C10 Million Mech...
#21
Posted 08 October 2015 - 10:35 AM
I guess what I'm saying is, I want people like the OP to die when they don't protect their butt effectively, even if that means the forum gets flooded with posts like this.
#22
Posted 08 October 2015 - 10:49 AM
Water Bear, on 08 October 2015 - 10:35 AM, said:
I guess what I'm saying is, I want people like the OP to die when they don't protect their butt effectively, even if that means the forum gets flooded with posts like this.
It's not about fighting whats behind you, you still have to turn around which is what you do as soon as you take rear damage anyway. It's about backing up without getting stuck on every insignificant thing that barely touches you.
I geuss what I am saying is I want people like the one I am replying to who can't comprehend this and answer with hyperbole to die.
Even if the forums gets flooded with posts arguing points that haven't anything to do with the OP.
#23
Posted 08 October 2015 - 11:01 AM
Tsar Bomba, on 08 October 2015 - 10:49 AM, said:
It's not about fighting whats behind you, you still have to turn around which is what you do as soon as you take rear damage anyway. It's about backing up without getting stuck on every insignificant thing that barely touches you.
I geuss what I am saying is I want people like the one I am replying to who can't comprehend this and answer with hyperbole to die.
Even if the forums gets flooded with posts arguing points that haven't anything to do with the OP.
Relax, dude.
I would argue that knowing what's behind your 'mech is also a skill I think should be required to play this game. It's one of the features that separates the good pilots from the ones who don't watch their back, panic, and reverse into an impassable object.
Edit: Also a rear view camera makes it easier to know someone is behind you before they fire. That's what I think is bad.
Edited by Water Bear, 08 October 2015 - 11:02 AM.
#24
Posted 08 October 2015 - 11:09 AM
#25
Posted 08 October 2015 - 11:19 AM
Water Bear, on 08 October 2015 - 11:01 AM, said:
Relax, dude.
I would argue that knowing what's behind your 'mech is also a skill I think should be required to play this game. It's one of the features that separates the good pilots from the ones who don't watch their back, panic, and reverse into an impassable object.
Edit: Also a rear view camera makes it easier to know someone is behind you before they fire. That's what I think is bad.
You don't run an assault. You don't know how hard it is to back up for ANY reason even out of combat. It's not a skill it's being disadvantaged far greater than any other class of mech. If we're so big anyone can see us coming, then we should at least not get stuck on a tiny branch! But No, we suffer the disadvantage of size without any of its expected advantages. We suffer the disadvantage of being big and slow without any of the advantages of being a body blocker when a small mech just glides/warps right through your bulk even though you take up the entire width of the alley or tunnel. (I know I take up the whole width because I can't freaking back up without clipping both walls!)
You know... It's not getting better. We still beat up and kill bears and other euphamisms for people who like butt attacks.
You aren't helping the game just looking out for your particular choice. While you argue your choice, they keep stacking disadvantage on top of disadvantage to the already least played class of mech (and would be much worse if it wasn't the first choice of new players that don't know any better.) It turns off new players.
And don't say I'm wrong. I've gone through the posts and the assault is a shrug and give up class that has many posts on these forums going back two years talking about how they are the sad losers in MWO but nobody expects PGI to do anything about them, so... 仕方が無い。
#27
Posted 08 October 2015 - 02:09 PM
Dimento Graven, on 08 October 2015 - 08:05 AM, said:
We point back to Turkayyid again, where the numbers bore out the problem:
In an scenario where clan 'mechs get to bring the same numbers as IS, the clans can do 20% less damage, killing 20% MORE 'mechs.
That means that the typical IS pilot has to do 20% MORE damage JUST to stay EVEN with the Clans.
What's that 20% boil down to?
Clan weapon greater range.
Clan XL engine survivability.
Clan 'mechs are 'having their cake and eating it too' with all the current advantages:
1. XL engines that can survive a torso loss.
2. SMALL XL engines (one less crit location in the ST's) that means a reduced chance of being crit'd AND allows for additional weapons/ammo to be loaded in the extra slot.
3. Enhanced weapon range.
4. Lighter weapons.
5. SMALLER weapons (many requiring one less crit slot than the IS equivalent).
This results in Clan 'mechs being able to BE FASTER, HIT HARDER, and HIT FROM LONGER range, all the while being able to SURVIVE better than their IS equivalent.
It really isn't that hard to see how out of whack the current system is, and that's even with the watered down Clan tech we're currently having to suffer.
Let me state this yet again, I'm all for the Clans being as powerful as they are supposed to be in CW, AS LONG AS, the IS gets to bring the greater numbers they are supposed to have.
Yeah, yeah, public queues take it on the chin in this scenario.
And?
No one is forcing anyone to bring IS 'mechs in the public queues, go ahead and let it be Clan only, or the few die hard IS centric players out there.
You ARE forced to bring IS 'mechs in CW, and due to the significant advantages Clan 'mechs have over the IS equivalent, it's really not worth it for IS players to even show up. The IS players have to be as perfect as possible, and hope that the Clanners make all the mistakes during the match to have a real chance at winning.
why dont you just stfu and you and you're friends stop trying to turn every forum post into a care bear whinning session.
