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Gauss Weapon Explosions


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#1 DragoonBrigade

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Posted 08 October 2015 - 02:21 AM

I find that the IS Gauss weapon when it gets destroyed explodes what seems like 90% of the time and of course blows my mech up. Its great that the ammo doesn't explode because that would be one hell of a light show. But in either case this weapon explodes faster than any other ammo explosion.

Any thoughts? Similar results? Or is it just my luck?

#2 Torgun

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Posted 08 October 2015 - 02:28 AM

It does actually explode with a 90% certainty. So try not use it in a side torso with an IS XL engine as that's just a bomb waiting to kill you.

#3 LordDante

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Posted 08 October 2015 - 02:29 AM

serves u right for using that back-stabber! :lol:

#4 Depressing-Fire

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Posted 08 October 2015 - 02:46 AM

I think it only kicks off when it gets crit shotted while it's charged/charging.

#5 Karl Streiger

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Posted 08 October 2015 - 02:50 AM

No when it got critted it explodes with 90% propability

considering you have a XL engine in the same location and have 2 filled Gauss Ammo slots or a BAP or anything that can be critted: the chance that the single hit of a AC 5 goes boom is 70%
if you have a std torso and a DHS and a BAP - so 5 possible crits and a gauss the chance is reduced towards 52% per hit > 5

if the salvo that hit your open location with a gauss consists of a say a 4-5 MLAS beam - prepare for the boom

#6 Kotzi

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Posted 08 October 2015 - 02:50 AM

No, like said before it will explode with 90% certainty. Doesnt have to be charged.

#7 Mazzyplz

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Posted 08 October 2015 - 03:18 AM

View PostKotzi, on 08 October 2015 - 02:50 AM, said:

No, like said before it will explode with 90% certainty. Doesnt have to be charged.


this only makes sense; i will explain why your gauss rifle explodes with 90% chance.

it is because it takes so many critical slots in your mech; and so - because it is so big; any attack that would breach a random critical slot for the sidetorso or arm or whatever, cannot help but hit the big gauss rifle that extends across several of the slots. so if you for example put a 7 slots big gauss rifle on a 9 slot free cataphract 3d arm;

you have 7 out of 9 chances of it exploding once the armor is gone. that means the percentage of probability it goes boom is
77.78%.

not nearly 90 percent, but not that far off either

#8 Kotzi

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Posted 08 October 2015 - 05:24 AM

The 90% means an explosion of the rifle itself doing more damage otherwise the weapon is just destroyed. Crit chances are the same as always. But as you mentioned 7 slots are a lot of slots to be possibly critted.

#9 ColourfulConfetti

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Posted 08 October 2015 - 07:04 AM

Is mechs really need built in case like the clans, ammo explosions are garbage RNG relics from TT, if MWO is so insistent on having them, they should at least be minimized like they are with clan mechs.
Anyways back on topic, It is a sizable risk to have gauss in a location other than the arm, clan mechs or not, the weaon explosion chance is about 90%, there is a reason why Ebon jags and Jagers pull off guass so well. Having the arm mounted gauss makes the chance of the gauss getting crit pretty minimal. As an added bonus both have high mounted arms, which is pretty awesome.

Try mounting gauss in the arms when possible and definitely try to crit pad with gauss ammo or double heat sinks.

Edited by PalmaRoma, 08 October 2015 - 07:06 AM.


#10 Monkey Lover

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Posted 08 October 2015 - 07:07 AM

Fill all your slots with half ton gauss ammo. It will help.

#11 MeiSooHaityu

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Posted 08 October 2015 - 07:07 AM

Playing a mech with a Gauss Rifle in the torso, in MWO (especially an IS chassis with an XL) is like playing this game...

Posted Image

Sooner or later, it all blows apart.

Edited by MeiSooHaityu, 08 October 2015 - 07:14 AM.


#12 Mcgral18

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Posted 08 October 2015 - 07:10 AM

View PostDragoonBrigade, on 08 October 2015 - 02:21 AM, said:

I find that the IS Gauss weapon when it gets destroyed explodes what seems like 90% of the time and of course blows my mech up. Its great that the ammo doesn't explode because that would be one hell of a light show. But in either case this weapon explodes faster than any other ammo explosion.

Any thoughts? Similar results? Or is it just my luck?


90% chance to explode VS 10%...yes, it's far more likely, and that's without considering it is 7 slots, meaning it is 7 times more likely to be crit in a fully crit-padded section.

Instead of up to 200 damage, they just blow for 20.

#13 Dimento Graven

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Posted 08 October 2015 - 08:56 AM

View PostMeiSooHaityu, on 08 October 2015 - 07:07 AM, said:

Playing a mech with a Gauss Rifle in the torso, in MWO (especially an IS chassis with an XL) is like playing this game...

Posted Image

Sooner or later, it all blows apart.
Love that gif...

#14 Nori Silverrage

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Posted 08 October 2015 - 10:30 AM

View PostPalmaRoma, on 08 October 2015 - 07:04 AM, said:

Is mechs really need built in case like the clans, ammo explosions are garbage RNG relics from TT, if MWO is so insistent on having them, they should at least be minimized like they are with clan mechs.
Anyways back on topic, It is a sizable risk to have gauss in a location other than the arm, clan mechs or not, the weaon explosion chance is about 90%, there is a reason why Ebon jags and Jagers pull off guass so well. Having the arm mounted gauss makes the chance of the gauss getting crit pretty minimal. As an added bonus both have high mounted arms, which is pretty awesome.

Try mounting gauss in the arms when possible and definitely try to crit pad with gauss ammo or double heat sinks.

I think instead of CASE they should just get extra Gauss HPs, like 10-15 instead of 5...





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