Black Knight Now Spreads Damage Like A Boss
#1
Posted 07 October 2015 - 03:34 AM
It looks awesome, it drives awesome, it hits like a train and now you don't die to casual insults!
Still ain't a timber wolf, but i don't care!
#2
Posted 07 October 2015 - 03:40 AM
Now would be a good time too with everyone working on their Crabs right now.
#3
Posted 07 October 2015 - 04:32 AM
#4
Posted 07 October 2015 - 04:37 AM
It's funny, because after 3 years the Catapult, Dragon and many others have sh*t hitboxes, when PGI has shown multiple times that they can change them very quickly and very properly. Why won't they do that then??
#5
Posted 07 October 2015 - 04:40 AM
What the Catapult and Dragon suffer from is bad geometry, not bad hit-boxes. They are, simply, shaped in such a way that shots all go to critical locations and can't be spread. If both were smaller, though, that would help. After that, add hit-points or twist rate. But hit-boxes? They are as good as they are going to get.
Edited by Yeonne Greene, 07 October 2015 - 04:42 AM.
#6
Posted 07 October 2015 - 04:50 AM
Yeonne Greene, on 07 October 2015 - 04:40 AM, said:
What the Catapult and Dragon suffer from is bad geometry, not bad hit-boxes. They are, simply, shaped in such a way that shots all go to critical locations and can't be spread. If both were smaller, though, that would help. After that, add hit-points or twist rate. But hit-boxes? They are as good as they are going to get.
How is having one giant CT that can be hit from any f*cking angle possible better than having balanced hitboxes that spread damage with ease?
Oh right the magical "XL FRIENDLINESS", i forgot that's supposed to be a good thing
#7
Posted 07 October 2015 - 04:51 AM
Yeonne Greene, on 07 October 2015 - 04:40 AM, said:
Yes, they could extend it a bit. PGI did that for the Jenner and it didn't destroy the chassis.
Since the Catapult is getting a rescale...eventually, I'd have no problem with them holding off on hitbox adjustments until after that is done. Just to see how things pan out anyway.
#8
Posted 07 October 2015 - 04:56 AM
#9
Posted 07 October 2015 - 05:02 AM
Juodas Varnas, on 07 October 2015 - 04:50 AM, said:
Oh right the magical "XL FRIENDLINESS", i forgot that's supposed to be a good thing
So you'd rather force STD engines via stalker syndrome on them?
#11
Posted 07 October 2015 - 05:09 AM
GreyNovember, on 07 October 2015 - 05:02 AM, said:
So you'd rather force STD engines via stalker syndrome on them?
Why does it need to be that black and white?
The Black Knight received a small hitbox adjustment to alleviate some of the stress on the CT, and people are still reporting it is XL friendly. They just aren't dieing quickly to it's CT being blown out before it's side torso armor is darker than bright yellow. Now the mech spreads damage a bit better.
That's really all a Catapult pilot wants. We just want it to spread damage a bit better. I'm sure small adjustments to the Catapult's hitbox can do that without automatically being a XL deathtrap.
#12
Posted 07 October 2015 - 06:02 AM
I must give a try again.
But now I'm too busy to have fun with my crabs!
pinch-pinch
#13
Posted 07 October 2015 - 06:05 AM
Edited by El Bandito, 07 October 2015 - 06:07 AM.
#14
Posted 07 October 2015 - 06:40 AM
Edited by Fade Akira, 07 October 2015 - 06:41 AM.
#16
Posted 07 October 2015 - 06:44 AM
#17
Posted 07 October 2015 - 07:08 AM
El Bandito, on 07 October 2015 - 06:05 AM, said:
Maybe because you're fighting a T2-T3 mech with a T1 one...
TheCharlatan, on 07 October 2015 - 06:43 AM, said:
Noticed that as well. Looks like lots of people don't know how to twist, though.
This is true too.
#18
Posted 07 October 2015 - 06:32 PM
MeiSooHaityu, on 07 October 2015 - 04:51 AM, said:
Since the Catapult is getting a rescale...eventually, I'd have no problem with them holding off on hitbox adjustments until after that is done. Just to see how things pan out anyway.
It also didn't help the chassis; it's still just as much of a running CT as it ever was.
Juodas Varnas, on 07 October 2015 - 05:05 AM, said:
Why not... SOMETHING IN BETWEEN?
Just enough to allow spreading the damage, instead of taking everything on the chin.
Because there is no in-between, especially not at its current size. The way the 'Mech is shaped (like a typical 9mm FMJ), extending the sides either has no practical effect or makes it really easy to side-core (as if a CPLT wasn't already easy to side-core). So you either accept the big nose and load up on guns with an XL, or you turn it into a squishier Stalker.
Allowing the Catapult to turn farther, faster would be a better solution than making the sides bigger. Making it smaller at the same time will complete the package.
#20
Posted 07 October 2015 - 10:01 PM
Bishop Steiner, on 07 October 2015 - 07:07 PM, said:
Not going to sugar coat it, they are less XL viable then before, generally due to both the arms and the ST's taking more fire then before.
However, they are still a very balanced chassis, and can use either STD's or XL's to great effect.
Also don't run endo on this mech, it just gimps your cooling. You can fit 20-23 DHS's depending on the optimal builds without endo.
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