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#21 Garth Erlam

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Posted 05 December 2011 - 09:01 AM

View PostRed Beard, on 03 December 2011 - 06:48 AM, said:

The sensitivity is almost universally adjustable on the controllers these days. I can move the crosshairs across the screen as fast, if not faster than a mouse can get there, in some cases.


Let them laugh all they want.

Uh... I'm just going to say 'physics' and back away slowly.

#22 Haeso

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Posted 05 December 2011 - 09:16 AM

A stick is strictly inferior when it comes to aiming, the range of motion on the stick is simply smaller and less precise. The sensitivity can be adjusted on both, this is true, but the range of speeds a mouse can move are vastly superior. For every quantifiable adjustment of the stick, there are dozens on a mouse. This is just in possible range of motion - the finger moving the stick versus the hand moving the mouse. The mouse simply has more surface area to assign movement, this in conjunction with the ability to move faster depending on the speed you slide the mouse instead of moving the mouse to a specific area on the pad, give it a more flexible and wider range of speeds/accuracy. This is all through no fault of the user of course.

The other problem would be dependent on how simulation the game is, beyond a certain point the gamepad loses the ability to assign all the necessary functions. One could argue many of the functions are not necessary, but all the same - fitting all the possible functions from say MW4 (Which was relatively light on the simulation), onto a controller would require multiple trigger keys that function like shift would. Ie: A, LT+A, RT+A, LT+RT+A etc. Which would be cumbersome, and potentially unplayable.

Edited by Haeso, 05 December 2011 - 09:21 AM.


#23 CeeKay Boques

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Posted 05 December 2011 - 09:27 AM

I'm sure a XBox controller will work, most PC games that can use a controller will accept all controllers to do something.

I'm hoping that the game is so complex, speedy and accurate, that an XBox controller wont' be enough.

#24 Suko

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Posted 05 December 2011 - 10:13 AM

So many xenophobes on this forum who're afraid to see something different from what they're used to. The modern gamepad can and is a respectable alternative for traditional Mouse and Keyboard input. Modern day games prove that, with a little ingenuity, you can simplify the controls of a game to have context-sensitive button actions that (as the name implies) do a variety of tasks with a single button, depending on the situation at hand.

Will PGI do this? I don't know, perhaps. Will I use a gamepad? Probably not, I prefer a Joystick. However, to be so ignorant and even fearful of the idea of implementing gamepad support is absolutely childish. Seeing so many people laughing at the OP for this suggestion is just disgusting. Grow up. Your thoughts, opinions and desires aren't shared completely with the rest of the world. Some people might want that gamepad experience and why are you so adamant about denying them that?

#25 S3dition

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Posted 05 December 2011 - 10:15 AM

View Postshadowvfx, on 05 December 2011 - 10:13 AM, said:

So many xenophobes on this forum who're afraid to see something different from what they're used to. The modern gamepad can and is a respectable alternative for traditional Mouse and Keyboard input. Modern day games prove that, with a little ingenuity, you can simplify the controls of a game to have context-sensitive button actions that (as the name implies) do a variety of tasks with a single button, depending on the situation at hand.

Will PGI do this? I don't know, perhaps. Will I use a gamepad? Probably not, I prefer a Joystick. However, to be so ignorant and even fearful of the idea of implementing gamepad support is absolutely childish. Seeing so many people laughing at the OP for this suggestion is just disgusting. Grow up. Your thoughts, opinions and desires aren't shared completely with the rest of the world. Some people might want that gamepad experience and why are you so adamant about denying them that?


Play DCS Warthog or Blackshark with a gamepad in Simulation Mode. If you can even start the aircraft, I'll be impressed.

#26 CyBerkut

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Posted 05 December 2011 - 10:25 AM

Strangely enough, use of wireless XBox 360 controller in Windows was just discussed over on SimHQ's forums.

http://simhq.com/for...eless_xbox.html

A good pointer or two in there.

I wouldn't expect the developers to expend any resources on something that isn't natively handled in Windows already. However, it appears that 3rd party solutions can get you there.

BTW, while I plan to go with a HOTAS and possibly rudder pedals... if someone else can get by with an XBox gamepad, more power to them. Just as long as the developers don't dumb down the game to that level.

#27 CeeKay Boques

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Posted 05 December 2011 - 11:41 AM

View PostPeltarius, on 05 December 2011 - 11:34 AM, said:

I've been playing MW4 just with a joypad just fine, and that's with only one of the sticks working because it doesn't support it natively. Sure, there are aren't enough buttons to remap everything, but I don't need everything. So far I've only done eight buttons, with the d-pad still left to map, and with those eight buttons I can do everything I need to do.


I hear ya. I do. I hopin there's more to the game than 8 buttons. I hear you can get 24 buttons or something, two pads, and push down abilities and shifting.

We all just don't want to limit it to a single controllers abilities.

Heck, my kid will be playing with a Microsoft Sidewinder, (OG) and that's only got two buttons and a wheel throttle. I expect to have more perphieals, a keyboard or a separate throttle to control the rest...

#28 Type ZERO

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Posted 05 December 2011 - 11:59 AM

Eh... To each their own.

I've always played the MW games with a joystick, but everything else I've usually been a Mouse/Keyboard kind of guy. I suppose, depending on how the game plays, that will dictate the controller I'm going to use.

I don't see a negative in adding in support for extra controllers. But this game is being developed for PC. Every PC has a mouse and keyboard. Not every PC has a game pad or a Joystick [Anymore.. ='( ]... So I stand to reason that the developers would most likely try to focus on those controls first, in order to cater to the largest possible audience possible. Then try their best to add support for other controller options.

Heck, could be fun to try an play MWO with a racing wheel, but something tells me not to many people would be trying that. =P lol

My 2 cents.

#29 S3dition

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Posted 05 December 2011 - 12:54 PM

View PostPeltarius, on 05 December 2011 - 11:34 AM, said:


Which is why no-one is talking about those games. Your argument holds about has much weight as saying type out a letter in Microsoft Word with a gamepad and you'll be impressed.

I've been playing MW4 just with a joypad just fine, and that's with only one of the sticks working because it doesn't support it natively. Sure, there are aren't enough buttons to remap everything, but I don't need everything. So far I've only done eight buttons, with the d-pad still left to map, and with those eight buttons I can do everything I need to do.


So your official stance is simulation != simulation? I'd say that doesn't hold much water :/ There is a far cry between comparing a game and word a word processor, and a game with another similar game.

The closer to a simulation MWO becomes, the less likely a game pad will work at all. If you have to interact with the cockpit at the same time you're piloting the mech, game pads are pretty much useless.

Considering there is going to be much more content in this game than MW4 (skills, IW, etc), you may need to bind a lot more keys just to play. Let alone to be competitive.





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