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Dennis (Art Lead) On Custom Mech Hangers & Hud.

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#41 Zordicron

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Posted 10 October 2015 - 10:22 PM

View PostGRiPSViGiL, on 10 October 2015 - 08:37 PM, said:

Things that don't have purpose toward gameplay are not needed. I am a gamer. I want game play...not cut scenes, not pointless hangars that I can look at once that no one else can see anyway, No pointless walls of text telling me about some fairy tale BT universe I won't read anyhow. Can you tell I give no Fs about BT lore?

I can watch movies but I want to play my games, I want a robust economy that matters in CW. I want contracts or bounties to fulfill. I want an actual skilltree. I want a lot of thing from this game that PGI cannot deliver but I sure as heck don't want them wasting resources on pointless aspects.

I am a gamer. I really, really enjoyed the Soul Reaver series.

maybe.... not everyone has the same opinions as you on what makes a good game?

further, art =! engineer or dev time. Russ and Paul etc need to make the skill tree, and have engineers put it in place. Art team making assets has very little to do with that.

Basically, if it gets to the point the dev's have a big backlog for engineers, and the art team has a mega pile of assets waiting for a UI, PGI will hire another engineer or two. In the mean time, if art team has time to work on these things, why shouldn't they? It will do nothing to hamper design of a new skill tree etc.

#42 Peter2k

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Posted 11 October 2015 - 12:59 AM

this idea is also for creating a revenue stream for PGI that is not dependent on mechs

isn't pay to win
isn't up for rebalance and complaints later
adds emersion especially with some occulus rift support

you can come up with new early order bonuses / contract bonuses / solaris trophy / weekend events / ... (fill in what you think) rewards that could be put in your hangar


View PostGRiPSViGiL, on 10 October 2015 - 08:37 PM, said:

I want an actual skilltree. I want a lot of thing from this game that PGI cannot deliver but I sure as heck don't want them wasting resources on pointless aspects.


this idea mainly needs artists, at least for quite some time
what MWO shouldn't take away from is coders
that's for the things you described and are important to you

I'm sure alex can come up with nice drafts for hangars, but be utterly useless in coding in a new skill tree, improving performance or squishing bugs


if they open up the ingame resources and a map maker they could hold a hangar contest
the victor gets 10k MC and some mechs or something
and his name imprinted in it somewhere
other games might shell out real $'s

#43 Johnny Z

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Posted 11 October 2015 - 07:08 AM

I guess its tough to get excited about a 360 degree viewable mechbay after players have been stuck in a static mechbay for way to long. A good mech bay some undetermined time in the future that may not even be 1st person that 150 cheap games can manage.

Lets get real here. Having a 1st person mechbay and pilots quarters isnt a leap in technology. Why this hasnt been added before now is beyond me. I can only think that the powers that be have decided to trap players in a static mechbay for years have a good reason.

Maybe a floating head without pilot character creation isnt very attractive? Well its better than nothing. Some kind of disembodied ghost head would be a welcome addition if it meant being able to get out of the mech a bit. :)

I have done alot of modding in the past, didnt have internet, also already made the ultimate game which is larger and better looking than anything ever made that I am aware of, played it. Then it got deleted accidently. It was crashing a bit anyway :) even with the 4 GB and the other engine improvements. The 10 minute load time was a bit much anyway. :) Also Fallout 4 looks like it will be my mod but done pro and with a budget. :) and with performance in mind. Base defense and the rest.

It even had 2 meter high mechs. That were actually just enlarged warhammer 40k models. Top quality though and watching them fight it out with turrets support and ground troops against a horde was amazing. Rockets flying by. Some civilians running for it, others similar to jedi or mercs jumping into the fight as a horde attacked the wall. One of the, if not the best battles I have ever seen.

There was actually a war front where in three totally seperate areas, one underground in a massive tunnel, another, a gateway with a 40 meter wall, another a quite large fortess, where ongoing battles against the super mutants and others. Was a tiny part of the mod though.

There are amazing free mods with the models and textures for characters and npcs. Why cant a game that makes money manage to offer anything like that?

I think its so they can offer a first rate experience, and thats why it has been delayed. But at this point they should at least offer something to show players, current and future they intend to address the situation. A vague thrid party forum topic is really weak.

These are all 100% free. Models and textures. Using 2009 software. Hair, everything all free for modders, 100% models and textures.

Posted Image

Posted Image

There is male armor to but for some reason modders like making female clothes like real life fashion industry. :) For modding I just used others models and textures 99.9%.

There is 33,000 mods adding everything imaginable, literally, the bad and the good, all types of game play, buildings , animations, everything, so finding any of the male armor which is cool also, is a chore. Also the pictures above are far from the best mods, these are just some I could find that were 95% original within a couple minutes.

