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Community Warfare - End Of Phase Event.


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#1 xX PUG Xx

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Posted 11 October 2015 - 04:09 AM

TL:DR


A series of weekend events where:

1. An Inner Sphere capital planet is invaded by a singular Clan.
eg. Luthien is attacked by Clan Smoke Jaguar and defended by House Kurita.
2. Simultaneously a Trial of Refusal is fought on Strana Mechty, the Clan political homeworld.
2. Every player in the game wishing to participate must choose between the attacking Clan or the defending Inner Sphere House. For the period of the event no other planets or Factions are active (meaning everyone playing CW will be divided between the active Clan/House and only 2 planets, hopefully resulting in short queue times).
3. Mercenary and Loyalist Units register their 1st and 2nd choice for each planet in advance to allow balancing of numbers by PGI

--------------------------------------------

At present the community has no idea when the current phase of Community Warfare will make way for the next, however I came upon an idea a few nights ago when looking at the Faction map.

I was trying to reconcile the state of the current map against what I know of Lore, the loss at Tukayyid by forces that could be construed as ComStar mercenaries in the previous Phase and what the Clans reactions would have been if the Inner Sphere Houses had refuted the deal struck by ComStar.

In Lore the battle of Tukayyid was a proxi fought over possession of Terra, the "Bargain" being struck by Precentor Martial Focht with ilKhan Ulric Kerensky. Again in Lore, the ComGuard won the battle, saved Terra and the Clans agreed to abide by a 15 year truce to attack no further "South" than a line extending "East" and "West" of Tukayyid.

In MWO the Clans WON the battle, so I would imagine the next step would have been for the Clans to fight each other to decide who would become the ilClan; the Clan to mold the new Star League in their image and decide the fate of mankind. I imagine the Clan leadership, the Khans, would have converged on Tukayyid to accept the surrender of Terra by ComStar and begin bidding for the battle to decide who would be ilClan.

Now, to me, the Lore based explanation for the continued fighting (beyond the next Phase of CW not being ready ;) ) can be explained by the Inner Sphere houses refusing to accept the deal brokered by ComStar. The Clans would then have continued on their campaign of conquest, subdueing each House one planet at a time.

So the question then becomes; how do you finish this phase, while both acknowledging and explaining the overwhelming success of the Clans over the Inner Sphere Houses?

My idea is to have each of the House capitals come under attack one after another, while simultaneously have the Inner Sphere attack Strana Mechty. This can be explained as a multi-national task force sent out to find the homeworlds of the Clans and in true Stackpole style launching Trials of Refusal as the capital worlds come under attack.

Each world would come under attack one at a time and for the duration of the invasion every player would be either Clan or that Inner Sphere House. So for example Luthien is first to be attacked and by the Smoke Jaguars; each player wishing to play in the event must choose a side, House Kurita (defence) or Smoke Jaguar (attack).

While this capital is under attack Strana Mechty is open for assault and defence by the same Factions, representing the Trials fought to deny the legitimacy of the invasion and giving the IS House a chance to end the attack on their capital by winning on Strana Mechty. So the House may lose on their capital but gain a draw by winning on Strana Mechty, forcing the Clan to withdraw from their capital world.

This could be run over the course of six weekends but the tricky thing would be balancing numbers to ensure each side was close to parity. Lone Wolves (non unit affiliated players) would be free to choose their side for each Faction, with PGI monitoring numbers but units would need to pre register to keep it close to even.

As we know a large group of players from a single unit can influence a battle by virtue of being in communication with each other, some units more than others. So I believe a little forward planning would be required, perhaps in the form of an email to the leadership asking each unit for a 1st and 2nd choice on each of the planets.

For example, the Praetorian Legion may choose to be;

Battle of Luthien: 1st Smoke Jaguar, 2nd House Kurita
Battle of New Avalon: 1st House Davion, 2nd Clan Wolf

and so on until each unit has given their options for each battle. It would then be up to PGI to disperse the units into each Faction to keep the numbers as close as possible. I realise there is a huge deviation from the number of players in a unit to the number of ACTIVE players but that would be down to the unit motivating their members to participate.

To encourage participation by the playerbase as a whole PGI could offer MC, CBill and the usual cockpit trinkets. For example;

Successful capture OR defence of a capital - 1 million CBills per player, 300MC and a victory banner?
Victory on Strana Mechty - as above.

This would obviously be upto PGI and what they feel is appropriate and how generous they want to be :D So what does everyone think? Would this interest you and keep in the spirit of BattleTech?

Edited by xX PUG Xx, 11 October 2015 - 11:09 AM.


#2 Carimm Wolf

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Posted 11 October 2015 - 08:15 AM

What about the players with no unit affiliation? I do like this idea tho!

#3 Veev

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Posted 11 October 2015 - 08:49 AM

View PostCarimm, on 11 October 2015 - 08:15 AM, said:

What about the players with no unit affiliation? I do like this idea tho!

He addresses it, "Lone Wolves (non unit affiliated players) would be free to choose their side for each Faction, with PGI monitoring numbers but units would need to pre register to keep it close to even."

#4 xX PUG Xx

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Posted 11 October 2015 - 09:39 AM

View PostCarimm, on 11 October 2015 - 08:15 AM, said:

What about the players with no unit affiliation? I do like this idea tho!

