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Psr @ You...


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#61 Sjorpha

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Posted 12 October 2015 - 06:30 AM

View PostEl Bandito, on 12 October 2015 - 01:36 AM, said:

Depends on the class. If an Assault get 1-2 kills and 400 damage, that's on the low performance side. Also, in Solo-Q, one needs to do better than that to steadily advance thanks to less perfoming teammates, AFKs and DCs...


The way I see it, a good performance is represented by as even damage and kill spread among the team as possible, along with a decisive victory.

If damage is spread evenly because all players worked well together, then that damage will be in the 300-450 range because you will have won before anyone gets more than that. But that can still represent much better play for all these players than their "carry" matches do.

Just look at the scoreboards for competitive matches where all players are top notch, the damage for the winning team is generally 300-500 with a pretty even spread, and those are the best players in the game.

In other words individual matchscore must be measured relative to the team average, since you'll be capped somewhere simlply by having good teammates taking their share of the cake.

#62 Lugh

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Posted 12 October 2015 - 06:45 AM

View PostSkippyT72, on 11 October 2015 - 09:03 AM, said:

Thing that cracks me up win with 1 kill 4 assts and 250 points, PSR goes up, lose with 3 kills and 3 assts 450 points PSR goes down, thought it was all about each players skill in that drop, not the win / loss because you got grouped with players that did not play well that drop.

Top four scores in each losing match should be =.

There are always at least that many guys going 200+ damage even in a stomp. They shouldn't have to suffer because 8 guys got less then 100 damage.

#63 PyckenZot

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Posted 12 October 2015 - 06:49 AM

View PostLugh, on 12 October 2015 - 06:45 AM, said:

Top four scores in each losing match should be =.

There are always at least that many guys going 200+ damage even in a stomp. They shouldn't have to suffer because 8 guys got less then 100 damage.


Don't agree (edit* might agree in principle but the formula needs to change first). For example, on a losing match a DWF running head in the enemy blasting all his dakka, by his sheer damage count, could still outscore a very worthwhile teammate that spend the entire drop, supporting, harassing, distracting, etx, the enemy.

Edited by PyckenZot, 12 October 2015 - 06:51 AM.


#64 Alek Ituin

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Posted 12 October 2015 - 06:50 AM

View PostSkippyT72, on 11 October 2015 - 09:03 AM, said:

Thing that cracks me up win with 1 kill 4 assts and 250 points, PSR goes up, lose with 3 kills and 3 assts 450 points PSR goes down, thought it was all about each players skill in that drop, not the win / loss because you got grouped with players that did not play well that drop.


But, but, muh teamplay!

#65 TamCoan

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Posted 12 October 2015 - 07:01 AM

View PostEl Bandito, on 12 October 2015 - 06:13 AM, said:

If one still does decent in T1-2, then he is pretty skilled.


I absolutely agree. The general expectation is that as people play more they get better. So far I haven't seen anything in T1/2 that really makes them so much better than T3/4, mostly just the experience of playing the game longer. I've never ran into a situation where I thought, "man he is so much better than me!"

#66 JaxRiot

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Posted 12 October 2015 - 08:43 AM

I don't know what to make of theis Psr Tier stuff. I took a few months off and when I came back I was placed squarely in the middle of Tier 5. I thought my stats were better than that, but its ok. Ive been doing decently and moving up.

In a way I want to get up into the higher tiers where I assume players are more organized and less Rambo. But I am not any kind of elite player. I am average at best so I worry that I might be out of my league up in the higher tiers.

But then again, from what I understand, everyone can make it to the higher tiers eventually as long as they can win 50% of their matches regardless of their actual skill level.

So it seems to me that the higher Tiers are basically normal and average players too maybe? Maybe the Tiers are more about a players persona game experience and not really about how elite or hard core they are.

Im not sure my thinking on th Psr and Tiers is correct or not. I hope it is. But I guess I will find out sooner or later.

#67 MischiefSC

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Posted 12 October 2015 - 09:13 AM

View PostPaigan, on 12 October 2015 - 01:39 AM, said:

Wrong.
If you have 12 assaults, each delivering 400 damage and 1-2 kills, it means you roflstomped 12 arbitrary mechs 12-0.

As I wrote above: I for example play tactical and win-contribution oriented. I don't dakka out tons of damage, I don't hunt killing blows (okay, a little, hehe). I help my team mates (e.g. pressing enemies into cover from afar while the brawlers close in). 400 damage 1 kills happens to be my average. And still I win more than I lose in the long run.
It's the tactical contribution that counts and that is NOT reflected in those two tiny numbers.


