiles
- slower missiles speed
- LRM attracted within 360m // SRM attracted within 60m of narced mech
- missiles dont auto correct flight path
- else behave like normal missiles
current SRM
Streaks
- turn to basic SRM behaviour when under effect of ECM
- Enemy ECM mechs attract these types of missiles.
TAG and NARC are best used with the help of a scout mech, with TAG being better at longer ranges and NARC for shorter ranges because of the different missile speeds. Also NARC having an effect on both LRM and SRM.
I dont expect that my ideas will be implemented 1 to 1 but more like an inspiration to possible missile changes.