Vanguard319, on 17 April 2016 - 09:37 PM, said:
We actually had Repair and rearm in beta (among other things like mechs falling) It was removed because players complained that it was bankrupting them, mostly the LRM boats with 1000+ missiles and nothing else. IMO it could have worked if they weren't so stingy with the economy, and actually repaired damaged components instead of replacing them completely.
yep - i think the important part about rnr in beta (even the beginning of ob with DHS ES etc.) was you could run a mech with cheap components.
I did run a COM-1B - 3 MEdium Laser, 180 STD Fusion, SHS, STD Structure and Armor. Even after a suicidal charge and almost no damage on a loose after the "repair" i still had a +of 180.000 Cbills.
But at those times PGI tend to remove the problematic features rather than solving them - pitty.
smokefield, on 17 April 2016 - 10:16 PM, said:
not liking the idea.. we have enough grind as it is. and any system that adds more complications to already too complicated game we have is not good. there are much more important aspects in the game that are not adressed and should be prioritar to this.
Complex? Grind? Not really - you may not be able to drop twice in a row when your Mech is utterly destroyed - so you may drop in a second one - maybe a cheap one - to have enough CVPs to repair both.
BTW would be nice if the head hit boxes are increased by 50%
Edited by Karl Streiger, 18 April 2016 - 02:54 AM.