That's why i propose the follwing:
Add a 13th player slot to a drop which acts as commander during the drop.
The commander can select any mech which qualifies as a command mech (e.g. command module fitted or special mech attribute).
The commander has two options how to contribute:
1.He can stay on the tactical map much longer and get a much better overview of the situation. Therefore he can focus on coordinating pilots without the need of controlling a mech at the same time.
2.He can jump between the alive mechs in the same way as dead players.
As soon as the command mech he selected is destroyed be can select any other mech which qualifies as a command mech in game.
If no (more) command mechs are available he should be reverted to a default screen from which he cannot gain any information of the battlefield.
At the end of the drop the commander should get a certain percentage of the reward of all players.
There should be two options how to become drop commander:
1.A 12 man premade can invite you as a drop commander.
2.Add a new "drop commander" queue to both PUG and CW which only appears after you have won e.g. 100 games with option 1. This should ensure at least a little bit that you have proven yourself as drop commander and that others have repeatedly confirmed that.
Probably this feature would also require some changes to the tactical map and also adding a new view for the commander in terms of company status overview (damage taken, ammo left).
Edited by Antares102, 11 May 2015 - 10:00 AM.