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Fixed Equipment Really Should Go.


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#41 Homeskilit

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Posted 14 October 2015 - 12:53 AM

View PostLeone, on 14 October 2015 - 12:40 AM, said:

Huh. Weird. I have alotta fun with my Blackhawks and Man'o'Wars in CW. Even the Loki gets some love from time to time. Heck, I'm actually training up my Daishis because there's nothing quite like bringing a slow 100 ton knife fighter to a snipe fest.

~Leone.

Clanner using IS names for mechs...

#42 627

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Posted 14 October 2015 - 12:57 AM

I'd say let's wait how the IIC mechs balance out with free customization.

If that is more or less fine, maybe you could convert your omnimech into a battlemech with stock hardpoints of that variant which then are locked forever.

#43 Sader325

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Posted 30 March 2016 - 06:40 PM

Still Relevant, Still Needs to Happen.

Added angry stream rant video.

#44 XxXAbsolutZeroXxX

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Posted 30 March 2016 - 07:02 PM

Unlocking clan locked equipment would represent a massive boost to clan mechs across the board.

The reason equipment is locked is to maintain balance between clan and inner sphere mechs and to prevent clan mechs from being too OP.

A selective unlocking of some mechs that need it might be ok. Otherwise: no.

#45 Sader325

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Posted 30 March 2016 - 07:15 PM

View PostI Zeratul I, on 30 March 2016 - 07:02 PM, said:

Unlocking clan locked equipment would represent a massive boost to clan mechs across the board.

The reason equipment is locked is to maintain balance between clan and inner sphere mechs and to prevent clan mechs from being too OP.

A selective unlocking of some mechs that need it might be ok. Otherwise: no.


******** reason, watch the second video.

#46 XxXAbsolutZeroXxX

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Posted 30 March 2016 - 07:22 PM

View PostSader325, on 30 March 2016 - 07:15 PM, said:


******** reason, watch the second video.


You might think equipment restrictions are "holding you back". The thing you have to understand is you aren't the only one who benefits from restrictions being removed. The mechs shooting back at you in game will also benefit. The benefits to you and the benefits to others in game will cancel each other out and nothing will change.

The only thing that will change is clan mechs will become more powerful and be granted a massive tonnage bonus and the balance between inner sphere and clan technology will be skewed heavily in favor of clans disrupting game balance.

If you have a good response to this, you should be able to explain your point of view within a few sentences without me having to spend 20 minutes watching a video clip on youtube.

#47 Sader325

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Posted 30 March 2016 - 07:28 PM

View PostI Zeratul I, on 30 March 2016 - 07:22 PM, said:


You might think equipment restrictions are "holding you back". The thing you have to understand is you aren't the only one who benefits from restrictions being removed. The mechs shooting back at you in game will also benefit. The benefits to you and the benefits to others in game will cancel each other out and nothing will change.

The only thing that will change is clan mechs will become more powerful and be granted a massive tonnage bonus and the balance between inner sphere and clan technology will be skewed heavily in favor of clans disrupting game balance.

If you have a good response to this, you should be able to explain your point of view within a few sentences without me having to spend 20 minutes watching a video clip on youtube.


Except I'm not afraid of letting mechs that suck, suck less.

Why are you?

#48 S 0 L E N Y A

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Posted 30 March 2016 - 07:28 PM

I can live with fixed endo and ff. I can even live with fixed engines.
But the locked HS, JJ and Masc have gotta go.

#49 Sader325

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Posted 30 March 2016 - 07:32 PM

View PostBoogie138, on 30 March 2016 - 07:28 PM, said:

I can live with fixed endo and ff. I can even live with fixed engines.
But the locked HS, JJ and Masc have gotta go.


This.

#50 Snowbluff

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Posted 30 March 2016 - 07:46 PM

*guy hates fixed equipment*

*sees TBR-S in video thumbnail*

I feel you bro.
Posted Image
Since TBR-S side torsos have negative quirks now, can they unlock the jump jets? They have "magic quirk numbers" on TBR-S side torsos now.

Edited by Snowbluff, 30 March 2016 - 07:52 PM.


#51 XxXAbsolutZeroXxX

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Posted 30 March 2016 - 07:52 PM

View PostSader325, on 30 March 2016 - 07:28 PM, said:


Except I'm not afraid of letting mechs that suck, suck less.

Why are you?


If we're removing fixed equipment on clan mechs.

