Haven't Played In A Year - Need Suggestions.
#1
Posted 05 October 2015 - 02:42 PM
However I'd like to buy a new mech to play around with, something new and shiny rather than my dusty old ones
I really like my Stalker as like a supportive platform but I'd like to pilot a medium or heavy with some proper speed to get around where I'm needed.
Which mech should I look into? Also I've yet to have a chance to play around with the clan ones so a suggestion on their part would be nice.
I looked on the Ebon Jaguar which looked sweet, but I figured I'd get the general thought on it first
I'd like the hardpoints; at the very least missiles and perhaps a ballistic (if possible, not requirement) within the Medium to Heavy. I prefer mechs without arms similar to the Stalker design. Thanks!
Nerd out-
#2
Posted 05 October 2015 - 03:03 PM
I'd say that's boring, and actually suggest the Ebon Jag . Versatile mech, and looks way sexy as well.
#3
Posted 05 October 2015 - 05:34 PM
If you don't care about IS/Clan, the Ebon Jaguar is probably the best bet.
#4
Posted 05 October 2015 - 05:38 PM
You said you wanted to try a fast medium? Well, I suggest either the BJ-1X, which is powerful but also somewhat safe, or the far more adventurous Shadow Cat, which is as fast but has jump jets and requires a bit more creativity to maximize. Get the P variant first, put on the A arms and Prime Right Torso, and equip it with three cERML and a UAC/10 with 2.5 tons of ammo. Play. Win. Profit.
#5
Posted 05 October 2015 - 06:41 PM
If you want something a little more dynamic, i'd suggest the StormCrow. Great all rounder.
#6
Posted 05 October 2015 - 07:31 PM
What do you like?
What range? What job? What capabilities?
p.s. aw, no lights? I played the Jenner for almost a year and a half now. Still works very well, and I take it out for mental warm-up every time.
p.p.s. There are some speedy assaults. The Warhawk is pretty nice, for example, with a high torso twist speed and high alpha potential.
#7
Posted 05 October 2015 - 07:47 PM
#8
Posted 05 October 2015 - 07:50 PM
IS side, Catapult if you're daring, Blackjack.
#9
Posted 05 October 2015 - 07:59 PM
Roosterfish, on 05 October 2015 - 07:47 PM, said:
Stormcrow don't need no balls as he rips them from his enemies.
...
Hmm, that doesnt sound as tough as it should....
#10
Posted 06 October 2015 - 02:21 AM
So yeah, it doesn't HAVE to be without arms, but I do like that sort of look, like in terms of mediums I was looking at the Nova, Shadow Cat, Stormcrow.
In terms of heavy I was looking at something like Ebon Jaguar, Mad dog or Timber Wolf.
The Timber Wolf looks like the step child of a Stalker (very attractive) but I don't necessarily want to jump on the "Everyone runs this" type of mech.
Like how when the game came out EVERYONE was in an Atlas.
Nightingale27, on 05 October 2015 - 07:31 PM, said:
What do you like?
What range? What job? What capabilities?
p.s. aw, no lights? I played the Jenner for almost a year and a half now. Still works very well, and I take it out for mental warm-up every time.
p.p.s. There are some speedy assaults. The Warhawk is pretty nice, for example, with a high torso twist speed and high alpha potential.
I'd like some options, so if atleast one speedy and one slow assault / support type mech. (Medium to Heavy - Possibly of the above mentioned)
Versatility is nice, Missiles, Lasers and Ballistics in one mech would be awesome because that means I can play around with a lot of different builds.
TL;DR.
Which of the above mentioned Mechs are worth playing around in, and what'd you recommend otherwise which is similar.
PS: A description of each mech would be very nice as I'm not that big into Battletech I've no idea what each mech is capable of or what they do.
#11
Posted 11 October 2015 - 09:23 PM
Shadowcat: I think this one you'll be interested in.
Traits:
- no arms
- Has missile, laser, and ballistic hardpoints, with lasers being the most commonly used one and the other two adding the interesting spice. I know that there are nice builds that runs on each, so versatile mech.
- Is fairly Mobile bc
- 1) Exceptional
flyingjumping capabilities, so very mobile and good at poptart. - 2) MASC, basically a limited turbo feature that is excellent at at accel/decel.
- Is a support mech. Cause: exceptionally squishy for a medium, due to hitboxes being easy to distinguish from one another aka hitboxes that suck + armor of a medium. You might have to learn to not get noticed very fast. Use your team. Also:
- ECM! How could I forget the ECM. The ElectronicCounter Measure device means often you don't get noticed very quickly and makes you a pretty great strategic addition to the team. Tip: when creeping up on someone, however (Ex: like if you are a streak boat...), you might want to turn off the ECM to avoid enemies close to you from picking up on the low signal.