Did i mention this is from 2009 and there is a new Fallout coming out soon in 2015. The mods for that, the amount and the quality will be epic. As well as the trash hiding the good mods.

Edited by Johnny Z, 11 October 2015 - 09:06 AM.


#44 TheArisen

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Posted 11 October 2015 - 07:18 AM

View PostJohnny Z, on 11 October 2015 - 07:08 AM, said:

I guess its tough to get excited about a 360 degree viewable mechbay after players have been stuck in a static mechbay for way to long. A good mech bay some undetermined time in the future that may not even be 1st person that 150 cheap games can manage.

Lets get real here. Having a 1st person mechbay and pilots quarters isnt a leap in technology. Why this hasnt been added before now is beyond me. I can only think that the powers that be have decided to trap players in a static mechbay for years have a good reason.

Maybe a floating head without pilot character creation isnt very attractive? Well its better than nothing. Some kind of disembodied ghost head would be a welcome addition if it meant being able to get out of the mech a bit. :)

I have done alot of modding in the past and there are amazing free mods with the models and textures for characters and npcs. Why cant a game that makes money manage to offer anything like that?

I think its so they can offer a first rate experience, and thats why it has been delayed. But at this point they should at least offer something to show players, current and future they intend to address the situation. A vague thrid party forum topic is really weak.


I'd wager it hasn't happened yet because there has been more important (in there opinion) things to do. You can see from what Dennis said, it's a "when we're not busy" project. Perhaps, with some persistence, they might consider a more elaborate hanger & customization worthy of greater focus.

#45 Johnny Z

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Posted 11 October 2015 - 07:33 AM

View PostTheArisen, on 11 October 2015 - 07:18 AM, said:

I'd wager it hasn't happened yet because there has been more important (in there opinion) things to do. You can see from what Dennis said, it's a "when we're not busy" project. Perhaps, with some persistence, they might consider a more elaborate hanger & customization worthy of greater focus.


Thats fine. They, and other games dont have to let players walk about and explore a bit. That way Fallout 4 in 2015 can show everyone how a market is completely altered and dominated by a single game studio that likes players. LOL :lol:

2017 Cyberpunk 2077 will do the same, except in a dense, towering future city enviroment. Mass Effect 4 in 2016 isnt a sure bet because they have proven greed is top for them very publicly and consistently over time.

Edited by Johnny Z, 11 October 2015 - 07:48 AM.


#46 GRiPSViGiL

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Posted 11 October 2015 - 08:09 AM

So you guys think the OPs suggestion only involves artist? Okay, lol. How many tries will PGI need to get your hangar's right? Two three times? Because they don't need to rework maps or mech hitboxes and geometry ever huh. Hey, if you guys have faith that they can do this as well as all the other unfinished things plus you will frikin' pay money for it (BAHAHAAHA!) then I am right on board.

#47 Imperius

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Posted 11 October 2015 - 08:22 AM

View PostGRiPSViGiL, on 10 October 2015 - 08:37 PM, said:

Things that don't have purpose toward gameplay are not needed. I am a gamer. I want game play...not cut scenes, not pointless hangars that I can look at once that no one else can see anyway, No pointless walls of text telling me about some fairy tale BT universe I won't read anyhow. Can you tell I give no Fs about BT lore?

I can watch movies but I want to play my games, I want a robust economy that matters in CW. I want contracts or bounties to fulfill. I want an actual skilltree. I want a lot of thing from this game that PGI cannot deliver but I sure as heck don't want them wasting resources on pointless aspects.


Economy is just number fluff it's not needed just saying...

#48 GRiPSViGiL

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Posted 11 October 2015 - 09:19 AM

View PostImperius, on 11 October 2015 - 08:22 AM, said:

Economy is just number fluff it's not needed just saying...


Depends, I don't think so if we could have had repair and rearm with some sort of discounts for mechs, weapons, modules, based on what planets your faction owned. Heck I would have loved some type of open trading market for mechs and a way to get more than 25% of its worth you get now for selling it back. There was potential for something interactive that could have had effected gameplay. Anything concerning CB management would have added at least something to help CWs viability. Instead PGI screwed the pooch on that also.

So implemented with some sort of thought definitely would not have been fluff but rather an actual meaningful gameplay feature.

