There are five objectives:
1: Keep TT Stats. (This is so we have a base framework to build on, and also pleases the Lore peoples.) Exceptions may include MGs/Flamers/LRMs
2: Balance weapons against eachother- including Clan Versus IS.
3: Encourage build diversity
4: Increase TTK
5: Maintain the flavor of the tech to keep the two forces distinct- without giving either force a decisive advantage all around.
In keeping with TT stats, I intend to use the soft stats as the balance factors.
These include:
Cooldown/Recycle
Beam Duration
Projectile Spread
Projectile Velocity
Volley/Burst/Stream (And length of burst)
Over-range.
Tracking
To begin with, you will notice that longer range weapons have a generally longer cooldown. This is to offset their range advantage, and allow for disadvantage when facing short range weapons.
General Tech balancing:
IS weapons will have 2x overange, Clan Weapons will have 1.5x over-range. (Except Gauss will remain 3x for both)
All Ammunition Based Weapons will have ammo per ton doubled. This to go with the double armor values to reduce the longevity disparity between lasers and their ballistic counterparts. (APT will be Shots/Cassettes per ton, ratheer than burst shells. Missiles will be Overall Missile amounts since (S)SRM6 ammo differs from all others (S)SRMS. I will keep PGI's method of simplification.)
Please read through the entire thing and pose questions for discussion. After spending several several several hours on this.. I don't need negativity, just questions/criticisms (and why) for the purpose of discussion and debate. I will defend my project naturally, but I will also change it where valid points arise. (And credit the catylist at the bottom)
I will be going to pair comparison weapons where applicable.
Starting with Energy
IS Small Laser
Damage: 3
Heat: 2 -> 1
Range 135 -> 90(180Max)
Cooldown 2.25 -> 1.75
Duration 0.75 -> 0.50
DPS: 1.00 -> 1.33
HPS: 0.67 -> 0.44
-------------------------------
Clan ER Small Laser
Damage: 5
Heat 3 -> 2
Range 200 -> 240(360Max)
Cooldown 2.25 -> 3.25
Duration 1 -> 1.1
DPS: 1.53 -> 1.15
HPS: 0.92 -> 0.46
(Comparison Note: Rate of damage and accuracy favors IS Laser due to duration difference of less than 50% of ERSL.)
-------------------------------
IS Medium Laser
Damage: 5
Heat: 4-> 3
Range 270(540Max)
Cooldown: 3
Duration: 0.9 -> 0.75
DPS: 1.28 -> 1.33
HPS: 1.03 -> 0.8
-----------------------------------
Clan ER Medium Laser
Damage: 7
Heat 6 -> 5
Range: 405 -> 450(675Max)
Cooldown: 3 -> 5.25
Duration: 1.14 -> 1.35
DPS: 1.69 -> 1.06
HPS: 1.45 -> 0.75
----------------------------------
IS Large Laser
Damage 9 -> 8
Heat 7 -> 8
Range 450(900Max)
Cooldown: 3.25 -> 5
Duration: 1
DPS: 2.12 -> 1.33
HPS: 1.65 -> 1.33
-----------------------------
IS ER Large Laser
Damage 9 -> 8
Heat 8 -> 12
Range 675 -> 570(1140Max)
Cooldown 3.25 -> 6.25
Duration: 1.25 -> 1
DPS: 1.96 -> 1.10
HPS: 1.73 -> 1.65
------------------------------
Clan ER Large Laser
Damage 11 -> 10
Heat 10 -> 12
Range 740 -> 750(1125Max)
Cooldown 3.25 -> 7.5
Duration 1.5
DPS: 2.31 -> 1.11
HPS: 2.10 -> 1.33
Reminder of IS duration benefit- greater accuracy and laser damage input.
