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The New Meta Is Camping


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#1 Event Horizon

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Posted 05 October 2015 - 07:02 PM

And it fails...

Why are teams doing this now?

When did finding a spot in the open, sitting on butt and going turret warrior become the standard?

Why are players not using their A,S,W,D keys as much anymore? Is it because of PSR? Is it because of newbs? Are they scared?

Camping has become the new meta. The thing is it almost always fails. I noticed this on my teams and on opposing teams, all of which the campers lose. Sure maybe a couple matches it worked, but its been so long I don't remember them anymore.

Camping is so cool now, everyone is doing it. You want to be cool?
NO I want to win!

Just say NO to camping and get moving! Assaults! That means you too!

#2 One Medic Army

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Posted 05 October 2015 - 07:08 PM

I'd have to assume it's because of long-range perfectly accurate weapons that make it child's play to hit even the smallest and fastest of moving targets, combined with alphas that cripple assault mechs in a single volley.

Nobody wants to be the first guy to get shot: A.K.A. the first guy to break cover.

Edited by One Medic Army, 05 October 2015 - 07:09 PM.


#3 Coralld

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Posted 05 October 2015 - 07:11 PM

View PostEugenics, on 05 October 2015 - 07:02 PM, said:

And it fails...

Why are teams doing this now?

When did finding a spot in the open, sitting on butt and going turret warrior become the standard?

Why are players not using their A,S,W,D keys as much anymore? Is it because of PSR? Is it because of newbs? Are they scared?

Camping has become the new meta. The thing is it almost always fails. I noticed this on my teams and on opposing teams, all of which the campers lose. Sure maybe a couple matches it worked, but its been so long I don't remember them anymore.

Camping is so cool now, everyone is doing it. You want to be cool?
NO I want to win!

Just say NO to camping and get moving! Assaults! That means you too!

Are you playing on the European server? Its a known fact that a lot of people there tend to be more comfortable around their camp fire than say those in the North American or Oceanic servers.

#4 ChapeL

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Posted 05 October 2015 - 07:17 PM

For an assault mech say a DireWolf, finding a good spot to bring weapons to bear on the OpFor is advantageous. These big things are far more vulnerable when they have to constantly be on the move. ( enter Nascar on Caustic Valley ) That's simply because of the nature of PUG play, Lights go off full throttle, the mediums that can follow do, the heavies try to keep up and the assaults get taken out of position and torn up.

"Camping" in an FPS has always been about staying put near a power up or powerfull weapon respawn. In MWO trying to hold a cohesive firing line can't be considered as such. The formation might stay static or it might move but it should always be done considering the speed of the slowest element... which also happens to be the team's big stick.

Whenever I see Assaults "play turret warrior" it's because either A ) The position is to their advantage and they can do their job or B ) the lighter elements left them twisting in the wind and they can't hope to catch up. The formation is broken and they are at their most vulnerable.

In the end I can't fault anybody for wanting to to shoot stuff 90% of the game's duration, after all that's what brings the C-Bills right ? If only it they could somehow also remember their chassis' role and that maybe 11 others are depending on it. Lights that means you too!

#5 Mcgral18

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Posted 05 October 2015 - 07:18 PM

When the team suggests camping, you have a 70% chance to lose that match if more than 3 people follow through on it.


NASCAR is superior, generally. Catch the tail, murder with superior numbers, win.

#6 Champion of Khorne Lord of Blood

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Posted 05 October 2015 - 07:19 PM

Was just in a match where someone called a charge but then someone said "don't feed them, let them come to us". At least that match after 2 people died the team noticed that was a terrible plan and went on with the push and we won 12-4.

#7 Ex Atlas Overlord

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Posted 05 October 2015 - 07:20 PM

View PostEugenics, on 05 October 2015 - 07:02 PM, said:

Just say NO to camping and get moving! Assaults! That means you too!


As an assault pilot that gets left behind and then told it was my fault for bringing an assault I say no

I'll camp... .b/c otherwise I just get shot in the butt chasing my own team as they run off to avoid taking fire

View PostMcgral18, on 05 October 2015 - 07:18 PM, said:

NASCAR is superior, generally. Catch the tail, murder with superior numbers, win.


Oh look, the self fullfilling prophecy..

As long as both teams do it it always works for one of them, therefore must be great, right?

Herp.

#8 Ultimax

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Posted 05 October 2015 - 07:21 PM

View PostMcgral18, on 05 October 2015 - 07:18 PM, said:

When the team suggests camping, you have a 70% chance to lose that match if more than 3 people follow through on it.


NASCAR is superior, generally. Catch the tail, murder with superior numbers, win.



I made the mistake of dropping solo during the early daytime (EST) when I had some time off recently - what a mess.


Entire teams just huddling around one spot while the enemy takes total field control and surrounds us.


Usually me and 2 or 3 guys futility trying our best to make something happen.


Prime time evenings usually isn't as bad.

#9 Light-Speed

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Posted 05 October 2015 - 07:23 PM

View PostChapeL, on 05 October 2015 - 07:17 PM, said:

In the end I can't fault anybody for wanting to to shoot stuff 90% of the game's duration, after all that's what brings the C-Bills right ? If only it they could somehow also remember their chassis' role and that maybe 11 others are depending on it. Lights that means you too!


