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Mech Profiles

Balance BattleMechs

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#21 DAYLEET

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Posted 18 October 2015 - 01:29 PM

View PostMeiSooHaityu, on 13 October 2015 - 07:16 AM, said:



Is that a new mech on the left? Cool!


Oh wait, nevermind I recognize it now, it is a Shadow Hawk. Man, it has been AGES since I seen one ingame, I forgot what they looked like. :)

It's amazing how they went from the hot stuff to MIA when the quirks first went live. Maybe it will rise again after the next quirk pass.

Oh, and yes, the Shadow Hawk is way too big. It probably should have been included in a rescale, but when you only want to pick a few, many deserving mechs get left out. :(


It still has one of the best hitbox model in the game, the hero was great on the pts. Just no quirk to show for. The size is fine as far as the mech goes. And i think the heavy end of weight class should connect with the low end of the next weight class.

#22 PurpleNinja

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Posted 18 October 2015 - 02:25 PM

One important thing to add, I have video evidence (which I'm too lazy to edit and upload right now) showing that TBR has some areas between ST and arm which simply did not register any damage.
This explains how I can effectively survive longer piloting a Timber Wolf.

#23 rolly

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Posted 18 October 2015 - 02:40 PM

What I don't get is, why didn't they notice this? I mean its like Ral Partha all over again where you have the Jenner model as tall and bulky as some heavy mechs. Or the Owens being double the mass of the Panther. Isn't this a bit of a quality control issue? This can't possibly because of some reason like "balance".

#24 Burktross

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Posted 18 October 2015 - 02:47 PM

Though I'm all for size normalization, I fear how exactly this will affect lights and some mediums...

#25 zagibu

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Posted 27 October 2015 - 01:57 PM

View Postrolly, on 18 October 2015 - 02:40 PM, said:

What I don't get is, why didn't they notice this? I mean its like Ral Partha all over again where you have the Jenner model as tall and bulky as some heavy mechs. Or the Owens being double the mass of the Panther. Isn't this a bit of a quality control issue? This can't possibly because of some reason like "balance".


Well, some mechs are out of line, but the general trend to make lights smaller than they should be, could actually be because of balance considerations. If you think about it, lighter mechs both have less armor AND less firepower, for only a speed advantage.

#26 Khobai

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Posted 27 October 2015 - 03:27 PM

Quote

So what does this data tell us? The first insight is that in general, light mechs are much too small and everything else is slightly too large,


Nah lights arnt too small. Lights are the perfect size. Its everything else thats too damn big.

Medium mechs in particular get screwed by the bad scaling... because they get neither the speed of lights or the armor of heavies. When PGI scales mechs they should at least try to get the mediums right.

Edited by Khobai, 27 October 2015 - 03:29 PM.


#27 DAYLEET

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Posted 27 October 2015 - 04:30 PM

2012-2014 "mech are too big do something PGI!"

2015 PGI finaly create smaller mech that dont need much quirks "mechs are too small! increase them PGI!"

#28 zagibu

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Posted 27 October 2015 - 11:47 PM

View PostKhobai, on 27 October 2015 - 03:27 PM, said:

Nah lights arnt too small. Lights are the perfect size. Its everything else thats too damn big.

Yeah, you can see it like that, since it was a relative comparison.

View PostDAYLEET, on 27 October 2015 - 04:30 PM, said:

2012-2014 "mech are too big do something PGI!"

2015 PGI finaly create smaller mech that dont need much quirks "mechs are too small! increase them PGI!"

Sorry, but that's a pretty dumb thing to say. Nobody ever said the Spider is too big. And now nobody says the Catapult is too small.

Also, this is just an analysis. Is the Crab too small? Yes. Should it be scaled up? Probably not.

View PostPurpleNinja, on 18 October 2015 - 02:25 PM, said:

One important thing to add, I have video evidence (which I'm too lazy to edit and upload right now) showing that TBR has some areas between ST and arm which simply did not register any damage.
This explains how I can effectively survive longer piloting a Timber Wolf.


A little bird has told me that there has been some success in extracting the hitbox data from the game files, so we might soon be able to directly see such gaps.

