*crickets*
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Why So Focused On Rifleman, Archer, Crusader, Longbow? Why Not The Flea?
Started by Rhaythe, Oct 06 2015 09:42 AM
7 replies to this topic
#1
Posted 06 October 2015 - 09:42 AM
#2
Posted 06 October 2015 - 09:49 AM
Why not make the Vindicator useful.
Or I dont know...fixing Pinpoint, MGs, Flamers, and adding new game devices, fixing ghost heat, and making CW viable.
Or I dont know...fixing Pinpoint, MGs, Flamers, and adding new game devices, fixing ghost heat, and making CW viable.
#3
Posted 06 October 2015 - 09:52 AM
Russ already said no to the flea. it adds nothing.
#4
Posted 06 October 2015 - 09:53 AM
Just like the Pinpoint pilot skill.
#5
Posted 06 October 2015 - 09:57 AM
Tyler Valentine, on 06 October 2015 - 09:52 AM, said:
Russ already said no to the flea. it adds nothing.
It adds a 'mech. It's not like all the other 'mechs we've gotten have been totally unique and interesting.
More likely they know they won't get many takers on a Flea pack, since lights aren't exactly popular.
#6
Posted 06 October 2015 - 10:01 AM
Didn't someone say it's actually worse than the Locust?
As in requiring MASC in order to reach speeds the Locust can achieve with just an engine upgrade?
As far as the Archer and Crusader, those mechs have a good spread of weapons, particularly the Crusader with at least 2 ballistic and energy mounts on just about every chassis, as well as... I think at minimum 6 missile hardpoints on some.
The Archer is almost the same as the Catapult in some cases, they've got mostly identical weapon loads, just the Archer would have slightly better hit boxes than the Catapult, at least I think so.
The Longbow... I'm not sure how well that one would work... The base variant only mounts 4 missile points and 2 energy. If LRMs were actually viable in this game, as in not having to deal with the stupidly OP ECM mechanics, then yes, the Longbow might be viable, but until such time as ECM is properly fixed, the Longbow is out shined by the Archer and Catapult.
As in requiring MASC in order to reach speeds the Locust can achieve with just an engine upgrade?
As far as the Archer and Crusader, those mechs have a good spread of weapons, particularly the Crusader with at least 2 ballistic and energy mounts on just about every chassis, as well as... I think at minimum 6 missile hardpoints on some.
The Archer is almost the same as the Catapult in some cases, they've got mostly identical weapon loads, just the Archer would have slightly better hit boxes than the Catapult, at least I think so.
The Longbow... I'm not sure how well that one would work... The base variant only mounts 4 missile points and 2 energy. If LRMs were actually viable in this game, as in not having to deal with the stupidly OP ECM mechanics, then yes, the Longbow might be viable, but until such time as ECM is properly fixed, the Longbow is out shined by the Archer and Catapult.
#7
Posted 06 October 2015 - 10:02 AM
To quote one of the dudes in my TT group when their Lance first went against a Flea? (Read this as though a hysterical laugh leads into the comment) - "You know why they're 20 tons? Because 18 tons of it is the size of the balls it takes to get into one of them in combat!"
Otherwise, it's functionally a Locust, which is already... aside from a few madly skilled maniacs - possibly the worst mech in the game. With almost 50% less durability and power than even some of the other Lights.
Otherwise, it's functionally a Locust, which is already... aside from a few madly skilled maniacs - possibly the worst mech in the game. With almost 50% less durability and power than even some of the other Lights.
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