=====================
IS Small Pulse Laser
Damage 4 -> 3
Heat 2
Range 110 -> 90(180Max)
Cooldown 2.25 -> 1
Duration 0.50 -> 0.30
DPS 1.45 -> 2.31
HPS 0.73 -> 1.53
-----------------------------------
Clan Small Pulse Laser:
Damage 6 -> 5
Heat 3
Range 165 -> 180(270Max)
Cooldown 2.25
Duration: 0.75
DPS 2.00 -> 1.66
HPS 1.00
---------------------------------
IS Medium Pulse Laser:
Damage 6
Heat 4
Range 220 -> 180(360Max)
Cooldown 3.00 -> 2.00
Duration 0.60 -> 0.45
DPS 1.67 -> 2.45
HPS 1.11 -> 1.63
---------------------------------
Clan Medium Pulse Laser:
Damage 8 -> 7
Heat 6 -> 4
Range 330 -> 360(540Max)
Cooldown 3 -> 3.5
Duration 0.85 -> 0.90
DPS 2.08 -> 1.59
HPS 1.04 -> 0.91
---------------------------------
IS Large Pulse Laser:
Damage 11 -> 9
Heat 7 -> 10
Range 365 -> 300(600Max)
Cooldown 3.25 -> 3.50
Duration 0.60
DPS 2.86 -> 2.57
HPS 1.82 -> 2.85
----------------------------------
Clan Large Pulse Laser:
Damage 13 -> 10
Heat 10
Range 600(900Max)
Cooldown 3.25 -> 6.50
Duration 1.12 -> 1.2
DPS 2.97 -> 1.29
HPS 2.29 -> 1.29
========================
IS PPC:
Damage 10
Heat 10
Range 540(1080Max)
Cooldown 4 -> 7
Velocity 1100 -> 2300
DPS 2.50 -> 1.43
HPS 2.50 -> 1.43
---------------------------------
IS ER PPC:
Damage 10
Heat 15
Range 810 -> 690(1380Max)
Cooldown 4 -> 8
Velocity 1200 -> 2300
DPS 2.50 -> 1.25
HPS 3.75 -> 1.87
-----------------------------------
Clan ER PPC
Damage 10(15) -> 15 (No spread)
Heat 15
Range 810 -> 690(1035Max)
Cooldown 4 -> 9.5
Velocity 1200 -> 2300
DPS 3.75 -> 1.57
HPS 3.75 -> 1.57
======================
------------------------------------
Now for Ballistics. (Soft Stats: Cooldown, Velocity, Burst shells/length/impulse)
I do not have current data on impulse readily available.. so it will be described.
Minimal, Slight, Moderate, Considerable, Heavy, Slam
I don't have LBX Spread numbers handy, so what they are, now, will be considered 1 (for each LBXAC)
IS AC2
Damage 2
Heat 1
Range 720(1440Max)
Projectiles 1
Duration N/A
Cooldown 0.72 -> 1
Velocity 2000
Impulse Minimal
DPS 2.78 -> 2.00
HPS 1.38 -> 1.00
APT 75 -> 90
-------------------------------------
Clan AC2 (Clan ACs Based off of Clan LBX-AC, since it is supposed to be analog of LBX alternate shot)
Damage 2
Heat 1
Range 900(1350Max)
Projectiles 1
Duration N/A
Cooldown 0.72 -> 1.30
Velocity 2000
Impulse Minimal
DPS 2.78 -> 1.54
HPS 1.38 -> 0.77
APT 75 -> 90
-----------------------------------
Clan Ultra AC2
Damage 2
Heat 1
Range 810(1215Max)
Projectiles 1
Duration N/A
Cooldown 0.72 -> 1.30
Jam Chance 20%
Velocity 2000
Impulse Minimal
DPS 2.78 (5.56) -> 1.54 (3.08)
HPS 1.38 (2.76) -> 0.77 (1.54)
APT 75 -> 90
------------------------------------