#29 William Mountbank

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Posted 28 October 2015 - 12:56 AM

View Postzagibu, on 27 October 2015 - 11:47 PM, said:

A little bird has told me that there has been some success in extracting the hitbox data from the game files, so we might soon be able to directly see such gaps.


This would be good. Everybody still piles hate on the Spider, despite it being currently worthless next to the ACH, and even worse, PGI increased the hitboxes well beyond the 3D mesh (as has been demonstrated previously), so I don't think your data is completely useful without bounding box sizes.

Edited by William Mountbank, 28 October 2015 - 12:57 AM.


#30 mogs01gt

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Posted 28 October 2015 - 06:29 AM

Great post!! This needs stickied! Come on mods make it happen!

#31 DAYLEET

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Posted 28 October 2015 - 07:15 AM

View Postzagibu, on 27 October 2015 - 11:47 PM, said:

Sorry, but that's a pretty dumb thing to say. Nobody ever said the Spider is too big. And now nobody says the Catapult is too small.


The catapult wasnt created in 2015 and it needs strong quirks esp in the armor deparment. As a timeline, up until 2014, people complained that most mech were created too big, that all mech should be scaled down. These mech needed strong quirks to survire the great powercreep. The mech they make now don't requires those quirks, for exemple Wolfy, Crabby and Blacky, but lo and behold, people complain that they ARE TOO SMALL.

The spider? can you nitpick harder?

Edited by DAYLEET, 28 October 2015 - 07:15 AM.


#32 zagibu

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Posted 28 October 2015 - 02:28 PM

View PostDAYLEET, on 28 October 2015 - 07:15 AM, said:

The catapult wasnt created in 2015 and it needs strong quirks esp in the armor deparment. As a timeline, up until 2014, people complained that most mech were created too big, that all mech should be scaled down. These mech needed strong quirks to survire the great powercreep. The mech they make now don't requires those quirks, for exemple Wolfy, Crabby and Blacky, but lo and behold, people complain that they ARE TOO SMALL.


You do realize that it's a relative thing? We have lots of mechs that are too big. Now if they make the new ones too small, then the old big mechs will be even bigger in relation to the new ones. That's why it's not a good trend to make new mechs undersized. However, I think it's actually good that the Crab and the Black Knight are a little smaller, because they don't have to offer much in the other departments.

#33 zagibu

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Posted 07 November 2015 - 01:29 AM

Here's a small update with the Wolfhound, and, as you can see, it follows the trend of new mech = smaller (it's the second smallest mech and heavily undersized for its tonnage):

Posted Image

#34 Karl Streiger

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Posted 17 November 2015 - 12:30 AM

Lately i was again "analysing" the MWLL Balancing and without proof it looks like the armor in MWLL is based on hitbox sizes. (I don't know for truth) - but the values were fluctuation around the almost the same values.

I did the same with MWO values - but it was not very accurate because we don't have all the models MWLL had.
Posted Image

I also had no clue about the "hitbox" sizes.

But i did remember this topic and tennex topic before - so collected all the Clan Armor/Structure Quirks on life system and the the PTS4 IS Armor/Structure quirks (call them hitpoints)

In the following graphs - you see Armor per Ton of Mech - the red line is without quirks. The ugly part ist the decreasing rate - i realyl think the HPPT (Hitpoint per ton) should be on the average have a positive trend.
Posted Image
The second graph uses the pixel sizes of those Mechs - the red line shows the "stock" armor without quirks - it shows that ShadowHawk, Kintaro, Griffin, Stromcrow have almost the same value without quriks - but of course with quriks the PPHP (pixel per hitpoint) is different.
I can understand that it should be a "balance" issue to uparmor Mechs - but in my eyes its a foul taste when you look at the "blue" Cliff of the Nova and compare it with the Stormcrow.

