said it before, will say it again: you cannot reconcile a ruleset intended for turn based tabletop play with one used in an FPS (no matter how 'slow' it plays.)
Jump sniping is a perfect example: a nonissue in tabletop, but completely dominant in MWO until heavy/assault jets got substantially nerfed.
A tabletop game with one 'commander' surveying the whole field also devalues speed and agility compared to the FPS environment.
The way hits are rolled is another; I realize convergence is everybody's favorite bugaboo but if it worked the way people seem to want (and apparently the way PGI originally intended), would it actually be fun? I don't really think it would be, and I also think it would just shift the metagame toward mechs with fixed torso hardpoints that are essentially pre-converged.
And that doesn't even touch matchmaking issues; symmetric vs asymmetric games, how in the hell you implement BV, etc (people talk as though this is particularly well balanced in BT anyway.)
They would've been much better off to abandon the TT as anything but a loose guideline from the get go and just balance around the game environment, but I guess that ship has sailed
Edited by AssaultPig, 11 October 2015 - 12:34 AM.