View PostVeev, on 11 October 2015 - 08:49 AM, said:

He addresses it, "Lone Wolves (non unit affiliated players) would be free to choose their side for each Faction, with PGI monitoring numbers but units would need to pre register to keep it close to even."


What Veev said :D

I'll redo the TLDR once I'm at my PC, the phone is not big-finger friendly for editting :D

#5 L Y N X

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Posted 11 October 2015 - 06:27 PM

I like it! I hope that PGI could whip this up in an afternoon.

#6 Mordale

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Posted 11 October 2015 - 07:39 PM

I five it 5 out of 5 stars,.....

#7 Vellron2005

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Posted 12 October 2015 - 04:34 AM

I hear your idea, and raise you this:

Tournament: Operation Backstab - Battle of Shattered Dreams.

Premise: The great Innsersphere houses send task forces behind enemy lines to conquer the capitol worlds of their Clan enemies and "cut the head of the snake". The clans catch wind of this, and decide to retailate by taking Terra, along with Davion and Steiner capitol planets, by force.

Rules for IS:

All IS factions have 1 week to conquer the homeworlds of the clans - Strana Mechty, Huntress and Ironhold. Any house can participate. Also, defend your own faction's homeworld or Terra.

Rules for Clans:

All Clan factions have 1 week to conquer capitol worlds of the 2 largest Innersphere houses (Stainer and Davion) and assend the former throne of the SDLF - to capture Terra. Also, defend their clan's homeworld.

General rules and restricitons:

During the event, only the objective worlds will be eligeble for attack. Only faction's homeworld and/or Terra will be eligeble for defence.

During the event, NO NEW MECHS can be purchased. (to reflect the behind the lines warfare)

During the event, all weapons, ammo and cbill consummables cost DOUBLE (Behind the lines)

Lone wolf Players that do not have a PERMANENT contract with a faction must sign a contract with a faction of any length other than permanent to qualify for lone wolf rewards.

Win/Lose conditions:

IS Victory - Capture all target worlds, protect Terra and Faction Homeworld
Clan Victory - Capture all target worlds, capture Terra and protect Faction Homeworld

IS Loss - Lose Terra and IS faction homeworld
Clan Loss - Lose Clan Faction Homeworld and fail to take Terra

IS Partial win/loss - any other combination of wins/losses (losing terra but conquering clan homeworlds, or loosing homeworld, protecting terra but not conquering any homworlds ect.)

Clan Partial win/loss - any other combination of wins/losses (Capturing terra but loosing homeworld, protecting homeworld and taking terra, but not any other homeworlds ect.)

Any IS faction can attack any Clan homeworld and defend Terra or IS homeworlds
Any Clan faction can defend any Clan homeworld, attack Terra or IS homeworlds.

Rewards:

Participation reward - Play at least 10 CW matches - 2.000.000,00 Cbills + Fation Warhorn (or Sonic boom warhorn for lone wolfs)

Warior of note reward - Win at least 10 CW matches - 4.000.000,00 Cbills + Faction Cammo unlock for mech chassis of choice.

Master of battle reward - Win at least 20 CW matches - A free Assault mech (Executioner for Clans, Mauler for IS, Atlas for Lone Wolves,

Partial Win/Loss reward - If your faction has achieved a partial win/loss - 2 milion cbills + Faction Banner (for lone wolfs - 1 standing cockpit item of choice other than faction items)

Loss reward - Foaming mug cockpit item + 300 MC

Win Reward - 600 MC + 4.000.000,00 Cbills + 1 Champion Mech (Timberwolf Champion for Clans, Black Knight Champion for IS)

Most Effective Faction leaderboard reward:

3rd place prize 300 MC for every player
2nd place prize - 600 MC for every player
1st place prize - 750 MC for every player

Why this tournament is a great idea:

1) Becouse it is a "large stakes-large reward" galaxy-wide event that makes everyone involved

2) Becouse if would force each faction to split its forces tactically between attacking the objectives and protecting its own homeworld, but also actually helping other factions to defend and attack as well. The enemy only wins if it captures ALL objectives, so it is in everyone's best interest to work together towards protecting their back while attacking to also capture all objectives. Makes for a very dynamic battle.

3) Becouse there is no unit leaderboard, only faction leaderboard, so nobody can blame a win or a loss on Mercstar or 228's, so this promotes faction unitiy.

4) The rewards would make one feel faction pride. This would motivate people to play CW and actually give them an achiveable, immersive goal.

5) The low populated innersphere factions and clan ghost bear would be more motivated to play cose' they have less to lose - for them, the only loss condition would be the failiure to win Terra / Loss of Terra.

6) The event is long enoguh that anyone can have enough time to participate and win 20 CW matches.

7) The event would encourage inter-unit AND inter-faction communication, since it would probably be wise to actually coordinate attack and deffence efforts

8) A single player could in total win 10 Milion cbills, 1350 MC, a bunch of cockpit items, and 2 mechs

9) The rewards are tailored to Clan, IS and Non-decided lone wolf players.

PGI... would this be a good way to end Beta2?

Edited by Vellron2005, 12 October 2015 - 04:54 AM.






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