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Cyclops Concept (Wip)
Started by Bishop Steiner, Aug 29 2015 11:08 AM
11 replies to this topic
#1
Posted 29 August 2015 - 11:08 AM
Dark Age era redesign packing pretty much every bit of comm electronics available, 4 MPL, Gauss and 2x ATM6.
#2
Posted 29 August 2015 - 11:20 AM
You know what, we should start posting these in general discussions too, people started posting their videos there and the mods don't seem to care.
This does not get enough attention
This does not get enough attention
Edited by Iqfish, 29 August 2015 - 11:20 AM.
#4
Posted 30 August 2015 - 08:39 AM
Nice cockpit... faithfull re-imaging of the original!
...you sure like that "legs wide apart" stance don't you ?
Edit: Oh and another thought : The mech's stance, compact torso, slim waist and the cockpit give the whole thing a slightly "Heavy Gear-esque" quality to the design. It's neither good nor bad, just something that struck me as I looked at it.
...you sure like that "legs wide apart" stance don't you ?
Edit: Oh and another thought : The mech's stance, compact torso, slim waist and the cockpit give the whole thing a slightly "Heavy Gear-esque" quality to the design. It's neither good nor bad, just something that struck me as I looked at it.
Edited by ChapeL, 30 August 2015 - 08:42 AM.
#6
Posted 30 August 2015 - 11:13 AM
ChapeL, on 30 August 2015 - 08:39 AM, said:
Nice cockpit... faithfull re-imaging of the original!
...you sure like that "legs wide apart" stance don't you ?
Edit: Oh and another thought : The mech's stance, compact torso, slim waist and the cockpit give the whole thing a slightly "Heavy Gear-esque" quality to the design. It's neither good nor bad, just something that struck me as I looked at it.
...you sure like that "legs wide apart" stance don't you ?
Edit: Oh and another thought : The mech's stance, compact torso, slim waist and the cockpit give the whole thing a slightly "Heavy Gear-esque" quality to the design. It's neither good nor bad, just something that struck me as I looked at it.
yeah.... I find (my only critique) that while Alex, or Shim are far better artists than me, too often....I am not in love with the concept art poses....sometimes it just feels stiff, or doughy (and sometimes they blow my mind, so it ain't like neither one can't do awesome action).
I have tried to map out a lot of leg postures, but seem happiest with a wide stance, most often. I promise, when I post LordRed's Commando, it won't feature that pose.
#7
Posted 03 October 2015 - 07:03 PM
I think this looks absolutely amazing! I can picture the leg stance in a street over destroyed city rubble while directing a company in a firefight!
I feel this mech is pretty damn true to its original, with a amazing MWO flare! I hope PGI takes a good look at this!
Absolutely stunning freehand sir!
I feel this mech is pretty damn true to its original, with a amazing MWO flare! I hope PGI takes a good look at this!
Absolutely stunning freehand sir!
#8
Posted 05 October 2015 - 07:12 AM
LOVE IT!!!
#9
Posted 05 October 2015 - 07:52 PM
This is the vague familiarity I was talking about. ( never occured to me that Heavy Gear has a wiki )
Now actually on topic, I know I'm a sucker for punishement adn I like to do the best I can in non optimized builds but.. the Cyclops would look good in MWO. Make it a "sensor warfare assault" or something
Now actually on topic, I know I'm a sucker for punishement adn I like to do the best I can in non optimized builds but.. the Cyclops would look good in MWO. Make it a "sensor warfare assault" or something
Edited by ChapeL, 05 October 2015 - 07:54 PM.
#10
Posted 05 October 2015 - 08:01 PM
ChapeL, on 30 August 2015 - 08:39 AM, said:
Nice cockpit... faithfull re-imaging of the original!
...you sure like that "legs wide apart" stance don't you ?
Edit: Oh and another thought : The mech's stance, compact torso, slim waist and the cockpit give the whole thing a slightly "Heavy Gear-esque" quality to the design. It's neither good nor bad, just something that struck me as I looked at it.
...you sure like that "legs wide apart" stance don't you ?
Edit: Oh and another thought : The mech's stance, compact torso, slim waist and the cockpit give the whole thing a slightly "Heavy Gear-esque" quality to the design. It's neither good nor bad, just something that struck me as I looked at it.
A wide stance often provides an image with a feeling of immense power. It makes it look and feel more secure, stable and has more action potential within the stance itself.
It's actually a fairly common pose/stance for solo/single object pictures. (Having a single item being displayed.)
I should try my hand at drawing mecha again. All previous attempts have been... drastic failures though so far. Then again, I have a hard time with anything realistic or even semi-realistic...
#11
Posted 05 October 2015 - 08:52 PM
yeah, the Cyclops is one of my favs from TT days. If it comes to MWO I really hope it has extended range sensors/targeting computers etc to meet the lore and work in with the coming "role warfare"
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