Lately i was again "analysing" the MWLL Balancing and without proof it looks like the armor in MWLL is based on hitbox sizes. (I don't know for truth) - but the values were fluctuation around the almost the same values.
I did the same with MWO values - but it was not very accurate because we don't have all the models MWLL had.
I also had no clue about the "hitbox" sizes.
But i did remember this topic and tennex topic before - so collected all the Clan Armor/Structure Quirks on life system and the the PTS4 IS Armor/Structure quirks (call them hitpoints)
In the following graphs - you see Armor per Ton of Mech - the red line is without quirks. The ugly part ist the decreasing rate - i realyl think the HPPT (Hitpoint per ton) should be on the average have a positive trend.
The second graph uses the pixel sizes of those Mechs - the red line shows the "stock" armor without quirks - it shows that ShadowHawk, Kintaro, Griffin, Stromcrow have almost the same value without quriks - but of course with quriks the PPHP (pixel per hitpoint) is different.
I can understand that it should be a "balance" issue to uparmor Mechs - but in my eyes its a foul taste when you look at the "blue" Cliff of the Nova and compare it with the Stormcrow.
Here is the table - sort by Pixel per HP - it changes the ranking a little bit
Mech Variants | HP Quirks | HP Total | Pixel Per HP | HP per T |
Spider | 70 | 382 | 46 | 13 |
Commando 1D | 105 | 363 | 48 | 15 |
Panther 10P | 98 | 452 | 49 | 13 |
Panther 10K | 82 | 436 | 50 | 12 |
Jenner O | 83 | 437 | 51 | 12 |
Spider 5D | 35 | 347 | 51 | 12 |
Commando 1B2D3ADK | 78 | 336 | 52 | 13 |
Panther 9R 8Z | 70 | 424 | 52 | 12 |
Urbanmech R60 | 70 | 382 | 53 | 13 |
Locust 1V3V | 90 | 294 | 53 | 15 |
Wolfhound 1A | 36 | 390 | 53 | 11 |
Mist Lynx D | 80 | 338 | 53 | 14 |
Wolfhound | 27 | 381 | 54 | 11 |
Mist Lynx Prime B A | 64 | 322 | 56 | 13 |
Mist Lynx C | 58 | 316 | 57 | 13 |
Urbanmech R63 L | 35 | 347 | 58 | 12 |
Blackjack | 164 | 620 | 59 | 14 |
Raven H | 90 | 444 | 60 | 13 |
Crab | 80 | 584 | 60 | 12 |
Arctic Cheetah A | 52 | 364 | 62 | 12 |
Jenner | | 354 | 63 | 10 |
Locust 1E1M3S3M | 44 | 248 | 63 | 12 |
Crab 27L | 52 | 556 | 63 | 11 |
Raven 4X | 62 | 416 | 64 | 12 |
Arctic Cheetah B | 34 | 346 | 65 | 12 |
Zeus 5S | 140 | 878 | 66 | 11 |
Raven 2X | 40 | 394 | 67 | 11 |
Hunchback 4Sp | 160 | 664 | 68 | 13 |
Arctic Cheetah Prime C | 20 | 332 | 68 | 11 |
Cicada 2B 3C X5 | 76 | 484 | 69 | 12 |
Black Knight | 111 | 801 | 69 | 11 |
Firestarter | | 354 | 69 | 10 |
Atlas | 149 | 1067 | 70 | 11 |
Cicada 3M 3F | 62 | 470 | 71 | 12 |
Zeus | 83 | 821 | 71 | 10 |
Raven 3L | 16 | 370 | 72 | 11 |
Enforcer 4P | 85 | 589 | 72 | 12 |
Cicada 2A | 48 | 456 | 73 | 11 |
Grasshopper 5P | 96 | 744 | 73 | 11 |
Jagermech | 91 | 721 | 74 | 11 |
Kitfox Prime | 63 | 375 | 74 | 13 |
Kitfox D | 60 | 372 | 75 | 12 |
Kitfox C | 59 | 371 | 75 | 12 |
Adder Prime D | 44 | 398 | 76 | 11 |
Grasshopper 5N | 70 | 718 | 76 | 10 |
Kitfox S | 57 | 369 | 76 | 12 |
Shadowhawk GB | 106 | 658 | 76 | 12 |
Enforcer 5P | 56 | 560 | 76 | 11 |
Grasshopper 5H 5J | 63 | 711 | 76 | 10 |
Highlander 732B | 117 | 951 | 76 | 11 |
Highlander HM | 114 | 948 | 77 | 11 |
Adder B A | 36 | 390 | 77 | 11 |
Battlemaster 2C | 131 | 917 | 78 | 11 |
Griffin 3M | 94 | 646 | 78 | 12 |
Enforcer 4R 5D | 40 | 544 | 78 | 11 |
