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Resistance Ii Worst Of All Packages

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#41 TercieI

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Posted 11 October 2015 - 08:33 AM

View PostStefka Kerensky, on 10 October 2015 - 10:22 PM, said:

Wait: there is a difference between "not competitive" and "DOA". LOL


That's fair. I think it'll be OK, but it won't be special, having neither JJ nor particularly high mounts. I'm excited to get my hands on them...I'm out of light mechs to master!

View PostStefka Kerensky, on 10 October 2015 - 10:22 PM, said:

Hitboxes aside, a mech running at 150-160kph-ish with 6 energy hardpoints (remember: point and click, easy-mode on) cannot be bad :D
For sure, with more speed and more E hardpoints, it will be better than Panther for sure (always depending on hitboxes, of course)


Humanoid hitboxes will likely be at least good, maybe great.

Comparisons to the Panther aren't really fair, though. It's very much its own thing and is much better than people think ((at least the 9R). The Wolfhound compares much more directly to the FS9 and unless there's major quirks or something completely out of left field about it, will compare unfavorably to it. Jenner-like twist ability is my hope. The broken back is the FS9's one big weakness.

#42 Mechwarrior Buddah

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Posted 11 October 2015 - 09:05 AM

View PostDakota1000, on 10 October 2015 - 08:36 PM, said:

Mauler at the moment is pretty powerful, basically a King Crab


er what tonnage differences aside, right?

#43 STEF_

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Posted 11 October 2015 - 09:08 AM

View PostTercieI, on 11 October 2015 - 08:33 AM, said:

stuff


yep, my hope is that the woulfhound will be kinda similar to Fs9.
Maybe the fact that it won't have JJ will be compensated by quirks (optimism level: 9000)

#44 Ultimax

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Posted 11 October 2015 - 09:25 AM

View PostCathy, on 11 October 2015 - 03:01 AM, said:

Wave 2 the Hellbringer high weapon points ECM made CW alot harder for IS, but you could still achieve something.
Wave 3 Ebon Jag and artic Cheater made CW pointless to play as I.S.


PGI really dropped the ball with the CTF-0XP

It needed that ballistic to be high mounted, it needed a few torso mounts (which would again also be high).


Instead it got, yet another, really crappy 70T brawler that trades useful mount locations for ECM.


I.e. not worth it, and not competitive vs. anything clan side. (and the cynical part of me thinks they just dumped it in for minimal effort, giving it ECM - and knowing they would be soon selling two fan favorite IS heavies in the 70T and 75T space, one of which will come sporting that high ballistic mount the 0XP didn't get).



Not that I play CW often, but if you already own Grasshoppers you should give the 5P a go - it's by far the best Grasshopper even with it's very low value quirks.


Although I would probably just run a couple of 5SS with either MPLs or the 5x ERLLAS/LLAS style builds.

Edited by Ultimatum X, 11 October 2015 - 09:26 AM.


#45 Gas Guzzler

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Posted 11 October 2015 - 09:31 AM

View PostStefka Kerensky, on 11 October 2015 - 09:08 AM, said:


yep, my hope is that the woulfhound will be kinda similar to Fs9.
Maybe the fact that it won't have JJ will be compensated by quirks (optimism level: 9000)


No, it won't get good quirks because its torso hardpoints are higher than the FS9s. To give it good quirks with sternum level hardpoints would surely make it OP.

#46 Ultimax

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Posted 11 October 2015 - 09:42 AM

View PostGas Guzzler, on 11 October 2015 - 09:31 AM, said:


No, it won't get good quirks because its torso hardpoints are higher than the FS9s. To give it good quirks with sternum level hardpoints would surely make it OP.



The mounts on the concept art don't look particularly high or impressive.

Certainly not high enough to put it in hill hump/sniper play like a Raven or Jenner or the ACH's mounts - that makes it a brawler, like the FS9, but with no JJs (undeniably huge for this style of light mech play).

Unless there are some WIP reveals I've missed?

Edited by Ultimatum X, 11 October 2015 - 09:43 AM.


#47 Gas Guzzler

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Posted 11 October 2015 - 09:50 AM

View PostUltimatum X, on 11 October 2015 - 09:42 AM, said:



The mounts on the concept art don't look particularly high or impressive.

Certainly not high enough to put it in hill hump/sniper play like a Raven or Jenner or the ACH's mounts - that makes it a brawler, like the FS9, but with no JJs (undeniably huge for this style of light mech play).

Unless there are some WIP reveals I've missed?


Judging by the concept art, the hardpoints are "just under chest" level, compared to the firestarters abdomen level. Its not crazy high but a little bit higher than the FS9. I'm just being pessimistic about the quirks it will get though.

#48 jss78

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Posted 11 October 2015 - 09:53 AM

View PostDakota1000, on 10 October 2015 - 08:36 PM, said:

Crab is pretty tough when its not running an XL, also comes with pretty good firepower, I'm not much for medium mechs but this thing isn't bad.

Wolfhound hasn't come out yet, but I'm expecting a fast panther.


I'm having a lot of luck with the Crab, running it as a fire support platform for the heavier mechs. Very robust with an STD engine, and gets a lot done for a mech that only takes a medium slot in the team. The hardpoints are kinda low (but not hopelessly so), but the crouched posture makes it a small target and makes it really good at rolling damage. Looking at how my e-peen bar is growing while I level my Crabs, at least it looks OP for Tier 3 :P

As a Panther pilot, I don't see Wolfhound as anything alike, apart from having same tonnage and a passing similarity in looks. JJ's and slower speeds alone make the Panther a quite different beast, and most Panther builds as essentially finito if they lose that RA, while Wolfhounds have 4-5 torso energy hardpoints. I'd say the biggest risk for the Wolfhound is that PGI decides to finally stop making IS mediums far too small scaled.

