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Black Knight Now Spreads Damage Like A Boss


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#1 TheCharlatan

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Posted 07 October 2015 - 03:34 AM

Just wanted to say: thanks PGI for making this mech fun to play!
It looks awesome, it drives awesome, it hits like a train and now you don't die to casual insults!
Still ain't a timber wolf, but i don't care!

#2 MeiSooHaityu

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Posted 07 October 2015 - 03:40 AM

Good. I may actually get some enjoyment out of eliting them now.

Now would be a good time too with everyone working on their Crabs right now.

#3 Kiiyor

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Posted 07 October 2015 - 04:32 AM

I like to test mechs by shooting them before I buy them, and the BK seems to be quite the foe now, in my limited experience shooting them when I can single them out of the hordes of Cicadas, Crabs and Novas zerging the battlefield.

#4 Juodas Varnas

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Posted 07 October 2015 - 04:37 AM

Don't you find it funny how PGI keeps releasing mechs with giant, broken CTs (Black Knight, Executioner and the Hellbringer for example) and then fixes them in a week or so, giving them especially good hitboxes?

It's funny, because after 3 years the Catapult, Dragon and many others have sh*t hitboxes, when PGI has shown multiple times that they can change them very quickly and very properly. Why won't they do that then??

#5 Y E O N N E

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Posted 07 October 2015 - 04:40 AM

What, exactly, do you expect them to do with the Catapult? Extend the side torso boxes? That would completely destroy the chassis.

What the Catapult and Dragon suffer from is bad geometry, not bad hit-boxes. They are, simply, shaped in such a way that shots all go to critical locations and can't be spread. If both were smaller, though, that would help. After that, add hit-points or twist rate. But hit-boxes? They are as good as they are going to get.

Edited by Yeonne Greene, 07 October 2015 - 04:42 AM.


#6 Juodas Varnas

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Posted 07 October 2015 - 04:50 AM

View PostYeonne Greene, on 07 October 2015 - 04:40 AM, said:

What, exactly, do you expect them to do with the Catapult? Extend the side torso boxes? That would completely destroy the chassis.

What the Catapult and Dragon suffer from is bad geometry, not bad hit-boxes. They are, simply, shaped in such a way that shots all go to critical locations and can't be spread. If both were smaller, though, that would help. After that, add hit-points or twist rate. But hit-boxes? They are as good as they are going to get.

How is having one giant CT that can be hit from any f*cking angle possible better than having balanced hitboxes that spread damage with ease?
Oh right the magical "XL FRIENDLINESS", i forgot that's supposed to be a good thing :rolleyes:

#7 MeiSooHaityu

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Posted 07 October 2015 - 04:51 AM

View PostYeonne Greene, on 07 October 2015 - 04:40 AM, said:

What, exactly, do you expect them to do with the Catapult? Extend the side torso boxes? That would completely destroy the chassis.


Yes, they could extend it a bit. PGI did that for the Jenner and it didn't destroy the chassis.

Since the Catapult is getting a rescale...eventually, I'd have no problem with them holding off on hitbox adjustments until after that is done. Just to see how things pan out anyway.

#8 VirtualSmitty

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Posted 07 October 2015 - 04:56 AM

They did a great job with the BK. It feels much tankier now, still can run an XL. Not a tier 1 mech but in a much better place than it was that's for sure.

#9 GreyNovember

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Posted 07 October 2015 - 05:02 AM

View PostJuodas Varnas, on 07 October 2015 - 04:50 AM, said:

How is having one giant CT that can be hit from any f*cking angle possible better than having balanced hitboxes that spread damage with ease?
Oh right the magical "XL FRIENDLINESS", i forgot that's supposed to be a good thing :rolleyes:


So you'd rather force STD engines via stalker syndrome on them?

#10 Juodas Varnas

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Posted 07 October 2015 - 05:05 AM

View PostGreyNovember, on 07 October 2015 - 05:02 AM, said:


So you'd rather force STD engines via stalker syndrome on them?

From one extreme to another? :huh:
Why not... SOMETHING IN BETWEEN?
Just enough to allow spreading the damage, instead of taking everything on the chin.