Clan LBX-AC2
Damage 2
Heat 1
Range 900(1350Max)
Projectiles 2
Duration N/A
Cooldown 0.72 -> 1.30
Velocity 2000
Spread 1
Impulse Slight
DPS 2.78 -> 1.54
HPS 1.38 -> 0.77
APT 75 -> 90
==========================
IS AC5
Damage 5
Heat 1
Range 620 -> 540(1080Max)
Projectiles 1
Duration N/A
Cooldown 1.66 -> 2.25
Velocity 1150
Impulse Moderate
DPS 3.01 -> 2.22
HPS 0.60 -> 0.44
APT 30 -> 40
-------------------------------------
Clan AC5
Damage 5
Heat 1
Range 720(1080Max)
Projectiles 1
Duration N/A
Cooldown 1.80 -> 2.90
Velocity 1150
Impulse Moderate
DPS 2.77 -> 1.72
HPS 0.55 -> 0.34
APT 30 -> 40
---------------------------------------
IS Ultra AC5
Damage 5
Heat 1
Range 600(1200Max)
Projectiles 1 -> 2
Duration 0.15
Cooldown 1.66 -> 2.40
Jam Chance 25%
Velocity 1150
Impulse Slight
DPS 3.01 (6.02) -> 2.08 (4.16)
HPS 0.60 (1.20) -> 0.41 (0.82)
APT 30 -> 40
-------------------------------------------
Clan Ultra AC5
Damage 5
Heat 1
Range 630(945Max)
Projectiles 2
Duration 0.10 -> 0.20
Cooldown 1.66 -> 2.90
Jam Chance 25%
Velocity 1150 -> 1100
Impulse Slight
DPS 2.84 (5.68) -> 1.66 (3.32)
HPS 0.57 (1.14) -> 0.33 (0.66)
APT 30 -> 40
--------------------------------------------
Clan LBX-AC5
Damage 5
Heat 1
Range 720(1080Max)
Projectiles 5
Duration N/A
Cooldown 01.66 -> 2.90
Velocity 1330
Spread 1.00 -> 1.10 (10% Larger)
Impulse Considerable
DPS 2.77 -> 1.72
HPS 0.55 -> 0.34
APT 30 -> 40
===========================
IS AC10
Damage 10
Heat 3
Range 450(900Max)
Projectiles 1 -> 2
Duration 0.20
Cooldown 2.5 -> 5
Velocity 950 -> 1000
Impulse Considerable
DPS 4.00 -> 1.92
HPS 1.20 -> 0.58
APT 20
--------------------------------------------
Clan AC10
Damage 10
Heat 2
Range 540(810Max)
Projectiles 3 -> 2
Duration 0.30
Cooldown 2.5 -> 6
Velocity 950
Impulse Considerable
DPS 3.57 -> 1.59
HPS 0.71 -> 0.32
APT 20
--------------------------------------------
Clan Ultra AC10
Damage 10
Heat 2
Range 540(810Max)
Projectiles 3
Duration 0.30 -> 0.35
Cooldown 2.5 -> 6
Jam Chance 30%
Velocity 950
Impulse Moderate
DPS 3.57 (7.14) -> 1.57 (3.14)
HPS 0.71 (1.42) -> 0.31 (0.62)
APT 20
--------------------------------------------
IS LBX-AC10
Damage 10
Heat 2
Range 540(1080Max)
Projectiles 10
Duration N/A
Cooldown 2.5 -> 5.50
Velocity 1100
Spread 1.00
Impulse Heavy
DPS 4.00 -> 1.82
HPS 0.80 -> 0.36
APT 15 -> 20
--------------------------------------------
Clan LBX-AC10
Damage 10
Heat 2
Range 540(810Max)
Projectiles 10
Duration N/A
Cooldown 2.5 -> 6.00
Velocity 1100
Spread 1.00 -> 1.20
Impulse Heavy
DPS 4.00 -> 1.67
HPS 0.80 -> 0.36
APT 15 -> 20
============================
IS AC20
Damage 20
Heat 6 -> 7
Range 270(540Max)
Projectiles 1 -> 3
Duration NA -> 0.35
Cooldown 4 -> 6.25