Edited by jss78, 11 October 2015 - 09:54 AM.


#49 Mcgral18

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Posted 11 October 2015 - 10:13 AM

View PostUltimatum X, on 11 October 2015 - 09:25 AM, said:


PGI really dropped the ball with the CTF-0XP

It needed that ballistic to be high mounted, it needed a few torso mounts (which would again also be high).


Instead it got, yet another, really crappy 70T brawler that trades useful mount locations for ECM.


I.e. not worth it, and not competitive vs. anything clan side. (and the cynical part of me thinks they just dumped it in for minimal effort, giving it ECM - and knowing they would be soon selling two fan favorite IS heavies in the 70T and 75T space, one of which will come sporting that high ballistic mount the 0XP didn't get).


Well, let's think about what is needed for the high mount.

A new Blank somewhere on the torso (black, naturally) which can fit a high mounted AC.
Proper visuals that shoot from that location (Copy Paste and edit X,Y ?)


LegoMechs should be pretty open to those variations. I guess not. I don't know the logic behind weapon Objects. It could very well be more in depth.

Edited by Mcgral18, 11 October 2015 - 10:31 AM.


#50 Ultimax

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Posted 11 October 2015 - 10:16 AM

View PostGas Guzzler, on 11 October 2015 - 09:50 AM, said:

Judging by the concept art, the hardpoints are "just under chest" level, compared to the firestarters abdomen level. Its not crazy high but a little bit higher than the FS9. I'm just being pessimistic about the quirks it will get though.


I just don't think that "a little higher" with no JJs and same/lower quirks is going to cut it.


I mean they could make it ridiculously tiny - but this is one of those cases where I'd rather see it just get some meaningful quirks.


EDIT: Just to be clear, I have no vested interest in the mech itself. I primarily play Heavies with a smattering of Assaults. I also requested/received a refund on my Res Pack II as soon as the Origins pack was announced.

Edited by Ultimatum X, 11 October 2015 - 10:21 AM.


#51 COOL HANDS

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Posted 11 October 2015 - 03:00 PM

If you think things are bad now just wait until the Origins llc come out and players are getting destroyed by a better version of the mech that they are currently piloting. The crab and the mauler are pretty solid however if we are comparing clan packs and Is packs as far as their performance on the battlefield. The clans got Is beat. I just hope the warhammer doesn't end up badly done although at this point in the timeline that would be considered a miracle.


Posted Image

Edited by COOL HANDS, 11 October 2015 - 03:01 PM.


#52 WrathOfDeadguy

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Posted 11 October 2015 - 03:23 PM

Y'know what? I'm glad PGI isn't releasing God-tier 'Mechs with every single bloody package.

Every time they crap out a 'Mech that roflstomps everything else in its class, it absolutely kills the variety of 'Mechs on the field. How many months did it take after Clans dropped before TBRs weren't 90% of the heavy queue anymore? SCRs for mediums? DWFs owned the assault queue right up until the KGC released... and we only just recently traded overwhelming numbers of FS9s for equally ridiculous numbers of ACHs. Whee, what fun. Gag me with a shovel.

So... **** releasing more competitive 'Mechs. We've got plenty of competitive 'Mechs, and PGI doesn't seem interested in doing what has to be done to balance them, so... I want more fun 'Mechs instead. The Crab is a good entry. By all accounts, it's a solid chassis that, while not at the top of its class, is still a respectable performer. Same with the Mauler- good but not exceptional hardpoints for loads of firepower but with enough weaknesses to make driving it interesting instead of easy. Yeah, they flubbed the Black Knight release, but... eh, I'm not a heavy driver, I only got it because I wanted the extras that came with the Mauler package. The Wolfhound looks to be in the Crab's neck of the woods (joining the Enforcer, Panther, and Zeus from R1)- a well-designed machine that a decent player can do well in, but not a 1337 meta tryhardmobile where fun goes to die a slow and agonizing death.

Fix the Knight's hitboxes to the point where it can be a credible threat as a 75 tonner, and R2 will be in a pretty good place. Could do with a few more ballistic hardpoints spread around the variants, but I'm not gonna complain too much because overall I'm happy with the results. I have a pile of 'Mechs that I'm going to drive and enjoy. I also get to feel smug and superior because nobody can accuse me of driving crutchmechs. Don't tell me you don't like feeling smug and superior. Everybody loves feeling smug and superior.

Hopefully the next IS pack will be first-gen IS Omnis, and then we can really have some fun. I'm dreaming of "DOA" Striders and Raptors already... :P

#53 Frytrixa

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Posted 11 October 2015 - 06:21 PM

View PostPS WrathOfDeadguy, on 11 October 2015 - 03:23 PM, said:

Y'know what? I'm glad PGI isn't releasing God-tier 'Mechs with every single bloody package.

Every time they crap out a 'Mech that roflstomps everything else in its class...


It's not about roflstomp, it is about beeing competitive.
I can live with the disadvantage of a Jagermech as long as I have output. Having a chassis disadvantage plus low output is the thing that make me regret spending 90$...

#54 Frytrixa

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Posted 25 October 2015 - 11:34 AM

Tried to hunt down an ACH with my brand new ´Wolfhound "..."





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