#49 TheArisen

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Posted 11 October 2015 - 10:03 AM

View PostGRiPSViGiL, on 11 October 2015 - 09:19 AM, said:


Depends, I don't think so if we could have had repair and rearm with some sort of discounts for mechs, weapons, modules, based on what planets your faction owned. Heck I would have loved some type of open trading market for mechs and a way to get more than 25% of its worth you get now for selling it back. There was potential for something interactive that could have had effected gameplay. Anything concerning CB management would have added at least something to help CWs viability. Instead PGI screwed the pooch on that also.

So implemented with some sort of thought definitely would not have been fluff but rather an actual meaningful gameplay feature.


So aside from minimal work from the art team, why does your desired feature exclude ours? Customization gives Pgi more resources to do more with the game. Perhaps it could even lead to them implementing an economy system. The income from customization would support itself. As is, they're already working on the hangar.

In any case, if you're against customization, that's your choice.

#50 GRiPSViGiL

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Posted 11 October 2015 - 10:31 AM

View PostTheArisen, on 11 October 2015 - 10:03 AM, said:

So aside from minimal work from the art team, why does your desired feature exclude ours? Customization gives Pgi more resources to do more with the game. Perhaps it could even lead to them implementing an economy system. The income from customization would support itself. As is, they're already working on the hangar.

In any case, if you're against customization, that's your choice.

If you think giving PGI more money at this point after three years is gonna be any different in terms of them being able to develop anything like they initial tried selling us or even adding anything compelling and cool then I have a bridge for sell for you. I know people will buy up cosmetics and that is the sad thing about this community. They can allow themselves to be fleeced for things that have no bearing on gameplay. I am just as guilty, I own a gold mech. I bought in to what they sold for CW and we all saw how that turned out. That was suppose to be the core of the game. Now they want eSports? Puhhhhlllleeeaze!

#51 Johnny Z

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Posted 11 October 2015 - 01:02 PM

View PostGRiPSViGiL, on 11 October 2015 - 09:19 AM, said:


Depends, I don't think so if we could have had repair and rearm with some sort of discounts for mechs, weapons, modules, based on what planets your faction owned. Heck I would have loved some type of open trading market for mechs and a way to get more than 25% of its worth you get now for selling it back. There was potential for something interactive that could have had effected gameplay. Anything concerning CB management would have added at least something to help CWs viability. Instead PGI screwed the pooch on that also.

So implemented with some sort of thought definitely would not have been fluff but rather an actual meaningful gameplay feature.


He was kidding I think. He was trying to make a point. Also, I think most would half agree with you but that was sort of his point.

Also it may look like I rambled a bit up above. But if players knew how far ahead some games are in terms of AI and other features they would be surprised. To say the least.

Edited by Johnny Z, 11 October 2015 - 02:06 PM.


#52 Kodyn

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Posted 11 October 2015 - 02:38 PM

Gotta say, I'd take a color-customizable HUD, maybe with at least a few different reticle choices, over the next 5 mech packs and/or map retextures, in a heartbeat.

It gets incredibly boring seeing the same two HUDs over and over, clan and IS, IS and clan...back and forth. Also, neither color is one I find attractive, or pleasing to the eye.

I feel like that's the most reasonable thing to ask for, since it should be the easiest to accomplish, unless PGI seriously has zero clue about how to work their own game code, or it's really the worst coded game ever, and it really is too difficult/expensive/time-consuming to change such a little thing. In which case, I'd say we have bigger issues than just lack of customization.

#53 Johnny Z

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Posted 11 October 2015 - 06:45 PM

View PostKodyn, on 11 October 2015 - 02:38 PM, said:

Gotta say, I'd take a color-customizable HUD, maybe with at least a few different reticle choices, over the next 5 mech packs and/or map retextures, in a heartbeat.

It gets incredibly boring seeing the same two HUDs over and over, clan and IS, IS and clan...back and forth. Also, neither color is one I find attractive, or pleasing to the eye.

I feel like that's the most reasonable thing to ask for, since it should be the easiest to accomplish, unless PGI seriously has zero clue about how to work their own game code, or it's really the worst coded game ever, and it really is too difficult/expensive/time-consuming to change such a little thing. In which case, I'd say we have bigger issues than just lack of customization.


Color changer would work for me to. It could be done in the cockpit item screen somehow.

#54 TheArisen

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Posted 11 October 2015 - 08:31 PM

View PostJohnny Z, on 11 October 2015 - 06:45 PM, said:


Color changer would work for me to. It could be done in the cockpit item screen somehow.


Agreed. As far as customization goes I'd like them to do something like this:
- Decals
- HUD colors
- Customizable geometry
- Customizable skill tree
- Customizable hangars
- Sound/Music packs
- Finish customizable HUD

Obviously this wouldn't happen super quickly, this would be a list of "to do's".

Edited by TheArisen, 11 October 2015 - 08:41 PM.






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