#11 MeiSooHaityu

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Posted 07 October 2015 - 05:09 AM

View PostGreyNovember, on 07 October 2015 - 05:02 AM, said:


So you'd rather force STD engines via stalker syndrome on them?


Why does it need to be that black and white?

The Black Knight received a small hitbox adjustment to alleviate some of the stress on the CT, and people are still reporting it is XL friendly. They just aren't dieing quickly to it's CT being blown out before it's side torso armor is darker than bright yellow. Now the mech spreads damage a bit better.

That's really all a Catapult pilot wants. We just want it to spread damage a bit better. I'm sure small adjustments to the Catapult's hitbox can do that without automatically being a XL deathtrap.



#12 STEF_

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Posted 07 October 2015 - 06:02 AM

I mastered one and it's been painful enough.
I must give a try again.

But now I'm too busy to have fun with my crabs!
pinch-pinch

#13 El Bandito

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Posted 07 October 2015 - 06:05 AM

I played against plenty of BKs today. My basic skill tree EBJ ate them up like there was no change. ;)

Edited by El Bandito, 07 October 2015 - 06:07 AM.


#14 Reza Malin

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Posted 07 October 2015 - 06:40 AM

I find all the mechs so far from this latest resistance packs are really good. The mauler is also excellent. I haven't used my crab yet but played with it in the mechlab and it can have some fearsome builds....

Edited by Fade Akira, 07 October 2015 - 06:41 AM.


#15 TheCharlatan

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Posted 07 October 2015 - 06:43 AM

View PostEl Bandito, on 07 October 2015 - 06:05 AM, said:

I played against plenty of BKs today. My basic skill tree EBJ ate them up like there was no change. ;)


Noticed that as well. Looks like lots of people don't know how to twist, though.

#16 Speedy Plysitkos

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Posted 07 October 2015 - 06:44 AM

Black wot ? never saw a mech like that in battlefield.... :P

#17 Oberost

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Posted 07 October 2015 - 07:08 AM

View PostEl Bandito, on 07 October 2015 - 06:05 AM, said:

I played against plenty of BKs today. My basic skill tree EBJ ate them up like there was no change. ;)


Maybe because you're fighting a T2-T3 mech with a T1 one...

View PostTheCharlatan, on 07 October 2015 - 06:43 AM, said:


Noticed that as well. Looks like lots of people don't know how to twist, though.


This is true too.

#18 Y E O N N E

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Posted 07 October 2015 - 06:32 PM

View PostMeiSooHaityu, on 07 October 2015 - 04:51 AM, said:

Yes, they could extend it a bit. PGI did that for the Jenner and it didn't destroy the chassis.

Since the Catapult is getting a rescale...eventually, I'd have no problem with them holding off on hitbox adjustments until after that is done. Just to see how things pan out anyway.


It also didn't help the chassis; it's still just as much of a running CT as it ever was.

View PostJuodas Varnas, on 07 October 2015 - 05:05 AM, said:

From one extreme to another? :huh:
Why not... SOMETHING IN BETWEEN?
Just enough to allow spreading the damage, instead of taking everything on the chin.


Because there is no in-between, especially not at its current size. The way the 'Mech is shaped (like a typical 9mm FMJ), extending the sides either has no practical effect or makes it really easy to side-core (as if a CPLT wasn't already easy to side-core). So you either accept the big nose and load up on guns with an XL, or you turn it into a squishier Stalker.

Allowing the Catapult to turn farther, faster would be a better solution than making the sides bigger. Making it smaller at the same time will complete the package.

#19 Bishop Steiner

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Posted 07 October 2015 - 07:07 PM

View PostTheCharlatan, on 07 October 2015 - 06:43 AM, said:


Noticed that as well. Looks like lots of people don't know how to twist, though.

as ever, the real story. Are they XL viable now?

#20 Victorion

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Posted 07 October 2015 - 10:01 PM

View PostBishop Steiner, on 07 October 2015 - 07:07 PM, said:

as ever, the real story. Are they XL viable now?


Not going to sugar coat it, they are less XL viable then before, generally due to both the arms and the ST's taking more fire then before.

However, they are still a very balanced chassis, and can use either STD's or XL's to great effect.

Also don't run endo on this mech, it just gimps your cooling. You can fit 20-23 DHS's depending on the optimal builds without endo.





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