Please make the 'toggle weapon doors' option available in the mech lab.
Why?
1) especially with the Archer it would be good to be able to check where exactly the missle tubes are located
2) I want to see my crab go Zoidberg in the mech lab!


Open Weapon Doors In Mech Lab
Started by Cyrilis, Feb 29 2016 12:12 AM
6 replies to this topic
#1
Posted 29 February 2016 - 12:12 AM
#2
Posted 29 February 2016 - 01:26 PM
Consider this supported by me... I've got a Catapult CPLT-A1, and it's damn hard to figure out where everything's going when I can't even see part of the missile tubes. 
~D. V. "SUPPORT... I'm tired of being unable to see the whole config!" Devnull

~D. V. "SUPPORT... I'm tired of being unable to see the whole config!" Devnull
#3
Posted 29 February 2016 - 11:05 PM
CPTL-A1 is a good point and one more reason! Thanks for the reminder
#4
Posted 21 November 2017 - 09:04 AM
Cyrilis, on 29 February 2016 - 12:12 AM, said:
Please make the 'toggle weapon doors' option available in the mech lab.
Why?
1) especially with the Archer it would be good to be able to check where exactly the missle tubes are located
2) I want to see my crab go Zoidberg in the mech lab!
Why?
1) especially with the Archer it would be good to be able to check where exactly the missle tubes are located
2) I want to see my crab go Zoidberg in the mech lab!
Costed me just 700k to figure that Catapults have 35 tubes at max.... urgh and I though it had 40. (bought MRM 40 and went to testing grounds, press F3 and then F5 to have free look and opened those missile doors).....
Edited by Aliiza, 21 November 2017 - 09:04 AM.
#5
Posted 24 November 2017 - 07:22 AM
Aliiza, on 21 November 2017 - 09:04 AM, said:
<<<snip>>>
Costed me just 700k to figure that Catapults have 35 tubes at max.... urgh and I though it had 40. (bought MRM 40 and went to testing grounds, press F3 and then F5 to have free look and opened those missile doors).....
Costed me just 700k to figure that Catapults have 35 tubes at max.... urgh and I though it had 40. (bought MRM 40 and went to testing grounds, press F3 and then F5 to have free look and opened those missile doors).....
I would suppose that you wish to Support this idea, then? It would help to be able to Preview things like this in the In-Game Store and MechLab, before you commit your purchase!

Admittedly, the new FreeCam Feature in the Testing Grounds is helpful. But, if you don't already own the Mech, or if you're trying to understand something, you really should never have to completely waste


~D. V. "Maybe you wish to jump on this bandwagon, as well?" Devnull
#6
Posted 24 November 2017 - 05:16 PM
is it really that hard to go into the testing grounds?
#7
Posted 25 November 2017 - 09:00 AM
Khobai, on 24 November 2017 - 05:16 PM, said:
is it really that hard to go into the testing grounds?

I guess I have to repeat myself...
D V Devnull, on 24 November 2017 - 07:22 AM, said:
Admittedly, the new FreeCam Feature in the Testing Grounds is helpful. But, if you don't already own the Mech, or if you're trying to understand something, you really should never have to completely waste
(C-Bills) to simply find out. 


...because the point is that you are unable to enter the Testing Grounds unless you already had to spend out a bunch. There is currently no "Check before you Buy"-type of mode. This applies double to the In-Game Store. So there should be some way to shift those Weapon Doors for a few before you actually make your purchase.

Heck, I'm still waiting for the "MechBay Floor View" feature myself!

~Mr. D. V. "There is a point to this thread's idea. You can't use the Testing Grounds in the situations we speak of." Devnull
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