Let's also remove insta side torso death for inner sphere mechs with XL engines.

Then remove heat from the game because it makes mechs "suck".

You only think about what you want and don't seem willing to consider the consequences.

#52 cazidin

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Posted 30 March 2016 - 07:54 PM

View PostI Zeratul I, on 30 March 2016 - 07:52 PM, said:


If we're removing fixed equipment on clan mechs.

Let's also remove insta side torso death for inner sphere mechs with XL engines.

Then remove heat from the game because it makes mechs "suck".

You only think about what you want and don't seem willing to consider the consequences.


No, yes, NO and no. In that order.

#53 Sader325

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Posted 30 March 2016 - 08:04 PM

View PostI Zeratul I, on 30 March 2016 - 07:52 PM, said:


If we're removing fixed equipment on clan mechs.

Let's also remove insta side torso death for inner sphere mechs with XL engines.

Then remove heat from the game because it makes mechs "suck".

You only think about what you want and don't seem willing to consider the consequences.


Every single IS Mech I have, has an XL engine in it. It's called structure quirks, Magic numbers fix everything.

#54 Serpieri

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Posted 30 March 2016 - 08:19 PM

Inner sphere mechs have locked equipment as well - that's why their our multiple versions of each mech but PGI decided to let all the IS players the ability of having a mech factory on standby to strip, meltdown, reinforce, and reconfigure all our units.

Very few mechwarriors had custom builds.

#55 MischiefSC

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Posted 30 March 2016 - 09:04 PM

Quirks are no substitute for balance. They never were.

If tech was balanced unlocking would be no big deal.

The problem is that tech isn't balanced - you have is variants quirked to viability and a handful of Clan mechs that are great and it's a passable balance.

It falls apart as soon as you tinker with anything though because it's not balance, it's quirks and unbalanced tech.

#56 Ace Selin

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Posted 30 March 2016 - 09:05 PM

View PostSader325, on 30 March 2016 - 08:04 PM, said:


Every single IS Mech I have, has an XL engine in it. It's called structure quirks, Magic numbers fix everything.

No Clan mechs are fine, some can be improved on a case by case basis (same as the bad IS mechs).

No structure quirks dont help IS XL engine mechs from dying to side torso loss, one mistake can mean death where for Clan mechs this same mistake means only losing half firepower.

Edited by Ace Selin, 30 March 2016 - 09:06 PM.


#57 crustydog

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Posted 30 March 2016 - 09:30 PM

Sader is right.

Buy all of the Clan mechs, and you will learn the truth for yourselves.

Fixed equipment has no place in Mechwarrior - it is also quite unnecessary.

Balance already exists in the other mechanisms - heat and tonnage - slots and criticals.

ANY mech in the game should be jump jet capable - jump jets cost tonnage, heat and crit spaces - and that is enough.

It is the MICRO management of the finer points, engine restrictions, weapon hard points, fixed equipment, tech restrictions, etc - that is the leading cause of the mech imbalances - all of these further impede or flat out break the base balance system - and doom certain mechs to be forever ostracized.

Furthermore - PGI has already proven that micro managing the mech balance is a near impossible task - which leads us to a flavor of the month quirk situation. There are simply far to many details at this level, and not enough programmers to ever get the job done.

The trick to balance is to allow freedom of the minor details to the player base - focus instead on the macro systems on a class basis.

#58 Revis Volek

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Posted 30 March 2016 - 09:48 PM

Less locked equipment and ST's, ST's and MORE ST's with LASER HARDPOINTS!

Like for the MLX, SHC, SMN, ICF, WHK....


See the trend?

#59 Homeskilit

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Posted 30 March 2016 - 09:58 PM

View PostSader325, on 30 March 2016 - 08:04 PM, said:


Every single IS Mech I have, has an XL engine in it. It's called structure quirks, Magic numbers fix everything.

Not every IS mech has structure quirks, nor do those with said quirks have enough to equal a second side torso.

#60 Widowmaker1981

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Posted 30 March 2016 - 11:47 PM

They should at least unlock non engine DHS (and the CAP in the MLX.) That doesnt help the top clan performers AT ALL, since they dont have any locked DHS outside the engine, and allows a little more flex with builds on some of the underperformers (Nova and Warhawk in particular)

Want clan mechs to stop running all energy all the time? Stop forcing them to by locking in gigantic numbers of DHS.

Edited by Widowmaker1981, 30 March 2016 - 11:47 PM.






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