How about making sure both teams have 12 players. Then better hitreg.
1
What Does Pgi Need To Polish Before Moving To Steam?
Started by Ionna Silver, Oct 10 2015 04:22 PM
30 replies to this topic
#21
Posted 10 October 2015 - 07:21 PM
#22
Posted 10 October 2015 - 07:40 PM
They should probably just release another 60-70 mechs the week before, nothing else really matters.
#23
Posted 10 October 2015 - 11:07 PM
Really good ideas so far, keep it up!
#24
Posted 11 October 2015 - 12:08 AM
saKhan Ds00 Kerensky, on 10 October 2015 - 06:05 PM, said:
Technically nothing.
PGI has all it needs to keep the company afloat with the current player base it has now. The game functions, and people still play it regardless of any issues they may present here or elsewhere.
Honestly, I'm not sure if I'd feel better if PGI thought otherwise or not. Because if PGI did say "We have a lot of things to fix before Steam Release" then I'd feel like I was a rube who just stuck around playing a beta state game until they finally decided to make the game right for the "REAL" important people.
First impressions are important, after all... well, maybe not for us..?
PGI has all it needs to keep the company afloat with the current player base it has now. The game functions, and people still play it regardless of any issues they may present here or elsewhere.
Honestly, I'm not sure if I'd feel better if PGI thought otherwise or not. Because if PGI did say "We have a lot of things to fix before Steam Release" then I'd feel like I was a rube who just stuck around playing a beta state game until they finally decided to make the game right for the "REAL" important people.
First impressions are important, after all... well, maybe not for us..?
The size of the community is a sign that it does need to change.
#25
Posted 11 October 2015 - 12:41 AM
saKhan Ds00 Kerensky, on 10 October 2015 - 06:05 PM, said:
I'd feel like I was a rube who just stuck around playing a beta state game until they finally decided to make the game right for the "REAL" important people.
They already told us founders we're "not the target demographic", so don't be too surprised if that happens.
#26
Posted 11 October 2015 - 01:05 AM
They really need to fix the team-mate AI. They do absolutely ridiculous things sometimes, and the loadout generation of their mechs sometimes glitches and gives them nothing but flamers.
They also need to fix the bug that switches out your missiles for a random laser when you enter the game, resulting in huge laser wars as the AI robots try to use them to shoot through terrain, thinking they have LRMs.
They also need to fix the bug that switches out your missiles for a random laser when you enter the game, resulting in huge laser wars as the AI robots try to use them to shoot through terrain, thinking they have LRMs.
#27
Posted 11 October 2015 - 02:50 AM
lol needs more than polish, match maker is still shite, and so is IS v Clan balance
#28
Posted 11 October 2015 - 02:58 AM
Community Warfare needs a complete overhaul.
Probably need a queue that doesnt effect your PSR now so you can level up all these bad IS mechs that keep getting released.
Probably need a queue that doesnt effect your PSR now so you can level up all these bad IS mechs that keep getting released.
#29
Posted 11 October 2015 - 02:59 AM
Collisions, collision damage with other mechs, and knockdown. Fix these and the game will become a lot better, with players actually watching out for others' movement lines and such. Also, it would make DFA viable.
#30
Posted 11 October 2015 - 06:15 PM
bump this up we need more of this and pgi really needs to see this
#31
Posted 11 October 2015 - 07:11 PM
*****.
They are going to have to polish a lot of *****.
They are going to have to polish a lot of *****.
8 user(s) are reading this topic
0 members, 8 guests, 0 anonymous users