Mauler 1P | 36 | 870 | 78 | 10 |
Ice Ferret A D | 58 | 514 | 78 | 11 |
Kintaro 20 | 88 | 640 | 79 | 12 |
Vindicator 1X | 100 | 556 | 79 | 12 |
Highlander | 84 | 918 | 79 | 10 |
Executioner | | 876 | 79 | 9 |
Ice Ferret B | 51 | 507 | 80 | 11 |
Mauler | 20 | 854 | 80 | 9 |
Ice Ferret C | 48 | 504 | 80 | 11 |
Awesome PB | 79 | 817 | 80 | 10 |
Ice Ferret Prime | 46 | 502 | 80 | 11 |
Gargoyle B | 82 | 820 | 81 | 10 |
Gargoyle Prime | 77 | 815 | 81 | 10 |
Trebuchet LG | 96 | 600 | 81 | 12 |
Hunchback GI | 52 | 556 | 81 | 11 |
Orion | 111 | 801 | 82 | 11 |
Shadowcat B | 45 | 501 | 82 | 11 |
Cataphract 0X,1X 2X | 104 | 752 | 83 | 11 |
Trebuchet 7K | 84 | 588 | 83 | 12 |
Awesome | 53 | 791 | 83 | 10 |
Shadowcat A | 38 | 494 | 83 | 11 |
Gargoyle D | 56 | 794 | 83 | 10 |
Trebuchet | 80 | 584 | 83 | 12 |
Shadowhawk 2H 2D2 5M | 47 | 599 | 84 | 11 |
Gargoyle C | 48 | 786 | 84 | 10 |
Griffin Sparky | 50 | 602 | 84 | 11 |
Gargoyle A | 46 | 784 | 84 | 10 |
Kintaro GB | 44 | 596 | 84 | 11 |
Thunderbolt TM | 101 | 731 | 84 | 11 |
Ebon Jaguar | | 630 | 85 | 10 |
Hunchback 4G 4H 4P | 30 | 534 | 85 | 11 |
King Crab | 34 | 952 | 85 | 10 |
Shadowcat Prime P | 28 | 484 | 85 | 11 |
Banshee | | 876 | 85 | 9 |
Griffin 1N 1S | 44 | 596 | 85 | 11 |
Shadowhawk 2K | 37 | 589 | 85 | 11 |
Vindicator | 58 | 514 | 85 | 11 |
Catapult | 161 | 791 | 85 | 12 |
Timberwolf | | 690 | 85 | 9 |
Centurion AL | 88 | 592 | 86 | 12 |
Hunchback 4J | 24 | 528 | 86 | 11 |
Griffin 2N | 38 | 590 | 86 | 11 |
Stalker | | 786 | 87 | 9 |
Summoner Prime | 60 | 708 | 87 | 10 |
Nova C | 128 | 632 | 87 | 13 |
Kintaro 18 19 | 26 | 578 | 87 | 11 |
Direwolf | | 918 | 87 | 9 |
Warhawk C | 78 | 864 | 87 | 10 |
Summoner C | 57 | 705 | 87 | 10 |
Centurion YLW AH | 76 | 580 | 87 | 12 |
Victor | 34 | 772 | 88 | 10 |
Wolverine Q | 40 | 592 | 88 | 11 |
Battlemaster | 28 | 814 | 88 | 10 |
Dragon | 110 | 710 | 88 | 12 |
Nova D | 120 | 624 | 88 | 12 |
Warhawk Prime | 69 | 855 | 88 | 10 |
Quickdraw IV | 106 | 706 | 88 | 12 |
Warhawk A | 67 | 853 | 88 | 10 |
Centurion D | 68 | 572 | 89 | 11 |
Summoner B | 45 | 693 | 89 | 10 |
Summoner D | 44 | 692 | 89 | 10 |
Warhawk B | 60 | 846 | 89 | 10 |
Cataphract 3D IM | 49 | 697 | 89 | 10 |
Stormcrow A B | 5 | 557 | 91 | 10 |
Wolverine | 18 | 570 | 91 | 10 |
Centurion A | 52 | 556 | 91 | 11 |
Stormcrow Prime C D | | 552 | 91 | 10 |
Nova A | 96 | 600 | 91 | 12 |
Quickdraw | 76 | 676 | 92 | 11 |
Nova Prime | 88 | 592 | 93 | 12 |
Thunderbolt | 30 | 660 | 94 | 10 |
Maddog C | 8 | 608 | 94 | 10 |
Wolverine 7K | | 552 | 94 | 10 |
Nova B | 80 | 584 | 94 | 12 |
Maddog | | 600 | 95 | 10 |
Hellbringer B | 8 | 638 | 95 | 10 |
Hellbringer Prime | 4 | 634 | 96 | 10 |
Hellbringer A | | 630 | 96 | 10 |
Nova S | 64 | 568 | 97 | 11 |
How to improve? Well first i admit I'm little bit uncertain about the testimony of my pixel per hitpoint analysis. The next is it just take all the values - and ignores the place of those quirks - so !!!!60!!! points of armor are found on the arms of the Heavy Metal.
Maybe for better significance - it would be necessary to put all the hitbox sizes and compare them with the location armor
Edit: Just as a reminder, if size / scale of a mech will have influence on its sensor profile bigger mechs will have an additional drawback
Edited by Karl Streiger, 17 November 2015 - 02:25 AM.