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When Weapon Balance Comes I Hope For A Missile Rework

Balance

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#1 Twinkleblade

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Posted 04 October 2015 - 07:46 AM

Right now PGI tries to balance mech quirks and will remove all/most weapon quirks. After that, if I understood correctly, a weapon balance pass will come. However besides the Clan/IS disparity, I think that missiles need a serious rework.

In their current state they are too binary. In higher Tiers enemies usually know how to work around them and its very hard to use them or in lower Tiers enemies get caught and just die.

With my following suggestions I hope to give them more depth and closer to Lore

LRM (can have TAG, NARC or Artemis upgrade)
  • increased missile speed
  • blind fired
  • fly towards crosshair
  • autolock on target within 180m range inside the front area of the missile
  • wider spread
  • randomly targets mech parts when locked on (see streaks)
  • fly towards targets last known location when fired and lost lock
  • fly towards a targets centre mass when locked on
  • no correction of flight path

SRM (can have Dead Fire, NARC or Artemis upgrade)
  • decreased missile speed
  • fly stright forward
  • autolock within 30m inside front area of the missile
  • wider spread
  • randomly targets mech parts when locked on
Various missile systems dont stack!



TAG
  • requires TAG missiles
  • correct flight path
  • fly into centre mass as long as tag is on them
  • 0,5(?) sec grace time to reaquire lock whn lock is lost
  • fly towards targets last known location if lock is lost
  • no autolock


Artemis
  • LRM increased missile speed
  • requires artemis system/missile
  • with LOS and lock on, LRM correct flight path towards locked target // SRM follow the crosshair
  • else behave like normal missiles

NARC
  • requires NARC missiles
  • slower missiles speed
  • LRM attracted within 360m // SRM attracted within 60m of narced mech
  • missiles dont auto correct flight path
  • else behave like normal missiles
Dead Fire
current SRM

Streaks
  • turn to basic SRM behaviour when under effect of ECM
Anti Radiation missiles (maybe if we are allowed to change ammunitions)
  • Enemy ECM mechs attract these types of missiles.
With these changes LRM wont be hard countered by ECM except Artemis missiles which then return to normal behaviour, because of the required lock on.




TAG and NARC are best used with the help of a scout mech, with TAG being better at longer ranges and NARC for shorter ranges because of the different missile speeds. Also NARC having an effect on both LRM and SRM.

I dont expect that my ideas will be implemented 1 to 1 but more like an inspiration to possible missile changes.





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