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A Remove All Modules Button...


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#1 Love in an Annihilator

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Posted 24 October 2015 - 03:30 AM

... would be nice.

I only have about 20 mechs atm, but even now i sometimes have no idea where i left my modules.

Thanks.

#2 Juodas Varnas

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Posted 24 October 2015 - 03:41 AM

I'd like one that would remove all of them from the game entirely, because in my opinion the whole idea is stupid and needs to be scrapped. :rolleyes:

#3 Wintersdark

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Posted 24 October 2015 - 03:49 AM

Won't happen. They want it to remain a bit inconvenient so you're encouraged to buy more modules rather than hunt for them.

*sighs*

At 100+ mechs, it becomes EXTREMELY tedious to track down that module you need. Almost quicker to just farm the cbills and buy another.

#4 stjobe

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Posted 24 October 2015 - 04:53 AM

It's been asked for since modules were first introduced. So far it seems PGI is unwilling or unable to implement it.

Edited by stjobe, 24 October 2015 - 04:58 AM.


#5 Warchild Corsair

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Posted 24 October 2015 - 07:15 AM

Would so love this. With 115 Mechs searching modules is a major problem.

#6 Ultimax

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Posted 24 October 2015 - 07:27 AM

They want to inconvenience you on purpose so you buy more modules.

#7 Kira Onime

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Posted 24 October 2015 - 07:32 AM

Or you can do something stupid like me and do a spreadsheet with all your mechs/weapons/modules and mastery level.
Posted Image

#8 Monkey Lover

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Posted 24 October 2015 - 07:54 AM

Best way to hunt down modules is to start a public group. Then press "select a mech". In this page you can see the modules without having to open up mechlab.
I am at work now so I can't post a screen shot of it.

#9 Kira Onime

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Posted 24 October 2015 - 07:59 AM

View PostMonkey Lover, on 24 October 2015 - 07:54 AM, said:

Best way to hunt down modules is to start a public group. Then press "select a mech". In this page you can see the modules without having to open up mechlab.
I am at work now so I can't post a screen shot of it.



Or you can just go in "select mech" and hover over your mechs to see what modules they have.

#10 Wintersdark

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Posted 24 October 2015 - 08:03 AM

View PostKira Onime, on 24 October 2015 - 07:32 AM, said:

Or you can do something stupid like me and do a spreadsheet with all your mechs/weapons/modules and mastery level.
Posted Image
lol I couldn't imagine doing this.

Over a hundred mechs, all used, and I change builds on almost all of them pretty much every time I use them.

#11 Kira Onime

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Posted 24 October 2015 - 08:07 AM

View PostWintersdark, on 24 October 2015 - 08:03 AM, said:

lol I couldn't imagine doing this.

Over a hundred mechs, all used, and I change builds on almost all of them pretty much every time I use them.



Currently sitting at 108 mechs and that spreadsheet is updated as I change something. Got 2 sheets, 1 for clan and 1 for IS.

#12 Karamarka

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Posted 24 October 2015 - 08:07 AM

This would be awesome.

it also helps because clicking Strip Mech > All modules > yes is like 3 steps and dragging dropping is just 1 for each module (2-3) LOL

#13 Love in an Annihilator

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Posted 24 October 2015 - 08:08 AM

View PostWintersdark, on 24 October 2015 - 03:49 AM, said:

Won't happen. They want it to remain a bit inconvenient so you're encouraged to buy more modules rather than hunt for them.

*sighs*

At 100+ mechs, it becomes EXTREMELY tedious to track down that module you need. Almost quicker to just farm the cbills and buy another.


Yeah, not at those prices, thank you, I'll take the inconvenience - if they'd offer a discount for modules you already bought once, maybe.

#14 CtrlAltWheee

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Posted 24 October 2015 - 10:43 AM

+1 The amount of play time spent searching for modules, swapping modules, etc is ridiculous.

#15 FireDog

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Posted 24 October 2015 - 06:58 PM

Rather have a "Strip all Non-consumable modules" button per mech.

#16 Aresye

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Posted 24 October 2015 - 09:40 PM

Pro-tip: When attaching modules to any mech, simply rename it, "MODS," or something along that extent. Takes less than 10s and allows you to quickly glance all your mechs to know which ones currently have modules.

#17 sycocys

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Posted 24 October 2015 - 10:06 PM

If you only have 20 mechs, why don't they all have modules on them?

#18 Khobai

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Posted 24 October 2015 - 10:23 PM

they need to offer a 100% refund for modules if a remove module button is added.

I wouldnt have needed to buy like 50+ duplicate modules if a remove module button was added before.

Its only fair that I get my hundreds of millions of cbills back.

#19 Love in an Annihilator

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Posted 25 October 2015 - 01:57 AM

View Postsycocys, on 24 October 2015 - 10:06 PM, said:

If you only have 20 mechs, why don't they all have modules on them?


Because if all my mechs had modules equiped, I'd only have 10... .

#20 Aiden Skye

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Posted 25 October 2015 - 06:42 AM

I just have all 60 of my mechs equipped with their own Modules and engines so no swapping. Just get in the cockpit and go.





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