Nova:
- not a very versatile mech and probably not fun for most people to master, but
- There is a build it can specialize in which is very, very strong. But hard to play. Just a heads up if you decide to try this guy.
- An IS energy boat that is comparable to the Nova in terms of likeliness to find builds on the battlefield that blows up in your face, both in terms of damage burst and overheat self-damage.
- Kind of interesting, obviously many have found it fun. Don't have details.
- Suggestion: if you do get the chassis, paint your Blackjack a dusty black that looks like you're damaged. I've heard a story from someone I know who once killed 3 guys in a min because he overheated in a black Blackjack and they walked by him thinking he was dead...
Heavies:
Loki/Hellbringer:
- Dubbed the ECMbringer by some as its biggest asset is that ECM.
- Kind of like the Scat
- A Team Player.
- Kind of like the Scat
- It can do some special builds.
- The weapon loadouts of some builds are actually not that much less compared to a a similar one on a Timberwolf.
- the mech which have so many builds that can be so different it is almost as if it is the name for 2-3 chassis. It just have that many options, and more options mean more chance of hitting a jackpot.
- It also means that a Timberwolf can be a god or just mediocre depending on what you put on it.
- Jagermech, squishy glass cannon that's predominantly dakka.
- Thunderbolt, balanced heavy (which most people use to throw up photons on others...).
Hopefully the above helped you. Because btw you still didn't tell me much information about your preferences.
Like what's your style? What do you do best? What range and role do you favor?
As for not knowing Battletech, really you can get all the information you need from the internet, surfing the forums, checking out some other mech discussion pages, experimenting in smurfy labs on your own, analyzing the freely available loadouts and styles (if they know what they are doing) that you can see in matches, and talking to others.
Really, not everyone here is a diehard battletech fan, and I certainly have never heard of battletech until I saw the image of a deathmask of an Atlas one day.
#12
Posted 11 October 2015 - 10:08 PM
While they do have arms, most variants have the majority of their weapons torso mounted. My favourite is the SHD-2D2 with SRMs and MPLs, but the version that can mount 3 LLs is really popular too. The arms are really good at shielding which makes them XL friendly.
Cicada's are another good mech, fast, but rather fragile. The 3M and the new loyalty cada both have high mounted energy points, making them good at poking with LLs before running away.
#13
Posted 12 October 2015 - 12:02 AM
Currently trying to level up the 3M variant. The chassis is fast and agile. Cockpit view is fantastic. Although I read that most pilots use 4xSRM4s (because of its quirk), I use 3xSRM6 and backup with a LPL (just personal preference, nothing technical). I was used to piloting Heavies, so the Griffin was disastrous at the beginning, until I learned how to use hit & run tactic which is what the Griffin is made for. I'll stay very close to Heavies and Assaults and the Griffin proves to be a very effective support Mech at close range, if this is what you like.
#14
Posted 12 October 2015 - 01:08 AM
Soyaman, on 06 October 2015 - 02:21 AM, said:
So you want a good looking mech, with lots of different possible loadouts, that performs well in game, but isn't used by everyone.
Such a mech doesn't exist, for obvious reasons.
#17
Posted 12 October 2015 - 02:45 AM
#18
Posted 12 October 2015 - 04:34 AM
zagibu, on 12 October 2015 - 02:21 AM, said:
Lies Part II: Electric Boogaloo.
Only a plank with no imagination would say that!
There are lots of different and effective load-outs for a BJ-1DC. It's probably the most under-appreciated variant. You can go full try-hard laser-vomit with it, you can goose-laser with it, you can wub-strike with it, you can AC/2 plink with it (and because they fire so much faster than vanilla, actually be dangerous), you can BoomStick with it...the only things you can't do effectively involve missiles.
Also, the Blackjack is one of the few that actually looks like a somewhat plausible machine of war and few things look more awesome than a BJ-1DC going full-tilt with AC/2. It has that right look of being designed specifically for the task of dakka. Timber Wolves don't look good doing anything...
#19
Posted 12 October 2015 - 05:52 AM
If you want a nice Assault - Executioner EXE-D.
A good medium - to be honest, I have nothing to offer here.. I don't really like any medium in particular.
A good light - People would say the firestarter.. but for me, it apsolutely sucks. I actually like the MystLynx better.
Edited by Vellron2005, 12 October 2015 - 05:53 AM.
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