

#1
Posted 10 October 2015 - 11:26 AM
After all , we're mercs no matter which kind of contract you get on CW that's how the game sees us so , as mercs depending on our reputation our salarys should not be the same....you don't pay the same price for low quality mercs and high quality mercs at least that's a basic logic. If you want a hig quality service then you have to pay more.
Of course i'm not speaking of nerfin economy , that would be BS , i'm speaking about boosting the game economy using a rating / rank system.
I'll let the mechanics and numbers to you guys but i hope you get the point of my post:
CREATE MORE INCENTIVES on the game and not only been stuck in the usual kill / assit paradigms of competitive shooters.
P.D: English is not my main language , just saving some grammar police time hehe
#2
Posted 10 October 2015 - 12:58 PM
#3
Posted 10 October 2015 - 01:13 PM
Khobai, on 10 October 2015 - 12:58 PM, said:
That's what i mean with "not only been stuck in the usual kill / assit paradigms of competitive shooters." part , remember you're fighting because of a contract.
As a merc you need a system that tells the game "ey this guy is good , it's gonna cost you extra money if you want him to work for you"
If we only limit ourselves to the kill and assit limits of income plus the little extra stuff for recon or narc bonuses........ then the reward system is not diferent from any other game out there like COD.
Lets take Elite Dangerous as an example and their version of CW ... POWERPLAY....depending on the rank you gained , that 400 credits you got on a bounty will become somthing like 2000. Using ranks you proof the game you're worthy of a bigger salary.
Edited by strikebrch, 10 October 2015 - 01:19 PM.
#4
Posted 10 October 2015 - 01:21 PM
so its not really in their best interest to raise cbills.
#5
Posted 10 October 2015 - 01:22 PM
#6
Posted 10 October 2015 - 01:26 PM
Khobai, on 10 October 2015 - 01:21 PM, said:
so its not really in their best interest to raise cbills.
Exactly !!!! What i'm telling you is not a general boost to the whole economy , but individualy to each player and their "rank".
You'll still have the incentive to get premium time because everyone loves to have a CB boost , what i'm describing will not change that reality neither PGIs income.
Monkey Lover, on 10 October 2015 - 01:22 PM, said:
Well something like this , in CBs terms of course:
*CR means Credits.

Edited by strikebrch, 10 October 2015 - 01:28 PM.
#7
Posted 10 October 2015 - 04:53 PM
Which sounds about right actually. Those things come in slow.
Edited by Dakota1000, 10 October 2015 - 04:53 PM.
#8
Posted 10 October 2015 - 05:34 PM
strikebrch, on 10 October 2015 - 11:26 AM, said:
After all , we're mercs no matter which kind of contract you get on CW that's how the game sees us so , as mercs depending on our reputation our salarys should not be the same....you don't pay the same price for low quality mercs and high quality mercs at least that's a basic logic. If you want a hig quality service then you have to pay more.
Of course i'm not speaking of nerfin economy , that would be BS , i'm speaking about boosting the game economy using a rating / rank system.
I'll let the mechanics and numbers to you guys but i hope you get the point of my post:
CREATE MORE INCENTIVES on the game and not only been stuck in the usual kill / assit paradigms of competitive shooters.
P.D: English is not my main language , just saving some grammar police time hehe
Something like his might be nice in CW. Like, if you are rank 2 in your current house you get x number of cbills every week that you play at least one cw round. X of course increases with rank. And incentives could be offered along the lines of number of rounds played in a given time period and/or some kind of faction wide bonuses give. To active member or maybe loyalists for the number of planets controlled/taken in a set time period (like once a week).
#9
Posted 10 October 2015 - 05:37 PM
Khobai, on 10 October 2015 - 12:58 PM, said:
The opposite is true in my case. Every match I pay 50K consumable tax just to contribute as much as I can. And because most people are competent in T1, I do not carry as much as before, hence lower earning. Not that I am complaining but I am definitely earning much less, compared to some LRM boats terrorizing the newbies in T4.
More C-Bills as rank reward would indeed be nice.
Edited by El Bandito, 10 October 2015 - 05:41 PM.
#11
Posted 11 October 2015 - 10:48 AM
El Bandito, on 10 October 2015 - 05:37 PM, said:
The opposite is true in my case. Every match I pay 50K consumable tax just to contribute as much as I can. And because most people are competent in T1, I do not carry as much as before, hence lower earning. Not that I am complaining but I am definitely earning much less, compared to some LRM boats terrorizing the newbies in T4.
More C-Bills as rank reward would indeed be nice.
It benefits both new and veteran players.
More CBs => more mechs => more mechbays => more MCs to buy them and that's the part where PGI gets aditional income.
It's a win/win scenario.
The only reason i see one would not want this is just the idea of others getting more CBs than them and start crying about that OR a fear of PGI nerfing more the general economy because of this change which of course would be BS , a very stupid move from their part and since that would hit hard casual players to the point of making them quit the game.
But if they even think once to make this happen you'll start hearing people not only saying "ey i love this game because it has mechs.....

Edited by strikebrch, 11 October 2015 - 10:57 AM.
#12
Posted 11 October 2015 - 10:49 AM
#13
Posted 11 October 2015 - 11:01 AM
Monkey Lover, on 11 October 2015 - 10:49 AM, said:
You mean , like Cadet bonus ? That might create more suicidal matches just for the tier 5 bonus. Just look at the events , they're the best example of how "potatoe" some players are to the point they prefer to make the entire team lose just to make sure they get enough scores to qualify.
But what about public matches ? what i'm seeking is for every kind of game mode be benefited by this because , let's face it , CW is 60% of the times premade vs pug stomps and when that happens moral weights more than rewards. And if you think about it , most of the community if missing half the game there THAT SHOULD NOT BE HAPPENING....but that's another story for another day.
So going back to the topic ....even if it has a small impact on public matches it would be fine.
Edited by strikebrch, 11 October 2015 - 11:09 AM.
#14
Posted 11 October 2015 - 12:23 PM
#15
Posted 11 October 2015 - 12:34 PM
I'm trying to Tier up only because I noticed how easily I can, and because I feel like in 2 I might see a few less newer players than I do currently in 3. If I had CBill incentives, I'd sure as hell be playing a lot more trying to grind that Tier up even faster.
Lately, I've only been playing when I happen to get premium time with leftover cash, and on company drop nights, because I get burnt out, bored, and demotivated by the slow CBills otherwise. I would love some kind of incentive to actually play more like I used to, and more CBills for being higher Tier would certainly do it for me.
EDIT- For reference, when I say burnt out, it's because I have over 7k matches logged, so it does tend to become a bit of a blur after a while...I love the game, obviously, with that many matches in the short amount of time I've been playing, but can only handle so much of the same old stuff, different day.
Edited by Kodyn, 11 October 2015 - 12:37 PM.
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