Velocity 650 -> 750
Impulse Heavy
DPS 5.00 -> 3.03
HPS 1.50 -> 1.06
APT 7 -> 10
---------------------------------------------
Clan AC20
Damage 20
Heat 6 -> 7
Range 360(540Max)
Projectiles 4 -> 3
Duration 0.40
Cooldown 4 -> 7
Velocity 650 -> 750
Impulse Heavy
DPS 4.54 -> 2.70
HPS 1.36 -> 0.95
APT 7 -> 10
-------------------------------------------
Clan Ultra AC20
Damage 20
Heat 7
Range 360
Projectiles 4
Duration 0.40 -> 0.55
Cooldown 4 -> 8
Jam Chance 40%
Velocity 650
Impulse Heavy
DPS 4.54 (9.08) -> 2.33(4.66)
HPS 1.36 (2.72) -> 0.81(1.62)
APT 7 -> 10
-------------------------------------------
Clan LBX-AC20
Damage 20
Heat 7
Range 360(540Max)
Projectiles 20
Duration N/A
Cooldown 4 -> 7.50
Velocity 1100 -> 900
Spread 1.00 -> 1.30
Impulse Slam
DPS 5.00 -> 2.67
HPS 1.75 -> 0.93
APT 7 -> 10
=========================
IS Gauss Rifle
Damage 15
Heat 1
Range 660(1980Max)
Cooldown 4 -> 9.5
Velocity 2000
Impulse Heavy
DPS 3.75 -> 1.58
HPS 0.25 -> 0.10
APT 10 -> 16
Health 5 -> 10
Explosion Chance 90% -> 60%
----------------------------------------
Clan Gauss Rifle
Damage 15
Heat 1
Range 660(1980Max)
Cooldown 4 -> 10.5
Velocity 2000
Impulse Heavy
DPS 3.75 -> 1.43
HPS 0.25 -> 0.09
APT 10 -> 16
Health 5 -> 7
Explosion Chance 90%
========================
--------Missiles--------------------
----Short Range Missiles---- APT 100 -> 200 Missiles per ton (SRM/SSRM)
IS SRM2
Damage 4.3 -> 4
Heat 2
Range 270
Projectiles 2
Cooldown 2 -> 1.5
Velocity 300 -> 400
Spread 1.00 -> 0.50
Impulse Slight
DPS 2.15 -> 2.67
HPS 1.00 -> 1.33
-------------------------------------------
Clan SRM2
Damage 4
Heat 2
Range 270
Projectiles 2
Cooldown 2.00
Velocity 300
Spread 1.00
Impulse Slight
DPS 2.00
HPS 1.00
--------------------------------------
IS SRM4
Damage 8.6 -> 8
Heat 3
Range 270
Projectiles 4
Cooldown 3.00
Velocity 300 -> 400
Spread 1.00 -> 0.75
Impulse Moderate
DPS 2.86 -> 2.67
HPS 1.00
------------------------------------
Clan SRM4
Damage 8
Heat 3
Range 270
Projectiles 4
Cooldown 3 -> 3.50
Velocity 300
Spread 1.00 -> 1.25
Impulse Moderate
DPS 2.67 -> 2.29
HPS 1.00 -> 0.86
-----------------------------------------
IS SRM6
Damage 12.9 -> 12
Heat 4
Range 270
Projectiles 6
Cooldown 4 -> 4.5
Velocity 300 -> 400
Spread 1.00
Impulse Considerable
DPS 3.22 -> 2.67
HPS 1.00 -> 0.88
------------------------------------
Clan SRM6
Damage 12
Heat 4
Range 270
Projectiles 6
Cooldown 4 -> 5.25
Velocity 300
Spread 1.00
Impulse Considerable
DPS 3.00 -> 2.29
HPS 1.00 -> 0.76
==========================
Streaks. Tracking refers to the agility of the missile (how fast can it turn to chase a target) 1 Refers to what we have now- where it turns 90 within a few meters.