...

What do you think the special role of lights are, sitting around with the rest of the heavies and adding their minuscule alphas to the deathball?

If you say the mediums' role is to not run after the scouts, squirrels, and assassins that operate best apart from the main group, then it might have made more sense.

#10 El Bandito

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Posted 05 October 2015 - 07:24 PM

Camping at D4 in River City when Assaults spawn close to it, usually pays off. Same deal with defending D5 in old Caustic.

Patience is another aspect of being a good pilot. People had seemed to forget about that due to NASCAR meta.

Edited by El Bandito, 05 October 2015 - 07:25 PM.


#11 ChapeL

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Posted 05 October 2015 - 07:29 PM

SCOUT that's the primary reason for light mechs, ECM support, spotting and so on. You don't want to scout and still drive a light mech ? Adder and Kit Fox are you rides.

Like I said, I can't fault anyone for wanting to shoot stuff... that's the only way you get paid in this game and that's too bad.


#12 Kristian Radoulov

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Posted 05 October 2015 - 07:30 PM

Uncheck Euro server.

#13 Event Horizon

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Posted 05 October 2015 - 07:46 PM

At least people agree it is happening. Good points.

#14 Kiiyor

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Posted 05 October 2015 - 07:49 PM

View PostEl Bandito, on 05 October 2015 - 07:24 PM, said:

Camping at D4 in River City when Assaults spawn close to it, usually pays off. Same deal with defending D5 in old Caustic.

Patience is another aspect of being a good pilot. People had seemed to forget about that due to NASCAR meta.


^^ This. Setting up a decent firing line almost always brings as many dividends as nascar - often more so, if everyone buys into it and you do it in a viable spot.

Issues arise though when hyper aggressive players refuse to accept any tactic other than full throttle catch-their-dust-cloud, though the same can be said when more cautious players stubbornly refuse to buy into nascar or generally mobile fights.

You know which tactic works best though, my fellow forum warriors?

Both do.

I'd suggest to the general public that instead of incessantly whining about a lack of aggression, or a lack of patience, people instead adopt whichever tactic the majority of the team seems to be adhering to. Unless you're willing to lead in a pug, you have a responsibility to travel with the rest of the herd.

#15 Roosterfish

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Posted 05 October 2015 - 07:49 PM

I like S'mores.

#16 InRev

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Posted 05 October 2015 - 07:56 PM

View PostKiiyor, on 05 October 2015 - 07:49 PM, said:


^^ This. Setting up a decent firing line almost always brings as many dividends as nascar - often more so, if everyone buys into it and you do it in a viable spot.



My favorite thing is when we bait the NASCAR and then turn around, set up a firing line, and smash their vanguard as they try to pick off our slow fatties. They never expect the counter-NASCAR

Requires a bit of VOIP to pull off, but it's rewarding when it works.

#17 LordBraxton

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Posted 05 October 2015 - 08:02 PM

I am in tier 2, and I saw so much camping over the past few weeks Im taking a break for a long while.

the core balance needs huge changes

#18 Champion of Khorne Lord of Blood

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Posted 05 October 2015 - 08:02 PM

Its currently to the point that instead of sticking with the group the entire time I've been running off around the sides of the maps to go take out lrm boats and snipers about 1-2 km from our little "firing line"

Thus spooky Loki running in back alleys in river city doing damage to your rear before you notice it and Executioner trying to do the same thing and either running into a group of unaware slow lrm boats or running head first into Dire wolves who got the same idea.

Least its high risk high reward when it does go through, and a bit better than CampWarrior online.

CreepWarrior > CampWarrior. I shall be the legend they tell around their camp flamers.

Edited by Dakota1000, 05 October 2015 - 08:03 PM.


#19 InspectorG

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Posted 05 October 2015 - 08:04 PM

View PostEugenics, on 05 October 2015 - 07:02 PM, said:

NO I want to win!

Just say NO to camping and get moving! Assaults! That means you too!


1. Its Puglandia. Did you expect organized play?

2. Scaredy cats are scareded.

3. Center of map is best and safest.

4. Here is a 'depends'. Should two teams decide to camp and only do the longest of pokes to little effect. The team that is patient enough to let the other team lose discipline and have a few stragglers wander off to look for action CAN sucker the enemy if your team can 'UNLEASH THE KRAKEN, WHOLE TEAM, AT THE RIGHT TIME/SPOT. Mileage may vary.

5. Carry Harder. Bring marshmallows.

#20 Chuck Jager

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Posted 05 October 2015 - 08:21 PM

Lack of bar fighting is the reason.

I once saw a friend who spent some time in a federal prison politely ask some jerks who were bothering a young lady to stop it. After the second request he flipped the table over on them while riding it down.

The jerks left immediately and the bouncers kept their distance. The guy under the table is not even part of the story anymore.

All competitive games are the mastery of violence.

It only takes 3 people with somewhat decent builds to make the average pug team fold. Most gamers have little understanding of this. They wait for those folks to go in and then try to get as much damage and kills as possible. They then wonder why their PSR is not going up when they have great numbers in a negative W/L stat.





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