Titannium, on 07 October 2015 - 12:42 AM, said:
I think you're confused, there is no Crab meta... Peek-a-boo? Uhh...every mech can and does do peek-a-boo sometimes. The idea is that you support advances by firing at angles and not sitting in front of them. There is no definition for it, you just do it naturally.
If you're getting shot and find you die easy, then you need to find another way to attack. The Crab covers all those ways.
Your relatively long exposure time while firing lasers is a detriment because if the enemy decides to focus you instead of the assault, you're dead meat. The hitboxes help but for only so long. Try pulse lasers. The JJ variant has quirks for it and is best used with XL, imo.
If you want to support assaults in a massacre, get a Hunchie or a Cent with AC/20s.
Brawling is not what this mech is designed for. Even Sarna will say that it was to be the ultimate guerilla warfare mech. That means using JJs to hop on top of buildings and shearing the arms off mechs while they're focusing your assaults. I'd say that's supporting the assaults...this has nothing to do with what engine the mech has.
That being said, there are several STD builds already suggested in this thread...other than that, hit up MechSpecs. If you need specific instructions on how to make a skirmisher be a brawler, then you might not be able to handle figuring it out on your own.
Edited by Edweird, 07 October 2015 - 01:43 AM.

