Here is the table - sort by Pixel per HP - it changes the ranking a little bit
Mech Variants HP Quirks HP Total Pixel Per HP HP per T
Spider 70 382 46 13
Commando 1D 105 363 48 15
Panther 10P 98 452 49 13
Panther 10K 82 436 50 12
Jenner O 83 437 51 12
Spider 5D 35 347 51 12
Commando 1B2D3ADK 78 336 52 13
Panther 9R 8Z 70 424 52 12
Urbanmech R60 70 382 53 13
Locust 1V3V 90 294 53 15
Wolfhound 1A 36 390 53 11
Mist Lynx D 80 338 53 14
Wolfhound 27 381 54 11
Mist Lynx Prime B A 64 322 56 13
Mist Lynx C 58 316 57 13
Urbanmech R63 L 35 347 58 12
Blackjack 164 620 59 14
Raven H 90 444 60 13
Crab 80 584 60 12
Arctic Cheetah A 52 364 62 12
Jenner 354 63 10
Locust 1E1M3S3M 44 248 63 12
Crab 27L 52 556 63 11
Raven 4X 62 416 64 12
Arctic Cheetah B 34 346 65 12
Zeus 5S 140 878 66 11
Raven 2X 40 394 67 11
Hunchback 4Sp 160 664 68 13
Arctic Cheetah Prime C 20 332 68 11
Cicada 2B 3C X5 76 484 69 12
Black Knight 111 801 69 11
Firestarter 354 69 10
Atlas 149 1067 70 11
Cicada 3M 3F 62 470 71 12
Zeus 83 821 71 10
Raven 3L 16 370 72 11
Enforcer 4P 85 589 72 12
Cicada 2A 48 456 73 11
Grasshopper 5P 96 744 73 11
Jagermech 91 721 74 11
Kitfox Prime 63 375 74 13
Kitfox D 60 372 75 12
Kitfox C 59 371 75 12
Adder Prime D 44 398 76 11
Grasshopper 5N 70 718 76 10
Kitfox S 57 369 76 12
Shadowhawk GB 106 658 76 12
Enforcer 5P 56 560 76 11
Grasshopper 5H 5J 63 711 76 10
Highlander 732B 117 951 76 11
Highlander HM 114 948 77 11
Adder B A 36 390 77 11
Battlemaster 2C 131 917 78 11
Griffin 3M 94 646 78 12
Enforcer 4R 5D 40 544 78 11
Mauler 1P 36 870 78 10
Ice Ferret A D 58 514 78 11
Kintaro 20 88 640 79 12
Vindicator 1X 100 556 79 12
Highlander 84 918 79 10
Executioner 876 79 9
Ice Ferret B 51 507 80 11
Mauler 20 854 80 9
Ice Ferret C 48 504 80 11
Awesome PB 79 817 80 10
Ice Ferret Prime 46 502 80 11
Gargoyle B 82 820 81 10
Gargoyle Prime 77 815 81 10
Trebuchet LG 96 600 81 12
Hunchback GI 52 556 81 11
Orion 111 801 82 11
Shadowcat B 45 501 82 11
Cataphract 0X,1X 2X 104 752 83 11
Trebuchet 7K 84 588 83 12
Awesome 53 791 83 10
Shadowcat A 38 494 83 11
Gargoyle D 56 794 83 10
Trebuchet 80 584 83 12
Shadowhawk 2H 2D2 5M 47 599 84 11
Gargoyle C 48 786 84 10
Griffin Sparky 50 602 84 11
Gargoyle A 46 784 84 10
Kintaro GB 44 596 84 11
Thunderbolt TM 101 731 84 11
Ebon Jaguar 630 85 10
Hunchback 4G 4H 4P 30 534 85 11
King Crab 34 952 85 10
Shadowcat Prime P 28 484 85 11
Banshee 876 85 9
Griffin 1N 1S 44 596 85 11
Shadowhawk 2K 37 589 85 11
Vindicator 58 514 85 11
Catapult 161 791 85 12
Timberwolf 690 85 9
Centurion AL 88 592 86 12
Hunchback 4J 24 528 86 11
Griffin 2N 38 590 86 11
Stalker 786 87 9
Summoner Prime 60 708 87 10
Nova C 128 632 87 13
Kintaro 18 19 26 578 87 11
Direwolf 918 87 9
Warhawk C 78 864 87 10
Summoner C 57 705 87 10
Centurion YLW AH 76 580 87 12
Victor 34 772 88 10
Wolverine Q 40 592 88 11
Battlemaster 28 814 88 10
Dragon 110 710 88 12
Nova D 120 624 88 12
Warhawk Prime 69 855 88 10
Quickdraw IV 106 706 88 12
Warhawk A 67 853 88 10
Centurion D 68 572 89 11
Summoner B 45 693 89 10
Summoner D 44 692 89 10
Warhawk B 60 846 89 10
Cataphract 3D IM 49 697 89 10
Stormcrow A B 5 557 91 10
Wolverine 18 570 91 10
Centurion A 52 556 91 11
Stormcrow Prime C D 552 91 10
Nova A 96 600 91 12
Quickdraw 76 676 92 11
Nova Prime 88 592 93 12
Thunderbolt 30 660 94 10
Maddog C 8 608 94 10
Wolverine 7K 552 94 10
Nova B 80 584 94 12
Maddog 600 95 10
Hellbringer B 8 638 95 10
Hellbringer Prime 4 634 96 10
Hellbringer A 630 96 10
Nova S 64 568 97 11




