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So, Balance, An Idea To Throw Into The Pile...


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#1 Phlinger

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Posted 07 October 2015 - 09:42 AM

Balance. Wonderful topic and everyone has an opinion and opinions are like, well, here's mine...

Remove all quirks from mechs. All of them.
Remove all Experience gained skills from mechs.
Create a generalist series of 8-10 pilot skill trees. Each with their own quirks, negatives and gains.


10 skills total gained from tiers in sequential order per tree.
4 at the bottom, 3 in the next tier, 2 and then 1 at the top tier.

I.e. Skirmisher Tree
Tier 1
  • Fast Fire/ Pulse Laser... reduce Pulse Laser weapon cooldown by 1%/3%/5%/7%/10%
  • Heat Reduction/ Pulse laser....Reduce Heat generated from Pulse Lasers by .1%/.5%/1%/3%/5%
  • AC/5 Cooldown... Reduce Cooldown on AC/5's by 1/3/5/7/10%
With a Master Skill being something like ...Armor Jockey.... Increase armor gained by .1/.3/.5/.7/1% Armor gained per ton applied to this Mech.

With the tiers adding to the ones below it as you go to reach the 'Master Tree' for that designed one at the top tier.

The Trees could be something like Skirmisher, Support Information, Support Missile, Assault, Front Line, Ballistic Weapon Specialist and so forth.

Each Mech is assigned 3 of these. You can only raise ONE. This will help the snowflakes have their individualism.

The quirks will be assigned by how the player wishes to play their Mech via skill trees. Some of the Master Tier quirks could be really helpful stuff like, Losing 1 side torso in IS XL does not destroy the Mech. Or, Maintain target lock for 10 seconds after losing sight on target enemy. Ammo able to load increases per ton.

Now comes the crappy part. NERF ALL WEAPONS, yes I'm serious, and yes I feel bad for even saying it. (Clan Medium Laser, same damage, 8-10 heat) However, the quirks that you receive from the specialist trees will undo these nerfs and then provide a substantial bonus on top of that removal (Clan Medium Laser 5 Heat at max level). This will allow specialist Mechs to excel and disallow every Mech from boating whatever the hell they want.

The systems for this is already programmed into the game, it will only change how that is applied.

The Matchmaker would have to be changed to account for Player Tier AND Pilot tree level though.

Well, my 15 minutes of brainstorming is over.... Back to work.

Interested in seeing how this idea does. Not even really sure about it myself, but hey, can't be worse than what we have now, right?

#2 Mcgral18

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Posted 07 October 2015 - 09:46 AM

You've...managed to somehow make the new player experience even worse.

I'm impressed. Heat isn't how you nerf the ERML, damage, range and duration.

#3 Phlinger

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Posted 07 October 2015 - 09:50 AM

View PostMcgral18, on 07 October 2015 - 09:46 AM, said:

You've...managed to somehow make the new player experience even worse.

I'm impressed. Heat isn't how you nerf the ERML, damage, range and duration.



Like I said, yeah, not even sure, but hey, an idea is an idea, right?

But, with the abilities to undo the nerfs via skills you allow for Role warfare and changing the Match Maker to adjust to player experience level, this will ensure that new players never play against Mastered Mechs. Maybe change heat for all that you listed at the same time. Range, Damage, and Duration.

#4 Burktross

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Posted 07 October 2015 - 11:34 AM

Removing quirks and making them go through pilot trees still means certain mechs will fare better than others, thus destroying the point of quirks in the first place.

#5 Phlinger

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Posted 08 October 2015 - 08:45 AM

View PostBurktross, on 07 October 2015 - 11:34 AM, said:

Removing quirks and making them go through pilot trees still means certain mechs will fare better than others, thus destroying the point of quirks in the first place.



That's kind of the point, really. This will give each Mech a 'Class' per se (RPG style) and within that the variable Chassis will be the specialists in certain roles.

Anyway, I'm just brainstorming and I don't mind feedback, be it positive or negative, I can take my share of abuse:P

#6 Burktross

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Posted 08 October 2015 - 11:11 AM

View PostRonyn, on 08 October 2015 - 08:45 AM, said:



That's kind of the point, really. This will give each Mech a 'Class' per se (RPG style) and within that the variable Chassis will be the specialists in certain roles.

Anyway, I'm just brainstorming and I don't mind feedback, be it positive or negative, I can take my share of abuse:P

If that's the point you'll get a resounding no from me, unfortunately. Though it sucks that some mechs need quirks to leverage them on par with others, it's the reality.

#7 Ex Atlas Overlord

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Posted 08 October 2015 - 10:40 PM

View PostBurktross, on 08 October 2015 - 11:11 AM, said:

Though it sucks that some mechs need quirks to leverage them on par with others, it's the reality.


Only if PGI does nothing.

#8 Burktross

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Posted 09 October 2015 - 11:07 AM

View PostThe Atlas Overlord, on 08 October 2015 - 10:40 PM, said:


Only if PGI does nothing.

As opposed to what? Some mechs will always be better than others; be it hardpoints, shapes, size, you name it. PGI cannot fix everything without modifying the designs themselves (with some exceptions; namely scale / hardpoint placement, but these are larger tasks than XML modification)





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