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My Little Crab Arms!


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#1 Vashramire

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Posted 08 October 2015 - 02:47 AM

Yes they are awesome pinchy pinchy laser hiders. What I'm curious about is why the King Crab has bonus armor to it's claws and the Crab has structure. I just think of it as a consistency thing. Should all claws be treated the same as their counterparts? Hunches/closed missile ports are treated the same for the most part.

This isn't to say I think the Crab needs a buff in that area. I rarely lose an arm at the moment and am more likely to just straight up get cored. Just wondering what people think about that kind of consistency for mech geometry.

#2 MeiSooHaityu

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Posted 08 October 2015 - 02:50 AM

Balancing I suppose. They just feel the KC's arms need more protection. Probably due to the size of the arms on the KC and maybe because it I'd an assault and supposed to be tanks...who knows but PGI.



#3 Soultraxx

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Posted 08 October 2015 - 02:58 AM

I cant comment on consistant geometry, but will say that like you I rarely lose an arm. Its my CT that goes 90% of the time.

#4 madhermit

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Posted 08 October 2015 - 03:00 AM

View PostSoultraxx, on 08 October 2015 - 02:58 AM, said:

I cant comment on consistant geometry, but will say that like you I rarely lose an arm. Its my CT that goes 90% of the time.


I beg to differ. I've lost both STs more often in this thing than I've lost them in any other mech. Which is exactly why I'm really hesitant about putting XL into it..

Edited by madhermit, 08 October 2015 - 03:01 AM.


#5 Naduk

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Posted 08 October 2015 - 03:02 AM

View PostVashramire, on 08 October 2015 - 02:47 AM, said:

Yes they are awesome pinchy pinchy laser hiders. What I'm curious about is why the King Crab has bonus armor to it's claws and the Crab has structure. I just think of it as a consistency thing. Should all claws be treated the same as their counterparts? Hunches/closed missile ports are treated the same for the most part.

This isn't to say I think the Crab needs a buff in that area. I rarely lose an arm at the moment and am more likely to just straight up get cored. Just wondering what people think about that kind of consistency for mech geometry.


geometry has nothing to do with the quirks your seeing
they also have nothing to do with the doors/claws system
that provides a 10% (10? i think its 10) damage reduction to the location when the door is closed
the crab and king crab both share the trait and the value is the same, however it is not listed as a quirk

#6 Tapdancing Kerensky

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Posted 08 October 2015 - 03:04 AM

I honestly don't mind the structure quirks. My crab looks half dead and just keeps on going :)

Great little mech, even if it is a bit sluggish sticking to the STD 250 to zombie it.

#7 KuroNyra

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Posted 08 October 2015 - 03:47 AM

View PostSoultraxx, on 08 October 2015 - 02:58 AM, said:

I cant comment on consistant geometry, but will say that like you I rarely lose an arm. Its my CT that goes 90% of the time.

View Postmadhermit, on 08 October 2015 - 03:00 AM, said:


I beg to differ. I've lost both STs more often in this thing than I've lost them in any other mech. Which is exactly why I'm really hesitant about putting XL into it..

Can't tell for me. Since I have died only twice in this mech so far and it has been 50/50.

#8 Narcissistic Martyr

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Posted 08 October 2015 - 04:51 AM

View PostSoultraxx, on 08 October 2015 - 02:58 AM, said:

I cant comment on consistant geometry, but will say that like you I rarely lose an arm. Its my CT that goes 90% of the time.


Really? I tend to lose my arms.. then the torso... then the leg on that side.... then the other arm... the other torso... and then I'm a stick pew pewing with 3ML and kill the damn timbie that's wrecking my poor crab.

#9 Alistair Winter

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Posted 08 October 2015 - 04:53 AM

PGI has been really careful about handing out armour quirks lately. Everybody gets structure buffs. Maybe it's to boost mech durability without further nerfing crit-based weapons such as the MG and LBX.

#10 Vashramire

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Posted 08 October 2015 - 05:12 AM

Armor is more valuable than structure in general but I would take a +4 armor over +8 structure. Once armor is eaten through that would actually be a buff towards crit weapons. They are pretty stingy with armor though.

#11 Juodas Varnas

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Posted 08 October 2015 - 05:13 AM

View PostAlistair Winter, on 08 October 2015 - 04:53 AM, said:

without further nerfing crit-based weapons such as the MG and LBX.

Why would that even matter? Nobody is using them anyway :rolleyes:

They should just drop the whole "crit-seeking" mechanic from those weapons and just up the damage by... 20% would be a nice start.

#12 Thaar

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Posted 08 October 2015 - 07:37 AM

Well, in my games with the crab I have yet to lost any ST. The only times I've been destroyed was because of CT!

#13 Revis Volek

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Posted 08 October 2015 - 08:26 AM

View Postmadhermit, on 08 October 2015 - 03:00 AM, said:


I beg to differ. I've lost both STs more often in this thing than I've lost them in any other mech. Which is exactly why I'm really hesitant about putting XL into it..




I have 2 i run with XL, one with 3 ER LL and one with LPL's and mediums.

They both have dont really well for me, its kinda hit or miss and wont really know until people learn where to shoot to kill thi mech. But i have died to ST loss one time in the 36 matches i have played in my crabs with both STD and XL engines.

They do pretty well, but its a mech that likes to stare down the target, little to no benefit from showing a side just to have it blown off.

#14 Soultraxx

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Posted 08 October 2015 - 01:43 PM

View PostDarthRevis, on 08 October 2015 - 08:26 AM, said:




I have 2 i run with XL, one with 3 ER LL and one with LPL's and mediums.

They both have dont really well for me, its kinda hit or miss and wont really know until people learn where to shoot to kill thi mech. But i have died to ST loss one time in the 36 matches i have played in my crabs with both STD and XL engines.

They do pretty well, but its a mech that likes to stare down the target, little to no benefit from showing a side just to have it blown off.





This.

Each of my three Crabs run XLs and its mostly my CT that blows first.

Ive yet to try a STD engine

#15 Funkin Disher

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Posted 08 October 2015 - 02:18 PM

What i'd like to see is symmetrical crab arms, the OCD has got the better of me on that one.

#16 zagibu

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Posted 08 October 2015 - 03:12 PM

View PostFunkin Disher, on 08 October 2015 - 02:18 PM, said:

What i'd like to see is symmetrical crab arms, the OCD has got the better of me on that one.

You do realize they explicitely make all mechs asymmetric in a few details to make them look more interesting?

#17 x BUSTOV x

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Posted 08 October 2015 - 03:17 PM

I want a little crab mouth like the King Crab has.

#18 bad arcade kitty

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Posted 08 October 2015 - 03:48 PM

my little crab
clamping is magic (:

#19 Queen of England

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Posted 08 October 2015 - 04:04 PM

View PostFunkin Disher, on 08 October 2015 - 02:18 PM, said:

What i'd like to see is symmetrical crab arms, the OCD has got the better of me on that one.

Then use the CRB-27B or the CRB-20. The 27B has two large claws, the 20 has two finger claws. Only the 27 and 27SL are asymmetric.

#20 Strum Wealh

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Posted 08 October 2015 - 04:04 PM

View PostFunkin Disher, on 08 October 2015 - 02:18 PM, said:

What i'd like to see is symmetrical crab arms, the OCD has got the better of me on that one.

The CRB-20 has symmetrical "little claws", the CRB-27b has symmetrical "big claws", and the CRB-27[R] (and, presumably, the standard-geometry CRB-27) has asymmetric claws.

I bought the Crab a-la-carte, and did not receive the CRB-27sl, so I do not (at the time of this writing) know its claw arrangement.





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