At second, let me point problem i noticed in game: it doesn't give me feel of progression with my mech. Sure i can master it but then i will play it exactly like a new one just "harder faster stronger".
it is nice to have +15%arm twist speed this perk won't change the way i am playing this game. Same with weapon mods and player skills. Only few of them give unique features, all others improve what already present from beginning.
I understand balance difficultes nonetheless. One area not presented in mwo enough for me is vision and obscuring. For a start i think giving cocpit a small picture-in-picture monitor will be nice.
By default it should have basic rareview features, impossible to spotting enemys, only for navigatingso basic monitor should have very low resolution or/and small FOV. Moving reverse is very hard without extreme map knowledge for me as a new player so this may help a lot by itself, but main goal are upgrades:
ability to look through someone POV, upgrade for UAV to have a cam, calling a satellite picture of a battlefield and others.
For obsuring i think smoke fields are missing for a no reason. Real army use them like all the time. It can be delivered by artillery or used from mech itself like a emergency in tought situations. Again, termal vision can be upgraded for look throug smoke for example.
Weapon upgrade for me should give some unique feature also. I am not very familiar with P'n'P or previous Mechwarrior games but my example is non-guiding LRMs wich targeted onto the ground and dealing splash.
Main goal is to give players completely new ways to do things and not to improve existing. So what do you guys think about problem and my solutions?
Edited by CheshChesh, 09 October 2015 - 04:51 PM.