Thanks for the feedback, however I believe most of it is short sighted.
Michal R, on 10 October 2015 - 07:07 AM, said:
Some tips.
- Use JJ. Really learn to use it.
^ Yes, you can use jump jets to make your mech turn faster, and they make very little heat compared to your weapons.
- Look at mechs damage. You can kill Atlas at beginning, he was open. CT is not always good option.
- 1100 DGM and only 2 kill. This is bad. 1100 DMG = min. 5-6 kill.
- Learn to rotate to the other side

Not only left.
-There is no tangible benefit to using jump jets in this scenario. Liquid's suggestion that using JJ makes turning faster is false. I even tested this myself, recording a few 180 degree turns on the same spot first without jump jets, then turning while holding the jets and finally staggering the jets - I laid the videos side by side in a video editor and JJ did not accelerate turning to any meaningful degree.
- I did not need to jump to either shoot or get over obstacles. Using JJ simply for the sake of using them is foolish. The difference in turning speed in so small it does not outweigh the great amount of extra heat (in a map this hot it basically stops heat from dissipating while JJ are held). Nor is it worth the dramatic slowdown from an extended jump with a mech this slow to accelerate. Some players like to hop around for that little crouching effect that happens when you lift off, and I do that sometimes, especially on cooler maps. Also, If after the turn I am pressed by the enemy, I would rather have that extra heat dissipation from not jumping to allow me to shoot 1-2 more shots before overheating than the minor benefits of the jump.
- No atlas that I have met so far has used XL engine, so assuming kill from a side torso is quite silly. An atlas with one torso gone is still very dangerous. In general, unless a component is clearly weak/important and worth destroying, I go for the CT which is the cleanest way to reliably kill most (larger) enemies. I may not be able to finish them off but a team mate will, and this is exactly what happened on many of my targets. I was not trying for high damage numbers, simply taking every shot opportunity allowed. It doesn't matter at all who gets the kill shot, what matters is that the enemy dies. I guess most people are just so egocentric they place undue emphasis on killshots. Besides, I only had one shot on that atlas you mentioned with target info, and I was still moving while shooting so it wasn't that accurate... not every shot goes exactly where desired
- Regarding rotation you are simply wrong in this case. All weapons on this mech are on one side, the whole design purpose and idea on the mech is to use the right side as a disposable shield and preserve the weapon side for as long as possible

Near the end I had already taken uquite a bit of left side damage despite trying to protect it, and one lucky hit from an enemy there could have crippled my weaponry.
Liquid Leopard, on 10 October 2015 - 08:19 AM, said:
^ Yes, you can use jump jets to make your mech turn faster, and they make very little heat compared to your weapons.
1100 damage is good. Just work on getting more kills with that damage.

Or, when you're getting kills, it's OK if your damage score goes down.
One way of looking at it is: The faster you kill the enemy, the less damage you can put into them.
But, if you're grinding for C-Bills, I think match score and C-bills respond less to kills and more to damage score and component destruction.
(We wouldn't see so many LRMs on the field if they didn't pay well.)
I believe I answered most of these above
- NAS
Edited by Nas Imusak, 10 October 2015 - 03:06 PM.