I absolutely agree.

The question is though, is it good enough to mean you should 'improve your standing' even on a loss?

400 damage and 1 or 2 kills is solid performance. That's upper side of T2 performance and you are, actually, T2. On average if you get that win or loss, you'll gain solid PSR on wins and a tiny loss on losses. The result being a net gain, which it should.

If you get 500-600 damage and still lose and come out of it with a score of 400, you may even gain points on a loss. You get 700+ damage, 2-5 kills and a bunch of assists and a win and you'll gain a ton of points I have no doubt.

I guess you could have PSR still go up on a loss with that sort of damage but the only result that would have is needing to dilute PSR numbers, because you would still need to have tiers be as spread out as they are now. It would be meaningless in the long run. By doing it the way it is now someone like you, ~400 damage and ~1-2 kills/match on average is going to work through T2 and end up in T1, probably after 280-330 matches. That's about right IMO.

#68 illudium Q 36

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Posted 12 October 2015 - 11:10 AM

turn it off for you and play your regular gameplay, CASE CLOSED -- Titannium


Best advice in this thread ...... It works ......

Edited by illudium Q 36, 12 October 2015 - 11:14 AM.


#69 cSand

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Posted 12 October 2015 - 11:18 AM

View PostDaZur, on 11 October 2015 - 08:18 AM, said:

Hell. I got a healthy dose of it last night.


Hey we also dealt it out to some folks as well, AMIRITE :D

#70 Druarc

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Posted 12 October 2015 - 11:26 AM

I don't mind being T5, it means no pressure to roll with a meta build.

The bit I don't like is how PSR is still heavily ELO.

eg had a match recently where dropped solo and ended up with a team mate on either side, all 3 in the new wolvie.
Match played out to a 9-12 close game.
Player on winning side got 3 assists and less than 200 score, he went up.
Myself and other team mate both got 2 kills, 3 assists and 300+ score, we both went down.

Both teams where for the most part playing coordinated tactics, and the game could've swung either way, but because of the new PSR the losing team gets heavily punished no matter if it's a 12-0 stomp or a 11-12 close fight, this seems a little off to me, I'd like too see a mechanic that took into account how close the match was.

#71 DaZur

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Posted 12 October 2015 - 01:03 PM

View PostcSand, on 12 October 2015 - 11:18 AM, said:


Hey we also dealt it out to some folks as well, AMIRITE :D


Was difficult to tell as I was usually bent over taking LRMs and Gauss rounds up my greater southern exhaust port...

#72 GRiPSViGiL

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Posted 12 October 2015 - 01:17 PM

XP bar that can decay one way or another.

#73 Wintersdark

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Posted 12 October 2015 - 01:27 PM

I don't understand why people feel it ought to decay.

Everyone plays a different amount, and you'll never anticipate actual skill decay (if it even happens for everyone) correctly. What is gained by it? If people don't play for a while and they do get rusty, their PSR rating will end up decreasing anyways once you start playing.

Inactivity based decay never makes anyone feel good, and tends to lead towards people being more reluctant to play again, rather than encouraging activity.

And to be sure: its not an XP bar. Lots of players have seen theirs go down, or level off.

#74 Bulletsponge0

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Posted 12 October 2015 - 01:28 PM

the bad thing is...if a new player manages to do halfway decent in their first drop and gets bumped to Tier 3...then in their second drop ever they can face Tier 1 opponents...


THAT is completely fubar

#75 Rhavin

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Posted 12 October 2015 - 01:38 PM

This account was upper tier 5 on the day it was revealed, I thought to myself when I found out that I was a better player than tier 5 so I made another account, after 30 pug matches I was in low tier 3 and struggling to gain rateing in a stock cheetah, but i was gaining. I would Much rather play in tier 5 it's just more fun if your going to solo q. I am close to tier 4 , maybe 2 or 3 more matches. Tier 4 wasn't bad but I will probably tank my PSR when I hit tier 3 again.

#76 Zolaz

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Posted 12 October 2015 - 02:39 PM

If you want to lower your PSR all you have to do is play more CW and then Lights and Mediums in the Solo queue.

#77 Thorqemada

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Posted 12 October 2015 - 03:28 PM

My first rise on a loss - 682 matchscore...this is my highest ever matchscore so far...

We had 3 DCs - so more to shot for the rest but then the ammo went out...and armor too...





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