They Remake Caustic, One Of My Most Favourite And Successful Maps
#1
Posted 29 September 2015 - 03:00 PM
no streak sneaking over the edge on nascaring mechs anymore, no crazy skirmishes when two teams whirling clockwise and counter clockwise meet together, no hunting for the lost enemy assaults and stray lurmboats, no counter hunting for the hunters of our lost assaults and stray lurmboats... i'm serious, i know that many people hate that map, but for me it and alpine are one of my most successful and favourite too, i'm going to lose a dear piece of the game soon ><
#2
Posted 29 September 2015 - 03:02 PM
They aren't changing the size or overall design of it.
#3
Posted 29 September 2015 - 03:02 PM
Improvise, adapt, overcome.
#4
Posted 29 September 2015 - 03:03 PM
It will be okay.
#5
Posted 29 September 2015 - 03:05 PM
If there was any map that needed the least changes, it's Caustic.
Hell, even dealing with NASCAR on that map is kinda fun.
#6
Posted 29 September 2015 - 03:07 PM
#7
Posted 29 September 2015 - 03:10 PM
bad arcade kitty, on 29 September 2015 - 03:00 PM, said:
no streak sneaking over the edge on nascaring mechs anymore, no crazy skirmishes when two teams whirling clockwise and counter clockwise meet together, no hunting for the lost enemy assaults and stray lurmboats, no counter hunting for the hunters of our lost assaults and stray lurmboats... i'm serious, i know that many people hate that map, but for me it and alpine are one of my most successful and favourite too, i'm going to lose a dear piece of the game soon ><
They've already said they don't intend to really change the overall design too much, and it's mainly going to be a graphical overhaul.
#10
Posted 29 September 2015 - 03:16 PM
Kira Onime, on 29 September 2015 - 03:02 PM, said:
They aren't changing the size or overall design of it.
The part that scares me is that the old Forest/Frozen Colony didn't have the room for NASCAR, the new one is nothing but NASCAR. The older River City was the same way, too small for NASCAR, but with the extra room we sometimes NASCAR on it.
My beef with Forest/Frozen was not how narrow, but how short it was and the terrible haze we had. Now we still have the horrid haze combined with undergrowth that ruins my framerate, and now we have NASCAR...
#11
Posted 29 September 2015 - 03:18 PM
#12
Posted 29 September 2015 - 03:23 PM
If and when PGI alters Caustic, I hope they don't clutter the Hell out of it like they did to River City and Forest Colony. Same goes for Viridian Bog, too (too much clutter).
#13
Posted 29 September 2015 - 03:29 PM
Newly updated Caustic Valley - with this map there were a few geometry changes to improve cover in a few of the lesser used areas, and to provide a little better LRM protection around the rim of the cauldron. Other than that we didn't want to overdo any geometry or layout changes, as even though this is one of the older maps it has always managed to stay in a higher rotation because of its strong play. The textures and graphics have of course been updated, much as you have seen in the other map updates so far, and Caustic now features the Time of Day cycles and breakable trees.
Edited by Christof Romulus, 29 September 2015 - 03:30 PM.
#14
Posted 29 September 2015 - 03:31 PM
Does a real Mech Warrior get the same maps / same conditions all of the time?
Accept the challenge.................profit.
#15
Posted 29 September 2015 - 03:31 PM
Lord Scarlett Johan, on 29 September 2015 - 03:16 PM, said:
The part that scares me is that the old Forest/Frozen Colony didn't have the room for NASCAR, the new one is nothing but NASCAR. The older River City was the same way, too small for NASCAR, but with the extra room we sometimes NASCAR on it.
My beef with Forest/Frozen was not how narrow, but how short it was and the terrible haze we had. Now we still have the horrid haze combined with undergrowth that ruins my framerate, and now we have NASCAR...
Nascar effect is half to blame on the map and half to blame on the game's core mechanics. since we all blob together, its basically 2 blobs that are pretty much trying to flank each other at the same time, so, you get a round and round in circles. Since If anyone doesnt blob and nascar, they lose. The side that thinks of growing a brain and splitting up, trying to flank around or do anything that isnt Blob+NASCAR loses, and typically pretty damn badly. Every game ive lost so far it was because my team didnt blob together. When we won, it was because we blobbed better then the enemy team.
And everything it was a pretty bad ass whipping. I have had 3 games so far that ended 10-12, 12-7 and 12-8. Every other of my like 12 games has been 12-3, 4-12, 12-2 or something like that.
#16
Posted 29 September 2015 - 03:41 PM
#17
Posted 29 September 2015 - 03:50 PM
Quote
Its not really the fault of the maps. NASCARing is mostly caused by the selfish scoring system combined with the influx of fast clan mechs. Players want to rush ahead of the assaults to get damage and kills because they factor so heavily into their scores.
The scoring system needs to be completely redone so it rewards selfishness less and rewards things like escorting assault mechs more. Also fast heavies need a speed nerf. Each weight class should have its own skill tree, and heavy mechs should lose speed tweak in favor of another skill. That would slow down nascaring and also help restore the speed advantage that mediums are supposed to have over heavies.
Edited by Khobai, 29 September 2015 - 03:56 PM.
#18
Posted 29 September 2015 - 03:57 PM
#19
Posted 29 September 2015 - 05:04 PM
#20
Posted 29 September 2015 - 06:51 PM
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