IS Streak SRM
Damage 4
Heat 2
Range 270
Projectiles 2
Cooldown 3.5 -> 2.5
Velocity 200 -> 300
Strength 1 -> .80
Impulse Slight
DPS 1.14 -> 1.60
HPS 0.57 -> 0.80
--------------------------------------
Clan Streak SRM2
Damage 4
Heat 2
Range 360
Projectiles 2
Cooldown 3.5
Velocity 180 -> 250
Strength 1 -> 0.70
Impulse Slight
DPS 1.14
HPS 0.57
--------------------------------------
Clan Streak SRM4
Damage 8
Heat 3
Range 360
Projectiles 4
Cooldown 5 -> 7
Velocity 180 -> 250
Strength 1 -> 0.60
Impulse Moderate
DPS 1.60 -> 1.14
HPS 0.60 -> 0.43
---------------------------------------
Clan Streak SRM6
Damage 12
Heat 4
Range 360
Projectiles 6
Cooldown 6 -> 10.50
Velocity 180 -> 250
Strength 1 -> 0.50
Impulse Considerable
DPS 2.00 -> 1.14
HPS 0.67 -> 0.43
==========================
----Long Range Missiles -------- APT 180 -> 240 Missiles------------
IS LRM5
Damage 5
Heat 2
Range 1000
Projectiles 5
Cooldown 3.25 -> 5.00
Velocity 160 -> 225
Tracking 1.00 -> 1.50
Impulse Slight
DPS 1.54 -> 1.00
HPS 0.61 -> 0.4
----------------------------------------
Clan LRM5
Damage 5
Heat 2
Range 1000
Projectiles 5
Cooldown 3.50 -> 5.25
Duration 0.25
Velocity 160 -> 200
Tracking 1 -> 1.40
Impulse Minimal (per missile)
DPS 1.33 -> 0.91
HPS 0.53 -> 0.36
--------------------------------------
IS LRM10
Damage 10
Heat 4
Range 1000
Projectiles 10
Cooldown 3.75 -> 6.25
Velocity 160 -> 225
Tracking 1 -> 1.25
Impulse Moderate
DPS 2.66 -> 1.60
HPS 1.07 -> 0.64
--------------------------------------
Clan LRM10
Damage 10
Heat 4
Range 1000
Projectiles 10
Cooldown 4 -> 6.50
Duration 0.50
Velocity 160 -> 200
Tracking 1 -> 1.20
Impulse Minimal
DPS 2.22 -> 1.43
HPS 0.89 -> 0.57
--------------------------------------
IS LRM15
Damage 15
Heat 5
Range 1000
Projectiles 15
Cooldown 4.25 -> 7.50
Velocity 160 -> 225
Tracking 1
Impulse Considerable
DPS 3.53 -> 2.00
HPS 1.18 -> 0.67
--------------------------------------
Clan LRM15
Damage 15
Heat 5
Range 1000
Projectiles 15
Cooldown 4.5 -> 7.75
Duration 0.75
Velocity 160 -> 200
Tracking 1
Impulse Minimal
DPS 2.85 -> 1.76
HPS 0.95 -> 0.59
--------------------------------------
IS LRM20
Damage 20
Heat 6
Range 1000
Projectiles [b]20[/b]
Cooldown 4.75 -> [b]8.75[/b]
Velocity 160 -> [b]225[/b]
Tracking 1 -> [b]0.75[/b]
Impulse [b]Heavy[/b]
DPS 4.21 -> [b]2.29[/b]
HPS 1.26 -> [b]0.69[/b]
--------------------------------------
Clan LRM20
Damage [b]20[/b]
Heat [b]6[/b]
Range [b]1000[/b]
Projectiles [b]20[/b]
Cooldown 5 -> [b]9.00[/b]
Duration [b]1.00[/b]
Velocity 160 -> [b]200[/b]
Tracking 1 -> [b]0.60[/b]
Impulse [b]Minimal[/b]
DPS 3.33 -> [b]2.00[/b]
HPS 1.00 -> [b]0.60[/b]
==========================
[b]This concludes Volume 1.[/b] (Future volumes will address, Information Warfare, Omni vs Standardmechs, Endo/Ferro, SHS/DHS/cDHS and STD/XL/Clan XL Engines.)
Edited by Livewyr, 16 October 2015 - 12:36 PM.

