How to improve? Well first i admit I'm little bit uncertain about the testimony of my pixel per hitpoint analysis. The next is it just take all the values - and ignores the place of those quirks - so !!!!60!!! points of armor are found on the arms of the Heavy Metal.
Maybe for better significance - it would be necessary to put all the hitbox sizes and compare them with the location armor



Edit: Just as a reminder, if size / scale of a mech will have influence on its sensor profile bigger mechs will have an additional drawback

Edited by Karl Streiger, 17 November 2015 - 02:25 AM.


#35 zagibu

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Posted 17 November 2015 - 03:25 PM

Thank you, Karl, for this post. I have tried to summarize and link it at the bottom of the original message in this thread, please let me know if you have any corrections.

#36 DAYLEET

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Posted 17 November 2015 - 03:59 PM

The ShadowHawk is huge and still has one of the best chassis hitbox of the InnerSphere. Numbers on papers don't mean much.

Edited by DAYLEET, 17 November 2015 - 04:00 PM.


#37 Spr1ggan

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Posted 17 November 2015 - 04:22 PM

View PostKhobai, on 27 October 2015 - 03:27 PM, said:


Nah lights arnt too small. Lights are the perfect size. Its everything else thats too damn big.

Medium mechs in particular get screwed by the bad scaling... because they get neither the speed of lights or the armor of heavies. When PGI scales mechs they should at least try to get the mediums right.

Too be fair you can't even fit a pilot in the commandos cockpit, with the size of that model the pilot would more be wearing it like an exosuit than piloting it from the cockpit. xD

#38 zagibu

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Posted 18 November 2015 - 12:36 AM

View PostDAYLEET, on 17 November 2015 - 03:59 PM, said:

The ShadowHawk is huge and still has one of the best chassis hitbox of the InnerSphere. Numbers on papers don't mean much.

The Shadowhawk is slightly above average. Not huge. But you are right that the structure of the individual hitboxes is very important as well, and missing from this analysis. The data in this thread basically only tells you how easy it is to hit a mech ANYWHERE.

#39 jss78

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Posted 18 November 2015 - 01:04 AM

Looking at the plot -- I'm still waiting for the popular movement to make the biggest offender of all, the Spider considerably bigger (in profile). :P While I agree about all mechs chosen for rescaling, the underlying argumentation was always "please make my favourite mech smaller!". It's true it was needed, but it's also a bit of a half-truth, and a good example of why you shouldn't listen too closely to the user community.

Edit: misread the graph a bit

Edited by jss78, 18 November 2015 - 01:07 AM.


#40 Dino Might

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Posted 18 November 2015 - 03:36 AM

View PostSpr1ggan, on 17 November 2015 - 04:22 PM, said:

Too be fair you can't even fit a pilot in the commandos cockpit, with the size of that model the pilot would more be wearing it like an exosuit than piloting it from the cockpit. xD


So....how would one fit a person in the cars and trucks and whatnot that dot the landscape? If the above scale is true, then a pilot is about the size of a SUV?





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