If you hate the game so much just quit and spare us you're bullchit
#28
Posted 08 October 2015 - 02:20 PM
Tsar Bomba, on 07 October 2015 - 07:06 PM, said:
PGI has already stated that doing a rear-view camera/mirror/display would require them to RENDER everything not currently being rendered. Meaning your FPS would be basically cut in half. That was deemed to be too large of an impact for such a small feature.
#29
Posted 08 October 2015 - 02:33 PM
#31
Posted 08 October 2015 - 02:49 PM
bar10jim, on 08 October 2015 - 02:20 PM, said:
PGI has already stated that doing a rear-view camera/mirror/display would require them to RENDER everything not currently being rendered. Meaning your FPS would be basically cut in half. That was deemed to be too large of an impact for such a small feature.
Xultan, on 08 October 2015 - 02:33 PM, said:
Links?
#32
Posted 08 October 2015 - 02:53 PM
Water Bear, on 08 October 2015 - 11:01 AM, said:
Relax, dude.
I would argue that knowing what's behind your 'mech is also a skill I think should be required to play this game. It's one of the features that separates the good pilots from the ones who don't watch their back, panic, and reverse into an impassable object.
Edit: Also a rear view camera makes it easier to know someone is behind you before they fire. That's what I think is bad.
I disagree. It's the lack of a feature, not a feature. And this isn't mecha counter strike, it's supposed to be a MechWarrior game. That is a mech 'sim' (har har).
You could take iron sights out of ArmA, it'd make it damn harder to hit anything and it'd require some sort of extra 'skill', but that doesn't make it a good thing.
Plus, having a full screen rear-view means you're picking between from and rear awareness, it'd become a skill in itself to manage between the two.
bar10jim, on 08 October 2015 - 02:20 PM, said:
PGI has already stated that doing a rear-view camera/mirror/display would require them to RENDER everything not currently being rendered. Meaning your FPS would be basically cut in half. That was deemed to be too large of an impact for such a small feature.
PGI was replying to the idea of a separate 'rear-view' window. What people want is what MW4 did- a control that flips the camera, hides the cockpit mesh and maybe overlays some camera effects if people are really so sure it'll take away from stealth (it wouldn't have target or dorito indicators).
#33
Posted 08 October 2015 - 04:24 PM
The Phatom was detested at first by U.S. Pilots until it was retro-fitted with cannon. Then after working out its missile guidance system problems it suddenly became the toughest affordable fighter in the world.. for 20-25 years... no other fighter has had such a long life-span as the dominant fighter, the Mustang was obscolete by the end of the WWII once the ME 262 took off. In its own way the F-4 was like those first German jets way ahead of its time. The Israeli's also added a simple but significant piece of hardware to it... rear-view mirrors. The Phantom was supposed to be completely radar guided but again if MIGs closed quickly it was vulnerable.
http://www.garrisonp...yaircraft.shtml
Edited by Osteo2001, 08 October 2015 - 04:32 PM.
#35
Posted 08 October 2015 - 05:14 PM
Duke ramulots, on 08 October 2015 - 08:14 AM, said:
GM makes fusion engines now, not Caddies. Caddies are lostech. Look at the bright side, though; your vintage 1990's Caddy is worth a huge pile of C-Bills these days as a museum piece!
Tsar Bomba, on 08 October 2015 - 09:36 AM, said:
I am not a code monkey; all I can tell you is that it gave the MWLL crew a big enough headache that the rear camera was removed altogether, with plans to deal with it later. As talented and skilled as they are, that says something. I do not blame PGI one bit for holding off on that, for the time being; however, as familiar as they are getting with CryEngine's...intricacies...we may see it at some point down the road. Here is hoping!
#36
Posted 08 October 2015 - 05:20 PM
Edited by Whatzituyah, 08 October 2015 - 05:21 PM.
#37
Posted 08 October 2015 - 05:49 PM
Water Bear, on 08 October 2015 - 10:35 AM, said:
I guess what I'm saying is, I want people like the OP to die when they don't protect their butt effectively, even if that means the forum gets flooded with posts like this.
And I want a light mechs leg to blown completely off if I hit it with an AC20... I mean the gun itself weights as close to all of the armor on their entire mech right?
If my atlas can be effectively neutered b/c I don't have the skill to keep my own back protected...
Then a firestarter, spider, or ACH should be neutered if I have the skill to hit them with such a slow, powerful weapon.
I shouldn't have to do it 4 times.
#38
Posted 08 October 2015 - 06:04 PM
Sjorpha, on 07 October 2015 - 10:31 PM, said:
I think the limited scope of vision is good for making stealth a thing, sneaking up from behind or dashing by when a mech is turned away is great fun. 360 vision would ruin that aspect of the gameplay.
30 - 100 ton metal monsters don't sneak anywhere. Just because it happens to fit within the limitations of the game's technology don't make them good additions to gameplay.
#39
Posted 08 October 2015 - 06:25 PM
they finally fixed the balance stuff.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users